Life is harsh, we have to deal with it
Chess.com's puzzle rating system is trash

to op: git gud lol
it's all about intuition to spot the first move, and usually puzzles have similar ideas. Find them. and remember them.
Otherwise I'll remember where you live jkjk

ok to everyone who tries calculating it out stop trying to calculate ten moves ahead
when i calculate, i get the whole thing correct, but get like +5 for being super slow and like 3 min past the target time
and when i don't calculate and try to get in the target time, i get like the first five moves right by intution, so like 5/10 which is half so i should lose zero and gain zero, since it was exactly half, right? no, instead i lose like 8 points for getting it half right
I usually gain eight lol. I'm not complaining.

ok to everyone who tries calculating it out stop trying to calculate ten moves ahead
when i calculate, i get the whole thing correct, but get like +5 for being super slow and like 3 min past the target time
and when i don't calculate and try to get in the target time, i get like the first five moves right by intution, so like 5/10 which is half so i should lose zero and gain zero, since it was exactly half, right? no, instead i lose like 8 points for getting it half right
I usually gain eight lol. I'm not complaining.
i wouldn't complain if i got eight points, since i get that a lot on tricky puzzles rated 2600 or whatever but being a bit too slow to get the full 14 points
but i complain anyway because when i fail a puzzle rated like 2300 (im rated 2400 cuz i tilted from 2400 to 2500) i end up losing like 12 points which is unbalanced
wow i write like rubbish no wonder my teachers hate my essays
I'm not happy with my puzzle rating either.
It's mainly due to me not actually wanting to solve puzzles lol. I just want rating points quick, and I guess with that mentality I'm lucky to be above 2500.

ok to everyone who tries calculating it out stop trying to calculate ten moves ahead
when i calculate, i get the whole thing correct, but get like +5 for being super slow and like 3 min past the target time
and when i don't calculate and try to get in the target time, i get like the first five moves right by intution, so like 5/10 which is half so i should lose zero and gain zero, since it was exactly half, right? no, instead i lose like 8 points for getting it half right
I usually gain eight lol. I'm not complaining.
i wouldn't complain if i got eight points, since i get that a lot on tricky puzzles rated 2600 or whatever but being a bit too slow to get the full 14 points
but i complain anyway because when i fail a puzzle rated like 2300 (im rated 2400 cuz i tilted from 2400 to 2500) i end up losing like 12 points which is unbalanced
wow i write like rubbish no wonder my teachers hate my essays
I'm not happy with my puzzle rating either.
It's mainly due to me not actually wanting to solve puzzles lol. I just want rating points quick, and I guess with that mentality I'm lucky to be above 2500.
wow i just realized that describes me perfectly
no wonder i keep getting stuck at 2400 and 2500 because i rush too many puzzles
lol, I could go to 2600 easily...
if I could get a strong enough mentality to actually try to solve puzzles

Bro what is the puzzle rating system? It literally tells us to solve these 10 move - 5 variation calculation puzzles in 20 sec. like, hello? what is this? put those puzzles in puzzle rush, not rated puzzles. That's why my puzzle rating is way lower than it should be. chess.com what are you doing? change your puzzle rating system.
AGREED
i am told to solve a 10-move puzzle in 1 min
i often rush a lot of puzzles and half solve them or fail them
i like high risk for high reward (moving fast to get all the points) but some of the puzzles are "this move is good, that move is better so if you find the good move you failed cuz it wasn't the best" and high risk kinda doesn't work
and why -17, -15, -12 or something like that for a failed puzzle? why can't all the puzzles stay in a smaller range? when playing a chess game, if you aren't a provisional, you gain or lose 8 points if you win a person rated the same as you.
most of the puzzles that i fail are from rushing to get under the target time and doing the wrong move (the ones that i do get correct, i do get in the target time range)
+1

You can't lose rating if you get a puzzle right. I agree — the target times for puzzles are insane, but if you wish to get better, simply ignore them and focus on accuracy. Any exercise where you must find the solution quickly is not calculation training. If you want to increase the speed of analysis, that's what puzzle rush is for.
I got to a tactics rating of 3000 by getting a majority of puzzles right in a long amount of time; not by getting half of my puzzles right with insane speed each time.
I agree with krazeechess. Too much penalty for missing a puzzle, too little credit for correct ones. Also there is often more than one way to solve the puzzle but the program allows only one solution and a penalty follows. Sometimes the "solution" involves a really stupid move by the opponent which no decent player would make and it is really annoying to get penalized for that blunder.

the problem is that puzzles should be awarding calculation more. i use pattern recognition but i need to check that it works, right? snudoo's example was a bit extreme. that is an obvious one. for example, check my puzzle log. i get a really good percentage of my puzzles correct, but i don't earn enough points for it. when i get a puzzle wrong, i lose so many points. i end up losing the same amount of points as i gained for the last 5 puzzles which i got correct.
It was a 2500 rated puzzle
i also only lost six points after getting the first move correct.

I agree with krazeechess. Too much penalty for missing a puzzle, too little credit for correct ones. Also there is often more than one way to solve the puzzle but the program allows only one solution and a penalty follows. Sometimes the "solution" involves a really stupid move by the opponent which no decent player would make and it is really annoying to get penalized for that blunder.
It’s always the best possible continuation. A human might win a queen but if there’s a mate in seven... bye bye rating points!


the problem is that puzzles should be awarding calculation more. i use pattern recognition but i need to check that it works, right? snudoo's example was a bit extreme. that is an obvious one. for example, check my puzzle log. i get a really good percentage of my puzzles correct, but i don't earn enough points for it. when i get a puzzle wrong, i lose so many points. i end up losing the same amount of points as i gained for the last 5 puzzles which i got correct.
The site has a combination of things that play into how it's rated.
https://support.chess.com/article/286-how-do-puzzles-work
If you're getting long variations that have low target times, that means most people that are doing them are solving them very quickly. The site isn't arbitrarily setting up the puzzles like that. They dynamically change both rating and target time based on the success and failures of other members attempting them.

I really don't know the specifics of how the Target Time is calculated; it could be based on your current rating some, and the average time is impacted a lot by lower rated members solving as well. It looks like you are hitting close to the target times, which seems to align with an expected faster solve based on the rating difference.
Bro what is the puzzle rating system? It literally tells us to solve these 10 move - 5 variation calculation puzzles in 20 sec. like, hello? what is this? put those puzzles in puzzle rush, not rated puzzles. That's why my puzzle rating is way lower than it should be. chess.com what are you doing? change your puzzle rating system.