Why are my games so drawish?

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TacticalKnights

Hi, this is a game I played recently. I play the colle system as white and always get into drawish positions for some reason. I can't figure out why I can't get a significant advantage especially when I know my opponent is playing inaccurately. If you could go over this drawn game for me, and point out my shortcomings, I would be grateful. Smile

 

P.S :- I was white. 

sotimely

I am worse than you and lazy so no, I didn't look at your games. But this is the internet so some general conjecture about the topic should suffice: But people say these systems like Colle, London system, etc. gain a small solid advantage so perhaps that's what you're running into. Try sharper openings that the loser can't easily trade off the rooks on the open file or Queens. Otherwise you are either getting beaten in endgames you had won (boo!), or are winning in endgames you had lost (good job!). Either of these would boost your draws.

corum

Good game. Thanks for sharing and for your analysis.

I agree with sotimely that maybe there are sharper opening you could play. I also think that some openings suit certain players' styles and others don't. The observation that you want to attack h7 so much in this game makes me think you might be better of opeining 1. e4.

Anyway, regarding the game above:

I think around move 14 you did have a small advantage. But to me there is one move that loses that advantage and that is 15. Bb1. If I was going to retreat the bishop I would not go as far as b1. It blocks in your rook on a1. I would put it on c2. I guess you want to keep the option of c2 or d3 for your queen. But I think the price of blocking the rook for that option is too high. However, I don't think I would retreat the bishop at all because of the doubled pawns. I am not against doubled pawns per se but I think it weakens the king's position too much. So I would play 14. Bxb7. By move 19 if anything the advantage has swung towards black. 

I am not too sure about 21. f4. I guess you are still looking at Qxg6+ at some point which is a good idea. But black's response of f5 and then e4 kills off that plan. I wonder if 21. h4 would have been a better move? By move 21 I agree with your assessment; you are well down and your pawns on the kingside are horrible. 

I always think when rooks invade the 7th rank it is a very bad sign. Black had a good chance with 24. ... Rd2!. Your rooks are not even connected.

I think black gives his passed pawn up too easily with 27. ... Qf7. I hope I would have played Rfe8. Once those two pawns are swapped off it is very drawish. 


aggressivesociopath

You picked the wrong plan on move 13. You have the better pawn structure and more active pieces so, retreating the bishop to h5 and playing against the weak e pawn was indicated. Black is a bit tied up tactically, and even if he could play e5 he would still wind up with a weak e pawn.

ChastityMoon

Well, if they aren't winnish and they aren't losish it all ya got left. 

asmundto

You we're playing without your whole army for most of the game. As corum mentioned 15. Bb1 seriously hampers your development, and your a1 rook stays out of the game until the endgame. I'd go so far as to say that the reason the game is drawish is because your opponent fails to capitalize on your lack of development. If he had playd 18... dxc3 he would be a pawn up and probably winning. Also I'm not sure if play on the kingside was called for, you don't have much support for an attack there. Around move 15 I would've tried to play against the e6 pawn since it is backwards and your rook lines up against his queen.

TwoMove

Bc2 instead of bb1, can play bb3 later to pressure e6, and Ra1 can play. Bh6 was wrong, bg7 bad and had two bishops. Too many peices had been exchanged for attack. Avoid exchanges unless get definite advantages. These are a few positional mistakes can see you are making, without making detailed analysis. I think just avoiding the chopping will have a significant impact on number of draws.

Cubetacular

You are picking the wrong openings. If you want to attack and avoid draws you have to pick more aggressive openings. I like to attack as well so I play e4 as white and the Sicilian and Kings Indian Defense as Black depening on if my opponent plays e4 or d4. It's also easier to attack if you are castled on opposite sides of the board.

sibi_90

Hi TacticalKnights, I was playing your opening for few days and hence I would like to share my experience with you.

 

From my Experience, I shall make the following suggestions

Opening:
 
Move order

1 d4, 2 e3, 3 Bd3, 4 Nf3, 5 O-O, 6 Nbd2, 7 c3, 8.Re1

C3 is played finally so that we can have the option of playing c4 at any time; if we play c3 early, opponent will become happy and will attack the pawn structure immediately.e4 to be pushed only after Re1.Bd3 is played first inorder to avoid the Bf5 move by our opponent. 

Exceptions:

Whenever c5 is played by our opponent we should play c3, to give the c2 square for our Bishop.

Bishop pin on the f3 knight should be followed by an immediate Nbd2.

 

Middlegame:

After the opening structure if the c5 pawn is present then instead of moving the ‘e’ pawn I play waiting moves like a3,h3.

If c4 is pushed, Play Bc2 and then move e4.

If cXd4 then play eXd4, Place the knight on e5 and Bishop on f4 generating the attacking potential.

In another position if e4 is pushed and no exchanges occur, then play e5-> eXf6 (In order to do this our opponent will most likely remove the f6 knight and play f6 pawn move) reaching the same semi-open e file for our e1 Rook which allows us to perform the similar knight moves to generate the tactical opportunities.

 

Endgame:

Early trade of light square Bishops will lead to Rook ending.

Placement of our knight on e5/f6 will lead to Opposite coloured Bishops ending.

Trade of dark square Bishops may lead to either Rook ending or Bishop Vs Knight ending.

 

We can specialise in any of the above endings and force the opponent towards that ending and winning the endgame.

 

To reduce the number of draws:

Accept the draw offer only if you are a pawn down or your opponent has more number of wins against you. Never accept the draw with equal material because theoretically drawn position may not necessarily end in a draw.

 

I hope I have contributed something in “after the opening play” moves of your opening. There may be many inaccuracies in my moves since I haven’t analysed with the Engine.



Robert_New_Alekhine

Because

Strangemover

2.c4 or 3.c4 would give you a more dynamic game