You don't need to annotate every move, it becomes a bother to read every comment. It's more common to only annotate the very important moves. Annotating everything only helps beginners.
My great game!
Nice game
Firstly 2... d6 is fine and is a correct Sicilian line leading to the Najdorf for example
9. 0-0 being a losing move is a actually a somewhat unfair annotation for this, it certainly leads to a more interesting game, but white could have defended. 0-0-0 is much safer after Nd2, but i would probably say black was slighlty better here anyway.
14. Nc4 is definitely an innaccuracy, I think white would be better to move the other knight to say g4 to enter blacks camp - Ne6 later maybe?
16... Ng4!! is a good find, your opponent loses the game here when he first loses a minor and then allows a rook to penetrate his open king. White at this point has no opportunity of counterplay as his pieces are stuck behind pawns and contribute nothing to the game, he is stuck purely defensviely here.
Your annotation for Qe2?? is correct as it does walk into mate (it was supposed to stop Qxg4#). But white can escape safely here 23. Rg2 giving the king a very well protecte square on f1. Material at that point is fairly even, enough to make the game's outcome unpredictable. Also there's a good white continuation 23. Rg1 if Qxg4+ 24. Kf1 and the g7 bishop cannot be saved

In coments, you mention 3... Bg4? It's a tipical mistake, important for beginers to learn: 4. Bxf7+ Kxf7 5. Ng5+ Ke8 6. Qxg4 and white won a pawn.
In the game, I don't like 3... h6. The normal move is 3... e6.
I think 5. e5! is the best.
It's not true he is lost after 9. 0-0. He is going to develop his pieces too, and it's a sharp game with mutual attack - tempo is the most important, and he is white...
12. Bxf7?? is horrible! In a situation with oposite castles tempo is the most important - to lost one move to take a pawn you needn't and to open line for oponent to attack... it's usually means to lost the game - as it hapened here.
The obvious move is 12. b4! and white attack is faster! He will open b-line, your Pc5 is in danger, after his Rfb1 your Q must go back and he will double rooks and put his Q on a4... hard defence for you.

dwaxe wrote:
You don't need to annotate every move, it becomes a bother to read every comment. It's more common to only annotate the very important moves. Annotating everything only helps beginners.
Yah why would you want to help beginners jeez.

it was my first game i put on this forums and i wasnt sure how to do it correctly, next time i wont annotate as much.

don't worry about it, better too much anotation than too little.
I play the sicilian with Nc6 but, as was said above, d6 is fine (as is e6 as a second move, it all depends what you're comfortable with). h6 is a wasted move as Ng5 is not a real threat (just play e6 & he's got nothing better than to retreat the knight).
nice game & mate.

I think the real decisive blow was when he left the knight to be only protected by the pawn so I could mess up his pawn formation with the bishop taking knight and then he gave me open f file for my rook to swing into game.
dwaxe wrote:
You don't need to annotate every move, it becomes a bother to read every comment. It's more common to only annotate the very important moves. Annotating everything only helps beginners.

Improved tonydal's line (21st move - black move 21... Rh2+ instead Rxg4):

tactician_prodigy wrote:
My opponent never really blundered other than getting into a forced mate.
Haha, okay so a blunder is what exactly?
14. Bf4- i think it is a dubious move ,it weakens white's kingside which help black's attack.
17.Ne3??-this is the dececive mistake for 3 reason,after this move white's position is hopeless
1. It loses material
2. He gave up his bishop which weaken white's dark squares
3. To regain some material white has to recaptured with Nxg4, which open the h file for black's rook.

TonightOnly wrote:
tactician_prodigy wrote:
My opponent never really blundered other than getting into a forced mate. Haha, okay so a blunder is what exactly?
A blunder is something a player does to allow a lower rated player to get a cheap victory they didn't deserve. Sometimes a blunder is committed by our opponent ruining the masterful way in which we were planning to win against perfect play, it's very disappointing when this happens.
*big wink*

tonydal wrote:
Oh yeah! I had thought he would have 5 Kh3, but missed the mate after 5... Qxf3+ 6 Kh2 Be5+ 7 Kg1 Qg4+. Actually, there is even better after 5 Kh5: w5... Ne5 6 Qc1 Qh2+ 7 Kg5 Qh6+ 8 Kf5 e6 mate (among other mates).
Yes, it's especially nice mate with a pawn! It could be in Tactic's Treiner, I suppose, as the shortest mate!
Out of all my games on here I think this is my best as it lasted 24 moves and my opponent never really blundered other than getting into a forced mate. Ive had shorter games where my opponent blundered a piece but this was more positional blunders.
Strong counterattack on king side with sicilian when white had his pieces stuck on queen side thanks to doubled pawns and a castled king. Tell me what you all think on what else I could have done or how I could have done opening better. Openings are my weakness.