Chess will never be solved, here's why

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MEGACHE3SE
shigshug wrote:

How does this thread have over 13,000 posts?

basically it's one delusional guy (@tygxc) repeating his fantasy over and over again while a group of rational people repeatedly debunk him. the main core of his fantasy is that he doesnt understand what a mathematical proof is, and so makes only approximations as "proof" when a game solution is by definition a mathematical proof. theres also an occasional troll.

MEGACHE3SE
tygxc wrote:

@13450

"this rule of thumb is common knowledge"
++ It is derived from centuries of gambit play and thousands of games.
It gives the exchange rate between time and material.

Okay and Since when are those games deductive proof?

None of those games disprove the existence of a possible winning line.

"not an exact measurement of a single tempi in the starting position"
++ It should be exact: tempi come in natural numbers.1 pawn > 2 tempi, 1 pawn < 4 tempi, 1 pawn = 3 tempi.
Even if it were not exact, it is clear that 1 tempo < 1 pawn.

clea raccording to what? some made up assumptions?+1 pawn is enough to win: queen the extra pawn.
+1 tempo is not enough to win: you cannot queen a tempo. you assume that a tempo cannot be worth more than a pawn as 'proof' that a tempo cannot be more than worth a pawn.

this is delusional. there are plenty of positions where it is a mirror position but one side is provably winning. it is therefore impossible to claim that someone cant have a different position be winning because the only difference/advantage is tempo.

Moreover, each further move dilutes the advantage of +1 tempo:
0-0 -> 1-0 -> 1-1 -> 2-1 -> 2-2 -> 3-2 -> 3-3...That is also why the initial +0.33 gradually evaporates to 0.00 if neither side makes a mistake.

this is further evidence of your delusion. in a mathematical statement derived from axioms, the ".33 evaluation is completely meaningless." it's either a draw or a win. you cannot use the evaluation as evidence for anything but approximation.

tygxc

@13454

"Yes, the rule of thumb gives an approximate exchange rate for practical play."
++ Also theoretically.

"In any case, appeal to authority is a logical fallacy."
++ It is no appeal to authority: it has been tried thousands of times.
Players gave up a pawn for tempi. Players grabbed pawns and lost tempi.
Then the theoreticians summed up the findings.

Most gambits have been found unsound. Some gambits like the Catalan or the Two Knights Defense, the Marshall Gambit have been found sound. Some pawn grabbing losing tempi has been found sound, e.g. the Najdorf Poisoned Pawn.

There is no human bias: AlphaZero with only the Laws of Chess as input reached the same conclusions after millions of autoplay games.

Elroch

Anyone who thinks that there is a fixed exchange rate between time and material that can be part of a proof of the value of chess has lost the plot.

Problems with this are:

  1. Even if you could define a tempo, why on Earth would you think they are all equal?
  2. Any such exchange rate is going to be dead wrong often
  3. There are definitely positions where an "equal exchange" is winning for the material, and positions where it is winning for the tempi.
  4. Being wrong once would invalidate a proof
  5. Four tempi obviously equal a king via the sequence e3 Qf3 Bc4 Bf7 from the opening position
  6. Except they don't - it is easy to find another position where they are not
Kotshmot
tygxc wrote:

@13450

++ It should be exact: tempi come in natural numbers.
1 pawn > 2 tempi, 1 pawn < 4 tempi, 1 pawn = 3 tempi.
Even if it were not exact, it is clear that 1 tempo < 1 pawn.
+1 pawn is enough to win: queen the extra pawn.
+1 tempo is not enough to win: you cannot queen a tempo.

"+1 tempo is not enough to win: you cannot queen a tempo"

This means nothing since we are not certain that there is no line where that +1 tempo leads to, for example, a forced win of a pawn.

"1 pawn > 2 tempi, 1 pawn < 4 tempi, 1 pawn = 3 tempi"

What position do you refer to when you say "1 pawn?" In the starting position? I'm asking because obviously material count has different value in different positions. For example being up a knight vs a king is worth nothing.

Even in that case the evaluation of say 1 pawn or 0.33 pawns in the starting position is not worth much, since we don't know how many pawns up is enough to win.

