can't see for sure, maybe something like ...
What went wrong here?
Bxf7 was of course horrible. Keeping your opponent from castling isn't worth a bishop for a pawn unless you have tactics that call for it or a specific attack. Nor is going out of your way and having a bad position worth it. All you do is slow him down by a tempo or two and that is hardly worth losing a bishop.
You said "I want to keep him from castling no matter the cost". That thinking will do you no good.
Ba3 was good. If your goal was to stop castling, Qd6 or probably better Bd6 would have been an alternative that actually wasnt bad as he has to deal with losing his e pawn. It also cramps his position majorly by stopping d6 or d5.
You over commit in a position, need to be more patient and defensive minded. If you can't find something to do, it will not help to sacrifice a piece if there is no follow up.
That said, if you do sac anyway that's fine, but you're required that your remaining pieces be able to overwhelm the opponent in some way. After Bxf7 you have maybe 2 pieces you can bring into an attack... the queen and the bishop. The f3 knight can't really get close enough. Now you count black's defenders... and unless you have a forcing variation or some other special case if his defenders aren't two less than your attackers then your attack is likely to fail. Black has 3 defenders and can bring at least 1 more using only 2 moves, so you're 3 attacking pieces short of an attack.
As you saw moves like Nh4 and Bd6 were too slow even if the ideas were good behind them (opening lines, bringing attackers closer). But it takes more than a phrase out of a book to make a move good. When you can attach such a phrase (I'm centralizing, I'm taking the open file, I'm castling to safety) but the move isn't good in that specific position, it's called an artificial move. The kinds of things you were describing your pieces doing were good, but in that position they were artificial moves.
Anyway remember to count if your force in an area is superior (attackers vs defenders). Not a golden rule, but will give you a quick estimate if a sacrificial attack is called for or not. If not, but you still want to sacrifice, then point some more pieces toward that area and look for sacs again later :)
wafflemaster and mtguy8787 ,thanks for your observations.I admit that Bxf7 was a bad move.However,under what circumstances is an artificial sacrifice effective and how should the material balance look after it?
Anyway I think (despite being ignored) that they where trying to tell you to play safer moves in certain positions.
wafflemaster and mtguy8787 ,thanks for your observations.I admit that Bxf7 was a bad move.However,under what circumstances is an artificial sacrifice effective and how should the material balance look after it?
The point is the pieces have relative values. They're relative because they change based on how useful (active/mobile) the piece is (or can become). When you sacrifice material based on the relative values, you're usually looking for compensation in some form of activity. It may mean an attack, it could mean a positional bind, but the point is you will have some pieces, at least in one area (kingside / queenside) that are working harder than your opponent's so to speak. Or maybe you simply outnumber them in that area. This is what the board should look like after a sacrifice. It's not a material count, we've all seen Morphy games (or similar famous combinations) where the attacker sacrifices nearly his whole army, but the point is the remaining pieces deliver mate so it was worth it. If you look in such positions you'll often notice half the opponents army is stuck, useless, on the other side of the board. This is another thing to look for.
So in the case of wanting to attack, I was saying you should see if your attackers outnumber the defenders. This is just a general idea to look for, many great games involve brilliant attacks where this wasn't strictly necessary. But if you don't see a brilliant forced win, it's something to be cautious of.
Through move 9 the opening has gone wonderfully for you: you have a substantial edge in development and two wonderful bishops. What move could you ask for a mere pawn. But then you went kind of crazy. It seems to me you need some really concrete variations in mind when you give up a Bishop for only one pawn--and remember, you were a pawn down to begin with. I don't think a vagure "I stop him from castling" really cuts it. If you didn't have a way to drag his king out of safety--and you didn't--you should have held your fire. As the game went, Black was able to castle "by hand."
I think a nice plan might have been 10.Qd6 which at the very least gets your pawn back while leaving you with a much nicer position
Yeah,I have this tendency of sacrificing material in an irational way.I also agree 10.Qd6 is a very good move
Hi, it doesn't seem like you are very familiar with sicilian defense. The pawn secrifice in the beginning isn't in your favor. Also the isolated 3 pawns in the beginning is also favor in black. With damaged pawn structures, I would not sacrifice the bishop. Sicilian defense is very strong if played correctly. It is kind of hard for a person who isn't familiar with sicilian to attack it. Good luck in your next game.
Hi, it doesn't seem like you are very familiar with sicilian defense. The pawn secrifice in the beginning isn't in your favor. Also the isolated 3 pawns in the beginning is also favor in black. With damaged pawn structures, I would not sacrifice the bishop. Sicilian defense is very strong if played correctly. It is kind of hard for a person who isn't familiar with sicilian to attack it. Good luck in your next game.
Its a perfectly fine idea at lower level play, with the general idea not being much different from the danish gambit. Just because an idea is "theoretically not as good" doesnt mean that it necessarily makes a difference for lower level play, because small theoretical differences arent going to be taken advantage of by non-master players, much less lower class players.
At a level where each player will blunder at least several times per game, in fact, an approach where you get better developement and a strong initiative can be superior, when the same idea would not be sound in a master game.
In addition, knowing that "so-and-so move isn't theoretically sound" does absolutely nothing for a class player to improve their understanding.
Without the pawn on h3, Bxf7+ might have had some play (not sure, though), but with no way to follow up (with either Ng6+ or Ne6+ opening up a way to get your queen into the attack), I think this move was the start of your downfall in this game.
This is a game I lost a few hours ago and I was wondering what I should've done to avoid that.Any suggestions are apreciated ^-^