It seems you're asking about the non-tactical elements. The one most worth mentioning is piece activity, which is some combination of mobility (influencing many squares) and being in contact with important points (usually either weak pawns of either color, or squares near the king of either color).
Pawns and kings are typical targets because such weaknesses tend to be long term.
So that was a nice segue into pawn structure and king safety... authors of strategy books will include additional elements like control of a key file and the initiative, but if all you knew were those 3: piece activity, pawn structure, and king safety, you'd pretty much know it all. Control of a file and initiative are natural extensions of piece activity anyway.
That's a bird's eye view of it... it may not completely answer your question, but people have literally written series of books on strategy so it's hard to fit into a forum post.
I guess the unspoken connection to your OP is that tactics and strategy blend together during a game. Like you said, you don't check just because you can, you do it because it wins material (tactics) and/or improves the piece itself or some other element in the position (strategy).
I have always heard checks, captures, and threats. Granted in the opening you would focus on developing. I just had some thoughts I wanted clarification on?
I might have posted something incorrect and if so I apologize but what exactly do you look for I know I miss stuff in games.