chess rules

Sort:
saopedro50
That’s all
Caesar49bc

The United States Chess Federation just released their newest edition of the Official Rules of Chess last year. It's a huge deal since the handbook is only updated after enough things have changed to require a new rule book. I think it's the 7th edition technically.

zembrianator
1E.I.01FIDE LAWS of CHESS Contents:PREFACEpage 2 BASIC RULES OF PLAYArticle 1:The nature and objectives of the game of chesspage 2 Article 2:The initial position of the pieces on the chessboard page 3 Article 3:The moves of the piecespage 4 Article 4:The act of moving the piecespage 7 Article 5:The completion of the gamepage 8 COMPETITION RULESArticle 6:The chess clockpage 9 Article 7:Irregularitiespage 11 Article 8:The recording of the movespage 11 Article 9: The drawn gamepage 12 Article 10:Quickplay finishpage 13 Article 11:Pointspage 14 Article 12:The conduct of the playerspage 14 Article 13:The role of the arbiter (see Preface)page 15 Article 14:FIDEpage 16 Appendices: A. Rapidplaypage 17 B. Blitzpage 17 C. Algebraic notationpage 18 D. Quickplay finishes where no arbiter is present in the venuepage 20 E. Rules for play with Blind and Visually Handicappedpage 20 F. Chess960 rulespage 22 Guidelines in case a game needs to be adjournedpage 24
 

2FIDE Laws of Chess cover over-the-board play.The English text is the authentic version of the Laws of Chess, which was adopted at the 79th FIDE Congress at Dresden (Germany), November 2008, coming into force on 1 July 2009. In these Laws the words ‘he’, ‘him’ and ‘his’ include ‘she’ and ‘her’. PREFACEThe Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding the solution to a problem dictated by fairness, logic and special factors.FIDE appeals to all chess players and federations to accept this view.A member federation is free to introduce more detailed rules provided they:a. do not conflict in any way with the official FIDE Laws of Chess, andb. are limited to the territory of the federation concerned, andc. are not valid for any FIDE match, championship or qualifying event, or for a FIDE title or rating tournament.BASIC RULES OF PLAYArticle 1: The nature and objectives of the game of chess1.1The game of chess is played between two opponents who move their pieces alternately on a square board called a ‘chessboard’. The player with the white pieces commences the game. A player is said to ‘have the move’, when his opponent’s move has been ‘made’. (See Article 6.7)1.2The objective of each player is to place the opponent’s king ‘under attack’ in such a way that the opponent has no legal move. The player who achieves this goal is said to have ‘checkmated’ the opponent’s king and to have won the game. Leaving one’s own king under attack, exposing one’s own king to attack and also ’capturing’ the opponent’s king are not allowed. The opponent whose king has been checkmated has lost the game.1.3If the position is such that neither player can possibly checkmate, the game is drawn.

 

3Article 2: The initial position of the pieces on the chessboard2.1The chessboard is composed of an 8 x 8 grid of 64 equal squares alternately light (the ‘white’ squares) and dark (the ‘black’ squares).The chessboard is placed between the players in such a way that the near corner square to the right of the player is white.2.2At the beginning of the game one player has 16 light-coloured pieces (the ‘white’ pieces); the other has 16 dark-coloured pieces (the ‘black’ pieces).These pieces are as follows:A white kingusually indicated by the symbolA white queenusually indicated by the symbolTwo white rooksusually indicated by the symbolTwo white bishopsusually indicated by the symbolTwo white knightsusually indicated by the symbolEight white pawnsusually indicated by the symbolA black kingusually indicated by the symbolA black queen usually indicated by the symbolTwo black rooksusually indicated by the symbolTwo black bishopsusually indicated by the symbolTwo black knightsusually indicated by the symbolEight black pawnsusually indicated by the symbol2.3 The initial position of the pieces on the chessboard is as follows:2.4The eight vertical columns of squares are called ‘files’. The eight horizontal rows of squares are called ‘ranks’. A straight line of squares of the same colour, running from oneedge of the board to an adjacent edge, is called a ‘diagonal’.

