chess isn't a game of perfect information
The only explanation of making a statement that is simply wrong is that you are using that technical phrase without having learnt what it means.
If you take the time to learn what the phrase means, you will discover that for chess it means that both players are fully aware of the moves that have been played so far (and which determine precisely what legal continuations are possible).
"Optimal play is not determinable by either you, or engines."
++ The 105 ICCF World Championship games are optimal play, not by the engines used,
nor by me, but by the results themselves: 105 draws in 105 games.
105 or 10005 draws, makes no difference. It does not and *can not* prove perfect play when the players are demonstrably imperfect. You can have 100 GMs and engines confer for 5 days or 500 days...the result is still not perfect play.
"It will be determinable once chess is solved" ++ That is where we now about are.
Weakly solved means that for the initial position a strategy has been determined to achieve the game theoretic value against any opposition. The strategy to achieve the game theoretic value of the draw against any opposition is to follow an ICCF World Championship Finals drawn game for as long as possible and then proceed with an engine at 5 days / move until a 7-men endgame table base draw or a prior 3-fold repetition is reached.
I gave the actual definition of Weakly Solved. I don't really care what Herik says.
Your "game theoretic value" hedge is just there to allow you to pretend that a draw is the default result and that a forced win would be an aberration.