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A1Rajjpuut
[COMMENT DELETED]
A1Rajjpuut

     Another chess.com fiasco for Black caused by neglecting the center and his development . . . White's first move grants him a serious initiative which Black must counter while fighting the good-fight in the SWEET CENTER (d4, e4, d5, and e5) and the CENTER-QUADRANT (the key 16 central squares surrounding the SWEET CENTER).  In this game Black only seems interested in pawn-grubbing.

 

  1. d4         d5
  2. e4        dxe4
  3. Nc3      Bf5

 

   This is called the “Zeller-Avoidance” (of the Blackmar-Diemer Gambit). 

My experience is that virtually all lines allow White far too much central-

control and too simple a job of developing his pieces to strong squares.

In short, he'd be better off transposing to the main line later or playing the mainline initially with 3.  ...   Nf6

 

  1. f3         exf3     

 

  1.     . . . Nf6 allows White to transpose to the Hari-Kari variation, which is, alas, seldom encountered, but a lot of fun!

 

  1. Qxf3    Bxc2!?

 

      How greedy can you get? 

 

  1. Qxb7       Qxd4

 

     It seems to me that here only Nd7 gives Black a decent chance for a fighting-draw.  Every White move from here on out is powerfully forcing and easily found.

 

  1. Bb5+       Kd8
  2. Qxa8       Qe5+
  3. Nge2       c6 

10.Bf4           1-0

 

     Mercifully QXN+ will spell Black's doom

 

IvnKaramazov

a positional ruy lopez game at first, I double pawns for a bishop pair as black, but then it gets crazy. Some very Ruy distruction that I was quite happy with. A little longer than most minatures, but we use a quite long line - I remembered up until move 12, then improvized. Still, the tactical knockout is quite quick after some maneuvering - enjoy!

There was only one other interesting tactical motif - on move 22, white could have played 22. Bxh6! gxh6 (i think this is best, also possible is f6 (defends g6 laterally), but I havent done post-game analysis on this and I thought during the game that gxh6 was better. it was an online game so i didnt notate my calculation - sorry! - analyze if you want) 23. Qg4+ (i often miss this exact tactic, need to work on that - however there is nothing more than perpetual) Kh7 24. Qf5+ Kg8 25. Qg4+ 1/2-1/2.
g_moll
[COMMENT DELETED]
g_moll

This was one of my favorite games as black. The fun starts on move 14

chadnilsen

Wow! Really good for a 900 rated player! Well done.

g_moll
chadnilsen wrote:

Wow! Really good for a 900 rated player! Well done.

Thanks!

manudude02

You take my knight, I take your king happy.png

 

Robhad

 

madhacker

 

gspaulsson
[COMMENT DELETED]
Robhad
A cute little game - over in just 13 moves - where I end up sacrificing all 4 of my minor pieces in an epic king hunt that culminates in a very funny checkmate. Enjoy. happy.png
 

 

jorsys
[COMMENT DELETED]
jorsys

 

chadnilsen
jorsys wrote:
 
You could have at least shown the satisfying mate!
jorsys

yep, sorry! Thanks!

Barefoot_Player

 chadnilsen,

 

jorsys' game actually ended after Black made his last move. He resigned before White could play his wonderful mate. But I agree, it would been better if White added some notes to his game.

 

jorsys

 Im learning to use this tool. Sorry and thanks again  to chadnielsen by put "all the game". happy.png

g_moll

The engine screamed at me a couple times, but it was a fun game. 

chadnilsen
Barefoot_Player wrote:

 chadnilsen,

 

jorsys' game actually ended after Black made his last move. He resigned before White could play his wonderful mate. But I agree, it would been better if White added some notes to his game.

 

Yeah I know he resigned.