tyg trying to use an accuracy to push something false.
Yes - some positions wouldn't need to be analyzed.
Like any position with K+R against K that isn't stalemate.
Or Q-down positions where the down side has no compensation - and similiar.
But that doesn't mean that there aren't many others.
He wants a very small ratio - maybe trying to argue that the percentage of possible lopsided positions is gigantic.
But its not so easy for computers to count up the number of positions where there's 'compensation' and even harder to 'solve' all of them.
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We know there's an upper bound on the number of possible legal positions.
That number is easy to make a first approximation of.
And that number is subject to more reducing approximations.
Like - two Kings only of opposite color - max of 16 pieces of each color - max of 9 queens of either color - max of 8 pawns of either color - max of 48 squares for pawns - max of 60 squares for either king - max of 10 of any other piece-type of either color.
Although such reductions greatly reduce the initial upper bound (which is 13 raised to the 64th power) the number you're left with is still just too unmanageable.
tygxc probably wants to eliminate 'ridiculous' positions with nine queens and the like - because they 'couldn't happen' ... or are obvious wins for one side or both.
but can they calculate minimums on those? if they could -
the numbers you're left with are still too daunting.
Even if supercomputers can find exact huge numbers to subtract - that part would be strongly solving - and the rest would be unsolved because there's too many.
How do I know? Because the supercomputers struggle with even just 9 pieces.
And that's with castling disallowed. That's how pathetic it is. They can't even allow that ... which is not 'solving'.
There is no 'weakly solving'.
Time investment to remind tygxc about him being wrong:
I unfollowed this forum a long time ago.
If I was going to live another 1000 years it might be worth a little more 'investment' ?
but it still has a little intellectual value. And chess value.
@9488
"The current measure for "Accuracy" is derived from human and engine play, which are both imperfect."
++ Human or engine evaluations (like +0.33) mean nothing in absolute terms.
However, each position can only be a win/draw/loss. That is the objective evaluation. It becomes apparent when the 7-men endgame table base is reached, or a prior 3-fold repetition.
Optimal play is play without errors, i.e. without moves that worsen the game state from a draw to a loss.
There have been fewer and fewer errors in the last years of ICCF correspondence play and hence fewer and fewer decisive games.
Now they are at 105 draws out of 105 games, i.e. perfect play.