 
 
 
 
 
 
 
 

11Article 7: Irregularities7.1a. If during agame it is found that the initial position of the pieces was incorrect, the game shall be cancelled and a new game played.b. If during a game it is found that the chessboard has been placed contrary to Article 2.1, the game continues but the position reached must be transferred to a correctly placed chessboard.7.2If a game has begun with colours reversed then it shall continue, unless the arbiter rules otherwise.7.3If a player displaces one or more pieces, he shall re-establish the correct position on his own time. If necessary, either the player or his opponent shall stop the clocks and ask for the arbiter’s assistance. The arbiter may penalise the player who displaced the pieces.7.4a. If during a game it is found that an illegal move, including failing to meet the requirements of the promotion of a pawn or capturing the opponent’s king, has been completed, the position immediately before the irregularity shall be reinstated. If the position immediately before the irregularity cannot be determined the game shall continue from the last identifiable position prior to the irregularity. The clocks shall be adjusted according to Article 6.13. The Articles 4.3 and 4.6 apply to the move replacing the illegal move. The game shall then continue from this re-instated position.b. After the action taken under Article 7.4.a, for the first two illegal moves by a player the arbiter shall give two minutes extra time to his opponent in each instance; for a third illegal move by the same player, the arbiter shall declare the game lost by this player. However, the game is drawn if the position is such that the opponent cannot checkmate the player’s king by any possible series of legal moves.7.5If during a game it is found that pieces have been displaced from their squares, the position before the irregularity shall be re-instated. If the position immediately before the irregularity cannot be determined, the game shall continue from the last identifiable position prior to the irregularity. The clocks shall be adjusted according to Article 6.13. The game shall then continue from this re-instated position.Article 8: The recording of the moves8.1In the course of play each player is required to record his own moves and those of his opponent in the correct manner, move after move, as clearly and legibily as possible, in the algebraic notation (See Appendix C), on the scoresheet prescribed for the competition.It is forbidden to write the moves in advance, unless the player is claiming a draw according to Article 9.2, or 9.3 or adjourning a game according to the Guidelines of Adjourned Games point 1.a. A player may reply to his opponent’s move before recording it, if he so wishes. He must record his previous move before making another.Both players must record the offer of a draw on the scoresheet. (See Appendix C.13)

 

12If a player is unable to keep score, an assistant, who must be acceptable to the arbiter, may be provided by the player to write the moves. His clock shall be adjusted by the arbiter in an equitable way.8.2The scoresheet shall be visible to the arbiter throughout the game.8.3The scoresheets are the property of the organisers of the event.8.4If a player has less than five minutes left on his clock at some stage in a period and does not have additional time of 30 seconds or more added with each move, then for the remainder of the period he is not obliged to meet the requirements of Article 8.1. Immediately after one flag has fallen the player must update his scoresheet completely before moving a piece on the chessboard.8.5a. If neither player is required to keep score under Article 8.4, the arbiter or an assistant should try to be present and keep score. In this case, immediately after one flag has fallen,the arbiter shall stop the clocks. Then both players shall update their scoresheets, using the arbiter’s or the opponent’s scoresheet.b. If only one player is not required to keep score under Article 8.4, he must, as soon as either flag has fallen, update his scoresheet completely before moving a piece on the chessboard. Provided it is the player’s move, he may use his opponent’s scoresheet, but must return it before making a move.c. If no complete scoresheet is available, the players must reconstruct the game on a second chessboard under the control of the arbiter or an assistant. He shall first record the actual game position, clock times and the number of moves made, if this information is available, before reconstruction takes place.8.6If the scoresheets cannot be brought up to date showing that a player has overstepped the allotted time, the next move made shall be considered as the first of the following time period, unless there is evidence that more moves have been made. 8.7At the conclusion of the game both players shall sign both scoresheets, indicating the result of the game. Even if incorrect, this result shall stand, unless the arbiter decides otherwise.Article 9: The drawn game9.1a. The rules of a competition may specify that players cannot agree to a draw, whether in less than a specified number of moves or at all, without the consent of the arbiter. b. If the rules of a competition allow a draw agreement the following apply:(1) A player wishing to offer a draw shall do so after having made a move on the chessboard and before stopping his clock and starting the opponent’s clock. An offer at any other time during play is still valid but Article 12.6 must be considered. No conditions can be attached to the offer. In both cases the offer cannot be withdrawn and remains valid until the opponent accepts it, rejects it orally, rejects it by touching a piece with the intention of moving or capturing it, or the game is concluded in some other way.