Point is, we can't really put a value on that +1 tempi because we don't know where it leads to with optimal play.

MEGACHE3SE
Kotshmot wrote:
tygxc wrote:

@13450

++ It should be exact: tempi come in natural numbers.
1 pawn > 2 tempi, 1 pawn < 4 tempi, 1 pawn = 3 tempi.
Even if it were not exact, it is clear that 1 tempo < 1 pawn.
+1 pawn is enough to win: queen the extra pawn.
+1 tempo is not enough to win: you cannot queen a tempo.

"+1 tempo is not enough to win: you cannot queen a tempo"

This means nothing since we are not certain that there is no line where that +1 tempo leads to, for example, a forced win of a pawn.

"1 pawn > 2 tempi, 1 pawn < 4 tempi, 1 pawn = 3 tempi"

What position do you refer to when you say "1 pawn?" In the starting position? I'm asking because obviously material count has different value in different positions. For example being up a knight vs a king is worth nothing.

Even in that case the evaluation of say 1 pawn or 0.33 pawns in the starting position is not worth much, since we don't know how many pawns up is enough to win.

Point is, we can't really put a value on that +1 tempi because we don't know where it leads to with optimal play.

I do want to point out to you that a) this has all been explained to tygxc before. b) Tygxc fundamentally refuses to engage logically here. We are starting to theorize that tygxc has a narcissistic delusion similar to terrence howard. c) Those of us who remain on the forum do so not to try to convince tygxc, but to make sure that there is the correct information immediately available besides tygxc so people aren't mislead.

Elroch
tygxc wrote:

@13454

"Yes, the rule of thumb gives an approximate exchange rate for practical play."
++ Also theoretically.

"In any case, appeal to authority is a logical fallacy."
++ It is no appeal to authority: it has been tried thousands of times.
Players gave up a pawn for tempi. Players grabbed pawns and lost tempi.
Then the theoreticians summed up the findings.

Most gambits have been found unsound. Some gambits like the Catalan or the Two Knights Defense, the Marshall Gambit have been found sound. Some pawn grabbing losing tempi has been found sound, e.g. the Najdorf Poisoned Pawn.

There is no human bias: AlphaZero with only the Laws of Chess as input reached the same conclusions after millions of autoplay games.

"AlphaZero with only the Laws of Chess as input reached the same conclusions after millions of autoplay games".

If you think every move played by AlphaZero respects this rule, you are crazy. Here is AlphaZero sacrificing 3 pawns sequentially without gaining 3 tempi on any occasion, never mind 9!

You can be sure trillions of other examples could be found with enough effort.

MEGACHE3SE

tygxc i cant help but notice how you continue to ignore the fact that i went to IRL mathematicians and had your delusions personally debunked by them.

and dont think we dont notice how whenever we get to the core of your most recent fallacy, you refuse to answer anybody for a day and then try to bring up a new fallacy to some newcomer to the thread.

tygxc

@13462

"Here is AlphaZero sacrificing 3 pawns sequentially without gaining 3 tempi"
++ You can sacrifice pawns or even pieces or a queen for other benefits but tempi.
In this case the dark square weakness of the black king.
You can sacrifice a whole piece or even a queen to lure the defense away from the king.
That is not the discussion here: the discussion is if +1 tempo in the initial position could be enough to win. It cannot. You cannot convert the +1 tempo to something substantial like +1 pawn or a forced checkmate or forced loss of material. In common gambits +2 tempi do not make up for the loss of a pawn. If +2 tempi cannot convert, then a fortiori +1 tempo cannot either.

Elroch
tygxc wrote:

@13462

"Here is AlphaZero sacrificing 3 pawns sequentially without gaining 3 tempi"
++ You can sacrifice pawns or even pieces or a queen for other benefits but tempi.
In this case the dark square weakness of the black king.

No, that's not it. A few superficial words are woefully inadequate to describe AlphaZero's evaluation function.You can sacrifice a whole piece or even a queen to lure the defense away from the king.
That is not the discussion here: the discussion is if +1 tempo in the initial position could be enough to win.

Your reasoning is that the initial position is drawn because white only has an extra tempo, and that an extra tempo is inadequate to win because the initial position is drawn. Pure tygxcian logic. (I use the word ironically, of course).

