@5250
"What I take as solving chess would entail solving all possible ridiculous and reasonable positions that could arise from the starting position."
++ That would be strongly solving chess: a 32-men table base with 10^44 legal positions.
Chess can be weakly solved in 5 years with 10^17 relevant positions.
What I take as solving chess would entail solving all possible ridiculous and reasonable positions that could arise from the starting position. It would be a 32-piece tablebase minus positions where any side has more than 8 pawns or any pawns on the most rear rank, illegal positions, and rules to do with the fact that pawns can't move past each other without taking anything (the limit to the number of pieces on the board would be lower if there are extra bishops, knights rooks or queens) and perhaps other impossibilities. However, I'd guess the number would not be reduced by much since the original number is so insanely high.
If some computer was ever to approach this it would have to start with the endgames first and build up to more pieces. For example, it would not be rigorous to start from the opening, calculating, and declaring a loss for white after 1. e4 e5 2. Ba6 after some negative evaluation that is not a checkmate or draw evaluation as much as common sense would have it. It would be rigorous to prove from the ground up that 1.e4 e5 2. Ba6 loses based on all of the previous analysis from more basic positions and showing that all positions will end up in previously solved positions, which you don't have to keep proving since you've proved it before. But before that, one would have to prove more and more basic things until the level of certainty is like of a 7-piece tablebase right now. The essence from starting more basic is that you would have more confidence that weaker engines will not differ from an imaginary perfect chess engine, and you'd upgrade your computer along with the complexity, instead of starting with more complex positions and having analysis wasted with new analysis.
This may make solving chess sound deceptively easy since we just keep upgrading technology, but infer from the first paragraph that the calculations step up massively each time a piece is added. But with technology that increases so quickly, who knows.