Bizarre Analysis

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Avatar of NoOneOfConsequence

Sometimes I don't understand computer programs.  I had Fritz 8 analyze a game I played OTB with a friend which had this penultimate position:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

From here there are two (that I can see) mates, so I played the one that was obvious to me at the time, Rf4#.  Much to my surprise, Fritz's Blunder Check notated that move as "28.Rf4#?= [0.00 Fritz 8: 28.Rxc6#  #1/2 ]  1–0".  In other (or, I suppose, actual) words, "Rf4 mate, questionable move, postion equal, white wins, was mate in 1 before this blunder, you should have played Rxc6#, you bonehead".  Um... er... First, I've never seen a mate called a blunder.  Second, in what way has the position become a draw?  [boggle]

 

So, anyone have any insight here, or should I just chalk it up to ghosts in the machine? :)


Avatar of Unbeliever-inactive
Understand how the computer rates moves.  The two categories that this position was rated on were position and material.  Through Fritz's eyes, Rxc6 was better because it takes the pawn and delivers mate, thus improving your position, and  taking another point in material.
Avatar of TalFan
It happens to me sometime , I can recall several instances where the computer identified 3 mates and awarded one with a !? (interesting move ) one with ?! (dubious move ) and one with no annottion  . I think it is because of the reason Unbeliever described :)
Avatar of Pavrey
Ultimately it is the man behind the machine - one must realise that the writer of the program has 'taught' the computer to react the way it does.
Avatar of NoOneOfConsequence
Okay, I might understand how the computer might think taking the pawn instead of just delivering mate was preferable... but the other mate was drawn?!