Note that the idea of all tempi being equal is absurd too. Even if you could define what a tempo is. Does moving a piece that has been developed count as zero tempi or one? If the latter, would moving a piece to a square it could get to in two moves count as two tempi? If all tempi are equal, why do chess players waste time with opening theory (just randomly developing achieves certain equality).

tygxc

@13459

"Even if you could define a tempo, why on Earth would you think they are all equal?"
++ The discussion is not about tempi in general, but about the +1 tempo white is up in the initial position.

"Any such exchange rate is going to be dead wrong often" ++ It is adequate for gambits in openings, i.e. close to the initial position

"There are definitely positions where an "equal exchange" is winning for the material, and positions where it is winning for the tempi." ++ Example?

"Four tempi obviously equal a king" +4 tempi > 1 pawn, that is enough to win

Elroch

You don't think right for this discussion.

tygxc

@13460

"no line where that +1 tempo leads to, for example, a forced win of a pawn"
++ If there were such a line, then it has to be fast because of the dilution effect.
If it were fast, then it would have been found long ago.

"What position do you refer to when you say 1 pawn? In the starting position?"
++ The starting position or close to it, like gambit openings.

"we don't know how many pawns up is enough to win" ++ We do know.
+1 pawn near the initial position is enough to win. We know that from incorrect gambits.

"we don't know where it leads to with optimal play"
++ We know. It evaporates from +0.33 to 0.00 by the dilution effect.

MEGACHE3SE

still waiting on any deductive proof of any of tygxc's claims.

tygxc

@13466

"an extra tempo is inadequate to win because the initial position is drawn"
++ It is the other way around:
the initial position is a draw because the extra tempo is inadequate to win.

"Note that the idea of all tempi being equal is absurd too." ++ Tempi are time units of 1 ply.

"Even if you could define what a tempo is." ++ A tempi is a ply.

"Does moving a piece that has been developed count as zero tempi or one?"
++ It depends where it goes. 1 Nf3 d5 2 Ng1 is -2 tempi.

"would moving a piece to a square it could get to in two moves count as two tempi?"
++ It depends on the square.

"just randomly developing achieves certain equality"
++ The center is more important than development. E.g. 1 d4 d5 2 c4 is a good move because it challenges the center, though it does not develop any piece.

MEGACHE3SE

so tygxc, wheres the deductive proof from the axioms of chess rules that chess is a draw?

the tempo valuation is a made up estimated metric. deductive proofs have no such metrics.

MEGACHE3SE

optimissed remember that arguing with feelings, as you are currently doing, isnt accepted in any sort of mathematical journals.

to all observers, optimissed is one of the main trolls. he only values tygxc's "opinion" because he too has been extensively called out on his lies by the normal people of the forum, and besides that, you'll notice how substanceless opti's statements are. it's to the point that we dont even feel the need to correct him as observers always almost immediately recognize optimissed for what he is.

you still havent addressed how you thought a guy was calling me stupid but he then confirmed that he was calling YOU stupid, lmfao.

tygxc

@13465

"translate any gain or loss in chess in terms of tempi"
++ That is a bold claim. Right now engines translate any gain or loss in terms of pawn units,
so with 3 tempi = 1 pawn you could translate in terms of tempi as well.

However, 1 d4 d5 2 c4 is a good move while it challenges the center, but does not develop any piece into play, so is loss of tempo for the benefit of influence on the center.

Prixaxelator

hmm

MARattigan
Elroch wrote:

The current top engines are unable to play accurately in 6 piece endings (according to MARattigan, I think?)

...

3 piece endings.

Accurately is harder than perfectly. 5 piece endings if you mean perfectly.

They'll generally fail a randomly chosen White win in KNNvKP for example. (The average mate depth of White wins in basic rules in that endgame is around 58 full moves - unknown under competition rules, could be higher or lower.)

Last version of Rybka I got (rather old now) couldn't do KBNvK mates (4 piece).

But note that there is a lot of provably correct theory for endgames with a small number of men (including KNNvKP and KBNvK) and SF at least has tailored tweaks to it's static evaluations based on such theory. It might be expected to do better in those endgames than say 20 piece endgames where such tweaks are not possible.