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Another chess.com fiasco for Black caused by neglecting the center and his development . . . White's first move grants him a serious initiative which Black must counter while fighting the good-fight in the SWEET CENTER (d4, e4, d5, and e5) and the CENTER-QUADRANT (the key 16 central squares surrounding the SWEET CENTER). In this game Black only seems interested in pawn-grubbing.
- d4 d5
- e4 dxe4
- Nc3 Bf5
This is called the “Zeller-Avoidance” (of the Blackmar-Diemer Gambit).
My experience is that virtually all lines allow White far too much central-
control and too simple a job of developing his pieces to strong squares.
In short, he'd be better off transposing to the main line later or playing the mainline initially with 3. ... Nf6
- f3 exf3
- . . . Nf6 allows White to transpose to the Hari-Kari variation, which is, alas, seldom encountered, but a lot of fun!
- Qxf3 Bxc2!?
How greedy can you get?
- Qxb7 Qxd4
It seems to me that here only Nd7 gives Black a decent chance for a fighting-draw. Every White move from here on out is powerfully forcing and easily found.
- Bb5+ Kd8
- Qxa8 Qe5+
- Nge2 c6
10.Bf4 1-0
Mercifully QXN+ will spell Black's doom
a positional ruy lopez game at first, I double pawns for a bishop pair as black, but then it gets crazy. Some very Ruy distruction that I was quite happy with. A little longer than most minatures, but we use a quite long line - I remembered up until move 12, then improvized. Still, the tactical knockout is quite quick after some maneuvering - enjoy!
