Post your best miniatures here


Crazyhouse is a chess variant. When a player captures a piece, the player can then use that piece himself/herself as his own by dropping it on an unoccupied square. If you click on 'play' on the left side of the screen, you'll see on the right side a list of the different variants available to play and the rules of how to play.

Sicilian trap
I used to play the Bowdler attack until someone told me it was unsound. I guess this is why.

This was fun. No theory, no errors (On my side. ok, there was a faster mate...)
I guess black didn't get the memo about 4...Qg5!

This was fun. No theory, no errors (On my side. ok, there was a faster mate...)
I guess black didn't get the memo about 4...Qg5!
Me neither, but that's more of a !?
I was expecting and welcoming 4...Nh6, which I find is meant to be the "best" move, not 4...Qg5.
Against 4...Qg5 I think I would have found 5. Bxf7+ and 6. d4, when white is well ahead even if black has something to do.
The sacrifice of the knight on move 9 was the most fun move. I relied on the king being in big trouble way out on c4, but the analysis was just to see that after Qxe6+ black could not block.
The pawn sac 11. b4+ was played planning the easy sacrifice 12. Ba3+ (acceptance is mate in 1) but it seems the less flashy 12. Rb1+ was more efficient. Both win, so not important.


Did you really calculate this all as 1500? I clap my hands.
Basically the result of getting to 40 on 5 minute Puzzle Rush. 😁

Triple brilliancy - slightly undermined by the trashy play and low accuracy.
brilliant

This was fun. No theory, no errors (On my side. ok, there was a faster mate...)
I guess black didn't get the memo about 4...Qg5!
Me neither, but that's more of a !?
I was expecting and welcoming 4...Nh6, which I find is meant to be the "best" move, not 4...Qg5.
Against 4...Qg5 I think I would have found 5. Bxf7+ and 6. d4, when white is well ahead even if black has something to do.
The sacrifice of the knight on move 9 was the most fun move. I relied on the king being in big trouble way out on c4, but the analysis was just to see that after Qxe6+ black could not block.
The pawn sac 11. b4+ was played planning the easy sacrifice 12. Ba3+ (acceptance is mate in 1) but it seems the less flashy 12. Rb1+ was more efficient. Both win, so not important.
Yeah, after 4...Qg5!?, 5.Bxf7 and 6.d4 are best, judging by results in the DBs. (4...Nh6 looks ridiculous, regardless of what the engines say). The best way to maybe get this stupid gambit to work is to not capture 3...dxe4, but simply develop with 3...Bd6.
About a million years ago, I drew a game with a much higher rated opponent with the goofy looking 7.Ke2. I guess he was having an off day.