What is the best next move?

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Avatar of bustinuppotts

I had a hard time with this move. I'm not a very experienced player and I sort of blew my position by sacrificing all my pieces in play (I'm learning everyday!). Obviously, I'm a move away from mate in this situation. From what I perceived, my options were either to castle, f3, or Nxg4. Nxg4 would just remove my last piece in play and further advance his knight. If I played through f3 then my King would be waaaay out in the open after it all hits the fan. So I chose to castle even though it felt pretty counter productive since I was feeling so far behind positionally.

I was wondering if you all could give me some suggestions as to what I could have done better at this point. Thanks.

 

Thanks for your suggestions, I have a lot to learn!

Avatar of Haplo
Not very experienced either, but I was always told to try to get the minor pieces developed before doing major things with the queen. Unless you see a checkmate quickly, its important to get minor pieces out so that you can get the rooks into open files and attack positions. Remember that the rook is worth 5 pts., only inferior to the queen.
Avatar of batgirl

Why did you waste a move (and give up a bishop for a knight) with 7. Bxc6+?

 

Actually in the position above, I prefer white. Why? Materially, the players are even. But white has 2 pawn islands while black has 1 island plus two isolated pawns! After 11. Nxg4  Nxg4  12. 0-0, white is actually better developed too.  

Avatar of erik
i agree with batgirl!
Avatar of Sprite

Castling is one of the smartest moves you can make with an open d or e file.

I personally feel you could've won this easily because of the emptiness on black's left side.  nxc6 takes a pawn while forking the rook and yet another pawn, and if the rook moves to protect on a8, then your rook could take the d file.  Sometimes a passed pawn ends up being the deciding factor in the game, despite it only being one point until promotion.

Avatar of claytonjester
i would have played Ng5- pinning the knight to the rook, if he wants the rook, he will keep that little horsy there, then you can start doubling up on that piece- if he plays Be7, you could snap off the d pawn and fork those two pieces- and thr put knight on c3 puttin pressure on the e pawn with no protection since that knight is still kinda pinned- just my perspective i am not really experienced but just my opinion--- if anybody wants to talk pilot shit i will be happy to
Avatar of Don1
I think claytonjester meant Bg5, unfortunately Black is threatening ...Rd1#! Batgirl said it all, the B's gotta go, etc.
Avatar of claytonjester
yeah soory, or you could just plan Nc3 preventing++ while taking out the piece either way after that you could still try the pin, and if he pins the Night with Bb4 you can take out that bishop, slap it onto d2, get all your pieces out and stop that Rd1 attempt. then you could castle and join your rooks up
Avatar of Daemon_Panda

here is one. move 4 could have been played better.

In Josh Waiztkens, Attacking Chess, I learned the concept of zweischung, or in between move. It usually becomes a turning point in the game. Its when you force a move by putting the opponent in check. then you move to your advantage. in this case it would be 4. Bb5  ...Nc6 or c6 5. Qd3.

Avatar of Psychin

👍
Avatar of ArtNJ

Nxg4 is not actually best, nc3 prevents the mate threat and (eventually) threatens nxc6.  The white knight likely gets to stay in the strong square, and the black bishop will need to spend a turn to relocate.  After nxg4, nxg4 finishing development is slightly awkward for white unless he plays h3, in which case black's pieces end up on decent squares. 

After nc3, black is not meaningfully ahead in development and the mate threat is dealt with, so black's weak pawns turn out to be the bigger deal.     

Avatar of jay_freeman

0-0 or Nc3. I would choose Nc3

Avatar of ChessBoy513

After 6th move you were a pawn up. 7.Nc3 follwed by Bg5 and 0-0 would be better for white.

Avatar of Optimissed

From the position given, maybe 0-0. I thought about Nxg4 and then 0-0 but it seems worthwhile to maintain the attack on the pawn a move longer. With no computer to help me I would say that the critical line is
1) 0-0 Be2
2) Re1 Rd1
Rxd1 Bxd1 and I think white has to play something like c3 because winning two pawns for one doesn't look good for white at all.
so 3) c3 and maybe black can ignore the loss of two pawns and just play Bc5 with what could be quite an attack.

So all things considered I'll go with my intuitive assessment that took five seconds to reach and play
1) Nxg4 Nxg4
2) 0-0

Black no longer has the two bishops and I think white is slightly better in this position and might possibly win it, with a bit of bad play from black to help, maybe.

Avatar of ChessBoy513
bustinuppotts님이 썼습니다:

I had a hard time with this move. I'm not a very experienced player and I sort of blew my position by sacrificing all my pieces in play (I'm learning everyday!). Obviously, I'm a move away from mate in this situation. From what I perceived, my options were either to castle, f3, or Nxg4. Nxg4 would just remove my last piece in play and further advance his knight. If I played through f3 then my King would be waaaay out in the open after it all hits the fan. So I chose to castle even though it felt pretty counter productive since I was feeling so far behind positionally.

I was wondering if you all could give me some suggestions as to what I could have done better at this point. Thanks.

 


 

 

Thanks for your suggestions, I have a lot to learn!



Avatar of SreejithSK

Sprite wrote:

Castling is one of the smartest moves you can make with an open d or e file.

I personally feel you could've won this easily because of the emptiness on black's left side.  nxc6 takes a pawn while forking the rook and yet another pawn, and if the rook moves to protect on a8, then your rook could take the d file.  Sometimes a passed pawn ends up being the deciding factor in the game, despite it only being one point until promotion.

Sprite wrote: Castling is one of the smartest moves you can make with an open d or e file.I personally feel you could've won this easily because of the emptiness on black's left side.  nxc6 takes a pawn while forking the rook and yet another pawn, and if the rook moves to protect on a8, then your rook could take the d file.  Sometimes a passed pawn ends up being the deciding factor in the game, despite it only being one point until promotion.

Avatar of Optimissed

I want to win as white because although white is very slightly behind in development, black has the weaker pawns. Hence not Nc3, which I think is drawish in different variations. In the game itself then 5 Bb5. Taking on d6 (which you did) looks bad if black makes the only conceivably correct move and recaptures with the f8B. Because you're just helping black to develop his B. You can really ignore any continuation after the very bad pawn takes on d6. However, 6.Bb5 is now pointless. Surely, you have to play Bc4 to take advantage of black's poor play. After that, it's a different game and white is winning it.

Btw, I think perhaps 10. Nxc6 wins a pawn and maybe the game. Black's best may be Qc8, after which white can give the pawn back but stop black from castling.

Avatar of Arctic7
jay_freeman wrote:

0-0 or Nc3. I would choose Nc3

Is the correct answer, already at move 7 for white. Development and king safety.

Avatar of eric0022

So this game was played 12 years ago.

Avatar of Optimissed
Arctic7 wrote:
jay_freeman wrote:

0-0 or Nc3. I would choose Nc3

Is the correct answer, already at move 7 for white. Development and king safety.>>>

Jaronll must feel very pleased with himself. Never noticed it's from so long ago. I think it's easier for black to draw against 11. Nc3. Without working through 30 ply of the continuation I suggested after 0-0, which may be ok for white for all I know, although black seems to get a powerful attack, I think the way to win for white is Nxg4 and then 0-0. Otherwise, black retains the two bishops and I don't think white can win. White is slightly better at the final position in the game that was actually played and needs to maximise his chances of winning.