Opponents try to win on time too so what. Increments give more equality in chances and make Blitz less frustrating in general and add fun. Btw FIDE conducts games with increments only for Blitz (3|2). Increments are fair because you have to move your hand physically, push the clock button etc. With computer UI you still have to deal with mouse or touchpad, they aren't always accurate. So without increments you are punished not just for slow thinking and this isn't fair.
As for 20 seconds, under 20 or even less seconds increments are still comfortable, as you don't always need very deep thinking in end games.
They both have their time and place. Needing to consider time is why some prefer non increment. You need to predict how long the game will be and act accordingly, or even influence it longer or shorter depending on the situation. With increment this is less important. Still playing non increment I think can help with increment.
Ah thx yes it's helps and indeed 30+ 0 is a chaotic format it's best to avoid tbh it's like looking at a false mirror if u put in this amount of time better incriment but the incriment pool is actually stronger players too
I wouldn't avoid non increment. Increment just hides the same problem, you tell yourself the loss was blundering the rook on move 50 and not the deep think that caused the time trouble that caused the blunder. Non increment can teach you to manage your time, even in increment games.
Increment players are all strong until they get under 20 seconds, they just usually aren't punished because the other player it either low as well, or start blitzing moves trying to 'win on time' when they should squeeze the position.
Opponents try to win on time too so what. Increments give more equality in chances and make Blitz less frustrating in general and add fun. Btw FIDE conducts games with increments only for Blitz (3|2). Increments are fair because you have to move your hand physically, push the clock button etc. With computer UI you still have to deal with mouse or touchpad, they aren't always accurate. So without increments you are punished not just for slow thinking and this isn't fair.
As for 20 seconds, under 20 or even less seconds increments are still comfortable, as you don't always need very deep thinking in end games.