 
 
 
 
16b. Unless authorised by the arbiter, it is forbidden for anybody to use a mobile phone or any kind of communication device in the playing venue and any contiguous area designated by the arbiter.Article 14: FIDE14.1Member federations may ask FIDE to give an official decision about problems relating to the Laws of Chess.
 
17APPENDICESA. RapidplayA.1 A ‘Rapidplay’ game is one where either all the moves must be made in a fixed time of at least 15 minutes but less than 60 minutes for each player; or the time allotted + 60 times any increment is at least 15 minutes, but less than 60 minutes for each player.A.2 Players do not need to record the moves.A.3Where there is adequate supervision of play, (for example one arbiter for at most three games) the Competition Rules shall apply.A.4 Where supervision is inadequate the Competition Rules shall apply, except where they are overridden by the following Laws of Rapidplay:a. Once each player has completed three moves, no claim can be made regarding incorrect piece placement, orientation of the chessboard or clock setting.In case of reverse king and queen placement castling with this king is not allowed.b. The arbiter shall make a ruling according to Article 4 (The act of moving the pieces), only if requested to do so by one or both players.c. An illegal move is completed once the opponent's clock has been started. The opponent is then entitled to claim that the player completed an illegal move before the claimant has made his move. Only after such a claim, shall the arbiter make a ruling. However, if both Kings are in check or the promotion of a pawn is not completed, the arbiter shall intervene, if possible.d. 1. The flag is considered to have fallen when a player has made a valid claim to that effect. The arbiter shall refrain from signalling a flag fall, but he may do so if both flags have fallen.2. To claim a win on time, the claimant must stop both clocks and notify the arbiter. For the claim to be successful, the claimant’s flag must remain up and his opponent’s flag down after the clocks have been stopped.3. If both flags have fallen as described in (1) and (2), the arbiter shall declare the game drawn.B. BlitzB.1 A ‘blitz’ game’ is one where all the moves must be made in a fixed time of less than 15 minutes for each player; or the allotted time + 60 times any increment is less than 15 minutes. B.2Where there is adequate supervision of play, (one arbiter for one game) the Competition Rules and Appendix A.2 shall apply.B.3 Where supervision is inadequate the following shall apply: a. Play shall be governed by the Rapidplay Laws as in Appendix A except where they are overridden by the following Laws of Blitz.b. Article 10.2 and Appendix A.4.c do not apply.c. An illegal move is completed once the opponent’s clock has been started. The opponent is entitled to claim a win before he has made his own move. However, if the
 
18opponent cannot checkmate the player’s king by any possible series of legal moves, then the claimant is entitled to claim a draw before he has made his own move. Once the opponent has made his own move, an illegal move cannot be corrected unless mutually agreed without intervention of an arbiter.C. Algebraic notationFIDE recognizes for its own tournaments and matches only one system of notation, the Algebraic System, and recommends the use of this uniform chess notation also for chess literature and periodicals. Scoresheets using a notation system other than algebraic may not be used as evidence in cases where normally the scoresheet of a player is used for that purpose. An arbiter who observes that a player is using a notation system other than the algebraic should warn the player about of this requirement.Description of the Algebraic SystemC.1In this description, ‘piece’ means a piece other than a pawn. C.2Each piece is indicated by the first letter, a capital letter, of its name. Example: K=king, Q=queen, R=rook, B=bishop, N=knight. (In the case of the knight, for the sake of convenience, N is used.)C.3For the first letter of the name of the pieces, each player is free to use the first letter of the name which is commonly used in his country. Examples: F=fou (French for bishop), L=loper (Dutch for bishop). In printed periodicals, the use of figurines for the pieces is recommended.C.4Pawns are not indicated by their first letter, but are recognized by the absence of such a letter. Examples: e5, d4, a5.C.5The eight files (from the left to right for White and from right to left for Black) are indicated by the small letters, a, b, c, d, e, f, g, and h, respectively.C.6The eight ranks (from bottom to top for White and from top to bottom for Black) are numbered 1, 2, 3, 4, 5, 6, 7, 8, respectively. Consequently, in the initial position the white pieces and pawns are placed on the first and second ranks; the black pieces and pawns on the eighth and seventh ranks.C.7As a consequence of the previous rules, each of the sixty-four squares is invariably indicated by a unique combination of a letter and a number.
 
