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Where did i go wrong in this game?..."i had hm"

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bdexchess

does this game make me a better chess player at all?

Remellion

Very simply put, you fell in love with the idea that queen up = instant checkmate. You thought you were winning, ignored your development (9. b4?!)/king safety/everything else going on in an attempt to threaten mate, and wound up mated yourself.

If you're a queen up, just play a normal safe game as you usually would! He'll lose eventually, have faith in that. Also remember that you were only a queen for a minor up, and that if you don't use the rest of your material it's black who has good chances. Develop!

To list a few improvements, 9. e3 (develops), 11. e3 (0-0-0 was crazy, putting your king in potential danger), 16. Be2 (develops, doesn't hang exchange), 18. Kxd1 (you're still up Q for R+4P after 18...Nxd4, but I'd rather play black...), 22. Ke2, 24. Kc4 (why run into danger?)

MartinJaeggi

Really? After Qg5 Nxg5 the game is over. White is a queen up, without any compensation. Without any serious blunders of white white mus win. How black could win this game is a miracle!!!

jonnin

Your opening is a bit tangled, and prevents you from developing your light bishop for a while and your queenside knight is forced to go inside (not bad, but its nice to have c3 as an option..!).  9) B4 makes your pawns awkward just to chase a knight that is not even in a good place, and after making this weak pawn structure, you castle behind it, and follow that with moves that let him take away those pawns. f3 costs you a rook, yet another defender gone, and that is the turning point in the game, your exposed king is defenseless after you send your queen off to attack.  

H3 instead of f3, he moves the knight away, then deal with the pawn issue in the middle of the board (qxc or dxe) and then you should be able to go on the offensive in a couple more moves, Bc4 completes development and supports your attack on the king, then go for it.

bdexchess

@martinjaeggi;iGod bless you for that comment...i wonder how my opponent won this game

bdexchess

Thanks remelion

bdexchess

More analysis guys

L2Gt

At 1000 all you really need to do is avoid making super obvious game-losing moves. That alone should get you to 1200 or something...

TheGreatOogieBoogie

After 2.Be3 I thought you were going for 3.f3 with the idea of putting your bishop on f2, like a mirror image Kopec system where the bishop goes to f2 instead of c2.  Was disappointed after seeing Nf3.  Seems like a bit of a slow plan though given how there's no queen to prepare the e4 advance and the Nc3 supporting such a pawn push can be pinned and traded. 



TheGreatOogieBoogie
L2Gt wrote:

At 1000 all you really need to do is avoid making super obvious game-losing moves. That alone should get you to 1200 or something...

Of course no one wants to make such moves, but how do they do that?  He needs to study tactics, endgames, and positional imbalances.  I think studying one thing at a time though like a couple weeks of tactic studies then moving onto endgames, and kind of switching between just so the material gets refreshed.  I used to have a really haphazard "study" with some tactical drills here, technique training there, glance at a few pages in a positional book there, etc.  Not good. 

bean_Fischer

It's your opening. I m just joking. That's good you were up a wueen, yet got checkmated. Don't get me wrong.You can learn from time to time new things in chess. This game game has just taught you something.

BTW, your opening was not good, but don't worry abt it. You will have to worry abt it later, not now.

PsYcHo_ChEsS

Moves 9, 10, and 11 were less than optimal.

After black plays 8 ... Na5, no need to attack it. The knight is poorly placed on a5 anyway and not attacking anything, just leave it there. He will have to use a move later to improve it.

Instead of 9. b5, you could have played 9. h3 to drive away the knight, then followed it up with 10. e4. This takes control of the center, and it also allows development of your kings bishop, after which you can castle.

The key is, after he gave away his queen you still had not developed your army and had no real threats. Instead of trying to attack with your queen, develop as normal and build a strong position. After that, you can begin to look for an attack.

JG27Pyth

Despite the fact that misjudging your attack lost you the game, I think the most interesting moves you made were the one's attacking his king while ignoring his attack. These were your best moves -- they had real purpose behind them with strong threats that needed some response. Countering a threat with your own better threat is often a way to win and a good way to think. Nexttime you simply must judge the attacks and threats correctly.

In terms of playing the position correctly though, I think you went wrong much earlier. I think you started going wrong immediately after taking his queen with Move 7.Nf3?!  You retreated your N. Why? To what purpose?Nothing threatened it. (Ah, wait... I suppose your h pawn needs to be considered... so: 7.e4 Nxh2?! 8.Rxh2 Bxh2 9.Qh5! -- threatening to win bishop or create lots of nastyness against the King.) Could you really find no better move? Why not gain space and attack a piece of his. Despite your huge material advantage at this point, it is still the opening -- you want to gain space for your pieces and get your pieces into play.  Retreating the N did neither! The move begging to be played in my opinion was 7.e4 -- this gives a discovered attack on his N and threatens a further e5 cramping his bishop and his whole position. After winning his queen you still needed to play good basic chess. Get your pieces into play with good mobility and get your king safe.  

bdexchess

@all;thanks alot.keep it comming

jonnin

e4 on move 7 is perfect.  It drives the knight away and allows the bishop to come out, sets up a potential pawn fork.  The pawn fork is "hope chess" but there is nothing wrong with setting up a mistake for your opponent so long as the other possible moves (if your opponent does not step into the trap) are not going to ruin your day.  Here, e4 is strong for many reasons and if it leads to more, good, if not, it is still a good move.

Sir_Connery

I think big part to your loss was due to castling queenside. The king was not protected at all. There was no reason to rush for an attack. Just develop and get the king safe if you have a huge material advantage.

nartreb

By move 12 you are in deep trouble.  Your queenside pawns can be gobbled up at will, your bishop and one rook are blocked in (the other rook isn't terribly good at the moment either, but that's normal at this stage), and you are still a couple tempos short of mounting a credible attack.  

You gave up any chance to defend your queenside with move 9.   Way too aggressive, look to develop your bishop instead (e4 is good).  

You seem to be fearful of his knights (understandable, that fork at 16 got you good - maybe look for some knight tactics practice).  That would explain move 9, and why you didn't even try to castle kingside.  So let's go back:  Was 7nf3 your best move?  

CP6033

Trust me you thought that you had won and freely gave material away to try to get checkmate. With two passed pawns and the rook and the knight on your tail you were in deep trouble. 

nartreb

I don't think the problem is "giving material away for checkmate", it's more of a lack of direction, or failure to think more than a few moves ahead.   You stopped worrying about defense because you were a queen up, but you didn't have much of an attack plan either.  The trend started with move 7, but it was salvageable until you castled queenside behind a badly compromised set of pawns.  You can (and did) defend that position for a while, but only by using your queen as a bodyguard for the king (unless you can immediately launch a series of forcing attacks, which doesn't look possible).  So your "extra" queen is more or less out of the game, doing a job that should have been done by a couple of pawns.   Capturing a queen is not a license to let your opponent develop all his pieces while you ignore yours.

 

edit: Oh I see what CP6033 means now.  13 is a good example: throwing a knight away just to open up a diagonal for a queen-knight threat (which is way too feeble).  

PS I agree with JG27.  16 was a disaster, but from 17 on you played well.

mattyf9

From the looks of this game you need to go over opening principles as you broke most of them.  Don't castle on the side of the board where you've made so many weakening pawn moves, and develop all of your pieces.  You're not going to create a winning attack with just 2 pieces.