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Chess is the best board game

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Yi-Men

People has always played board games but I just I want to know what the best board the game is.

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The chessboard has upwards of 14 or 15 squares on it. I think this is the most squares of any board, game or otherwise.

HGMuller

Shogi (Japanese Chess) is generally considered a better game than international Chess. Its major advantage on Chess would be the much lower draw rate. Seeforinstance the analysisof GMLarry Kaufman (who plays both games at high level). Xiangqi (Chinese Chess) is considered about equal to international Chess.

Chu Shogi, the dominant board game in Japan from the 12th to 16th century, wasplayed on a 12 x 12 board. The name translates to Middle Shogi (referring to the size).

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Xiangqui is about equal? My impression was it's more shallow, less going on... but of course I don't play it at a high level.

Shogi may have less draws, but there's hardly any positional aspect and no endgames... this may be a matter of personal preference. I feel like international chess is a more complete game.

HGMuller

Actually positional aspects are crucial in Shogi. I wrote a Shogi engine which is tactically very strong. It loses pretty badly, however, to engines that are tactically inferior (as for instance show that the see checkmates several moves later), but are crammed with positional knowledge. If you study how these strong Shogi engines of today (which can beat human professionals) work, it is all by extracting positional knowledge from large databases of human games, and using that as evaluation. This is why they need many hundreds of megabytes of evaluation data. (E.g. try to download Bonanza or GPS Shogi...)

There are no end-games in Shogi in the sense of Chess (i.e. few pieces), but it is not clear whether this should count as an advantage or disadvantage. (If you highly value such end-games, Spartan Chess or Team-Mate Chess would probably be percieved as superior to orthodox Chess.) In Shogi there is a distinctive game phase known as 'end-game', however, where the game factorises into nearly independent races to checkmate the opponent King. This is a very interesting aspect that is lacking (or at least very uncommon) in Chess, and beefs up the excitement of the game.

Xiangqi is a race to mate from the start, as it is very difficult to control your own territory. Tactics is more complex than with Chess, because the Cannons and lame leapers introduce several new tacticalconcepts absent in Chess. It suffers from the same drawishness problem as Chess, however. (Which would also be a point in favor of Spartan Chess.)

Of course there is no accounting for tastes; my nevue thinks Tic Tac Toe is the best board game of the world. But if you try to approach this problem in an objective way, distinguishing as many aspects as possible, and score these aspects individually to get a total, it would be pretty hard to find a system where international Chess would end up in the number one spot.