19C.8Each move of a piece is indicated by a) the first letter of the name of the piece in question and b) the square of arrival. There is no hyphen between a) and b). Examples: Be5, Nf3, Rd1.In the case of pawns, only the square of arrival is indicated. Examples: e5, d4, a5.C.9When a piece makes a capture, an x is inserted between a) the first letter of the name of the piece in question and b) the square of arrival. Examples: Bxe5, Nxf3, Rxd1.When a pawn makes a capture, the file of departure must be indicated, then an x, then thesquare of arrival. Examples: dxe5, gxf3, axb5. In the case of an ‘en passante’ capture, the square of arrival is given as the square on which the capturing pawn finally rests and ‘e.p.’ is appended to the notation. Example: exd6 e.p.C.10 If two identical pieces can move to the same square, the piece that is moved is indicated as follows:1. If both pieces are on the same rank: by a) the first letter of the name of the piece, b) the file of departure, and c) the square of arrival.2. If both pieces are on the same file: by a) the first letter of the name of the piece, b) the rank of the square of departure, and c) the square of arrival.If the pieces are on different ranks and files methof 1) is preferred.In the case of capture, an x may be inserted between b) and c).Examples:1. There are two knights, on the squares g1 and e1, and one of them moves to the square f3: either Ngf3 or Nef3, as the case may be.2. There are two knights, on the squares g5 and g1, and one of them moves to the square f3: either N5f3 or N1f3, as the case may be.3. There are two knights, on the squares h2 and d4, and one of them moves to the square f3: either Nhf3 or Ndf3, as the case may be.If a capture takes place on the square f3, the previous examples are changed by the insertion of an x: 1) either Ngxf3 or Nexf3, 2) either N5xf3 or N1xf3, 3) either Nhxf3 or Ndxf3, as the case may be.C.11 If two pawns can capture the same piece or pawn of the opponent, the pawn that is moved is indicated by a) the letter of the file of departure, b) an x, c) the square of arrival. Example: If there are white pawns on squares c4 and e4 and a black pawn or piece on the square d5, the notation for White’s move is either cxd5 or exd5, as the case may be.C.12 In the case of the promotion of a pawn, the actual pawn move is indicated, followed immediately by the first letter of the new piece. Examples: d8Q, f8N, b1B, g1R.C.13 The offer of a draw shall be marked as (=).Essential abbreviations0 - 0 = castling with rook h1 or rook h8 (kingside castling)0 - 0 - 0 = castling with rook a1 or rook a8 (queenside castling)x = captures+ = check++or#= checkmatee.p. = captures ‘en passante’It is not mandatory to record the check, the checkmate and capturing on the scoresheet.
 
20Sample game: 1. e4 e5 2. Nf3 Nf6 3. d4 exd4 4. e5 Ne4 5. Qxd4 d5 6. exd6e.p. Nxd6 7. Bg5 Nc6 8. Qe3+3 Be7 9. Nbd2 0-0 10. 0-0-0 Re8 11. Kb1 (=)D. Quickplay finishes where no arbiter is present in the venueD.1 Where games are played as in Article 10, a player may claim a draw when he has less than two minutes left on his clock and before his flag falls. This concludes the game.He may claim on the basis:a. that his opponent cannot win by normal means, and/or b. that his opponent has been making no effort to win by normal means.In a) the player must write down the final position and his opponent verify it.In b) the player must write down the final position and submit an up to date scoresheet. The opponent shall verify both the scoresheet and the final position.The claim shall be referred to an arbiter whose decision shall be final.E. Rules for play with Blind and Visually HandicappedE.1 Tournament directors shall have the power to adapt the following rules according to local circumstances. In competitive chess between sighted and visually handicapped players (legally blind) either player may demand the use of two boards, the sighted player using a normal board, the visually handicapped player using one specially constructed. The specially constructed board must meet the following requirements:a. at least 20 by 20 centimetres, andb. the black squares slightly raised, andc. a securing aperture in each square, andd. every piece provided with a peg that fits into the securing aperture, ande. pieces of Staunton design, the black pieces being specially marked.E.2 The following regulations shall govern play:1. The moves shall be announced clearly, repeated by the opponent and executed on his chessboard. When promoting a pawn, the player must announce which piece is chosen. To make the announcement as clear as possible, the use of the following names is suggested instead of the corresponding letters, algebraic.A - AnnaB - BellaC - CesarD - DavidE - EvaF - FelixG - GustavH - HectorRanks from white to black shall receive the German numbers:1 - eins2 - zwei
 
 
 
 
you're welcome