I am a game designer.
I have been working on a new chess game for years.
For me chess is not a single game, it is a very old group of games that has slowly evolved over the centuries.
I know that some people can be quite sensitive if anybody suggests or discusses possible changes.
It is not my intention to offend anybody, western chess (or international chess) is a version of chess in its own right, I am not suggesting any changes to western chess.
I am currently making the final version of the game with C/C++ code.
The original version of the game was made with C# code and the version after that was made with JavaScript code.
I am making the final version of the game with C/C++ so that I can run many engine games (machine vs. machine) to test the effect of the game rules before publication.
This leads on to the problem...
Intellectual property law is quite a pain, they could not make it more complicated if they tried.
Patent law protects an idea but only for 20 years and it is a complicated and expensive process.
Every attempt to make a new chess game during the past 500 years has failed and even if my game were ever successful it would take about 20 years before it went mainstream.
Things move very very slowly in the chess world
Copyright law does protect for a lot longer but it only protects the expression of the idea, not the actual idea itself.
The idea being that if somebody say writes a book about dragons then that specific book is protected but anybody else can also write a book about dragons just as long as they don't blatantly copy from another book.
There is hope however, my new chess rules are very specific, there are a limited number of ways to describe each new rule. I will however need lawyers to ensure that all bases are covered.
Such a pain, struggle for years to get the game right, struggle for years writing code, and now I have to deal with lawyers
I don't think that I will ever make money from the game, money is not the point, the point is to make a game that some people will enjoy playing over the course of several centuries.
I do not however think that it is fair for me to publish my game and certain people then exploit it for financial gain without even so much as saying thank you.
The other main consideration for me is the parallel evolution of computers and chess. It works both ways, chess has long been used to evolve computers and now computers are being used to evolve chess, this dual parallel process will continue in the future.
A little taste of the future...
I will now disclose a specific rule in my game.
Please note that there are quite a few changes in my game compared to chess.
Please note that when you see this rule that it will be out of context, in other words it will be viewed in isolation as I am not currently disclosing any of the other rules specific to my game.
When I play over chess games played between strong chess grandmasters I always view the game with the rule changes in mind.
Here we go...
There is no such thing as en passant in my game.
En passant is a complicated rule in chess for many reasons:
Non standard move (3 squares affected, source, target, ep square)
Affects 3 fold repetition rule
Affects FEN strings for storing chess positions
Affects code a lot, always have to maintain e.p state
My rule simply makes it a standard move, it blocks a pawn double jump if the square in front of the pawn is controlled by an opposing pawn.
I study many grandmaster games and was surprised to see the following:
Most pawn double steps in a game can not be captured e.p.
When ep is possible most grandmasters often just move the pawn one square forward to hold the tension in the position.
Of course there are situations when the pawn double jumps and can be captured ep but these are the exceptions and do not occur very often in practical games.
The point being why have a complicated rule for something that does not happen often.
The diagram below shows the rule in effect.
Black to move
Black can't play c5 or h5 as c6 and h6 are controlled by a white pawn
Black can however play c6 or h6 (a single step, not a double step) and then later play c5 or h5
Note that d5 is pinned, black can't play Kc6 (it is still check, the pawn still attacks c6 even when pinned) and for this reason playing c5 is still not allowed even when a blocking pawn is pinned.
Regards
Warlord
Final Wars
Copyright (c) 2017. Stephen P. Gallacher. All Rights Reserved.
Final_Wars is back. I thought you were going to quit until you were ready to publish your game.
/ If you have started to copyright your forum posts, it is possible you are getting a little too protective. (Is it even possible to copyright forum posts? After all, this is not your site.)
I am a game designer.
I have been working on a new chess game for years.
For me chess is not a single game, it is a very old group of games that has slowly evolved over the centuries.
I know that some people can be quite sensitive if anybody suggests or discusses possible changes.
It is not my intention to offend anybody, western chess (or international chess) is a version of chess in its own right, I am not suggesting any changes to western chess.
I am currently making the final version of the game with C/C++ code.
The original version of the game was made with C# code and the version after that was made with JavaScript code.
I am making the final version of the game with C/C++ so that I can run many engine games (machine vs. machine) to test the effect of the game rules before publication.
This leads on to the problem...
Intellectual property law is quite a pain, they could not make it more complicated if they tried.
Patent law protects an idea but only for 20 years and it is a complicated and expensive process.
Every attempt to make a new chess game during the past 500 years has failed and even if my game were ever successful it would take about 20 years before it went mainstream.
Things move very very slowly in the chess world
Copyright law does protect for a lot longer but it only protects the expression of the idea, not the actual idea itself.
The logic being that if somebody say writes a book about dragons then that specific book is protected but anybody else can also write a book about dragons just as long as they don't blatantly copy from another book.
There is hope however, my new chess rules are very specific, there are a limited number of ways to describe each new rule. I will however need lawyers to ensure that all bases are covered.
Such a pain, struggle for years to get the game right, struggle for years writing code, and now I have to deal with lawyers
I don't think that I will ever make money from the game, money is not the point, the point is to make a game that some people will enjoy playing over the course of several centuries.
I do not however think that it is fair for me to publish my game and certain people then exploit it for financial gain without even so much as saying thank you.
The other main consideration for me is the parallel evolution of computers and chess. It works both ways, chess has long been used to evolve computers and now computers are being used to evolve chess, this dual parallel process will continue in the future.
A little taste of the future...
I will now disclose a specific rule in my game.
Please note that there are quite a few changes in my game compared to chess.
Please note that when you see this rule that it will be out of context, in other words it will be viewed in isolation as I am not currently disclosing any of the other rules specific to my game.
When I play over chess games played between strong chess grandmasters I always view the game with the rule changes in mind.
Here we go...
There is no such thing as en passant in my game.
En passant is a complicated rule in chess for many reasons:
Non standard move (3 squares affected, source, target, ep square)
Affects 3 fold repetition rule
Affects FEN strings for storing chess positions
Affects code a lot, always have to maintain e.p state
My rule simply makes it a standard move, it blocks a pawn double jump if the square in front of the pawn is controlled by an opposing pawn.
I study many grandmaster games and was surprised to see the following:
Most pawn double steps in a game can not be captured e.p.
When ep is possible most grandmasters often just move the pawn one square forward to hold the tension in the position.
Of course there are situations when the pawn double jumps and can be captured ep but these are the exceptions and do not occur very often in practical games.
The point being why have a complicated rule for something that does not happen often.
The diagram below shows the rule in effect.
Black to move
Black can't play c5 or h5 as c6 and h6 are controlled by a white pawn
Black can however play c6 or h6 (a single step, not a double step) and then later play c6-c5 or h6-h5
Note that d5 is pinned, black can't play Kc6 (it is still check, the pawn still attacks c6 even when pinned) and for this reason playing c5 is still not allowed even when a blocking pawn is pinned.
Regards
Warlord
Final Wars
Copyright (c) 2017. Stephen P. Gallacher. All Rights Reserved.