@7381
"you do realize that such evaluations can be wrong?"
++ All evaluations are wrong to some extent: 
the only right evaluation is draw / win / loss from the 7-men endgame table base.
That is also how Checkers has been weakly solved: 
calculate until the exact evaluation draw / win / loss of the endgame table base.
@7376
"Chess positions should take more CPU to evaluate than Go positions, one for one."
++ Solving Chess does not depend on some evaluation, but on the 7-men endgame table base.
Stockfish is designed to play, i.e. find one good move in some time limit e.g. 3 min / move.
To do that, it depends on some evaluation as it cannot calculate all the way in that time limit.
Stockfish can be used to analyse, using more time and taking e.g. 2 moves instead of 1 move into account. Then it will in part depend on evaluation, as some lines will not reach the 7-men endgame table base.
Stockfish can be used to weakly solve Chess, using much more time:
5 years on 3 cloud engines of 10^9 nodes/s, or 15000 years on a desktop,
calculating all the way to the 7-men endgame table base.
Shoo. I've already refuted all your stuff, and this point is meaningless for the subtopic being discussed.