@4087
Carlsen, Caruana, and Nepo and their teams of grandmasters and cloud engines have prepared their World Championship matches for months and have presumably already solved B33, C89, C42 that is 3 of the 500 ECO codes or 0.6%.
Prepping engines lines against other players is not solving anything, even if you let the engine run for months. Everybody but you seems to grasp this.
Game theory consists of understanding strategies, in order to solve real life situations, by modelling the real life situations as games and attributing scores to negative and positive outcomes. The r.l.s. is then played through as if it were a game and the strategies are tweaked to give the highest positive score at the end.
The only conceivable strategy in chess is to play the best moves and it cannot, at the moment, be simplified into a model game, except with algorithms which are already shown to be unsatisfactory, because they create error. That is due to the nature of chess as an exact reality, which adheres to the very precise and logical nature of the initial position and the rules.
Together, the initial position and the rules constitute the exact reality of chess, which cannot be simplified. Therefore, game theory cannot apply to chess and therefore, the "definitions" of bad ideas like "weakly", ultra-weakly", "semi-weakly" and "strongly" solving don't apply. Some foolish people have probably approached game theorists in the expectation that they can help "solve chess".
They can't, for the very simple reasons given and because chess cannot be reduced into a model of itself, without introducing error. No-one can refute this.