the sources i have posted explicitly support my position. what do you define "evaluation" as anyways? a measure of who is winning, or by how much? you do realize that such evaluations can be wrong?
Whether they are wrong (and they are *all* presumed to be wrong until each game is solved) or right is immaterial here. Under state of the art conditions for Go and Chess playing software and using the best available methodologies available for each currently, an evaluation of a discrete Chess position should take more CPU power to complete than a discrete Go position when using a NNUE hybrid of machine learning and brute force calculation for chess versus straight machine learning for Go.
@7381
"you do realize that such evaluations can be wrong?"
++ All evaluations are wrong to some extent:
the only right evaluation is draw / win / loss from the 7-men endgame table base.
That is also how Checkers has been weakly solved:
calculate until the exact evaluation draw / win / loss of the endgame table base.