@12269
"Because 1) a4 is just as unsolved as 1) e4 is." ++ We have now 39 perfect games opening 1 e4 with optimal play from both sides, all draws. We have zero with 1 a4 and for good reason so.
"tygxc wants to go by human chessplaying doctrine - he constantly dismisses mathematical rigor and objective reasoning." ++ I want to incorporate chess knowledge into weakly solving chess, as is beneficial according to this scientific paper.
Insisting on a proof tree for 1 e4 e5 2 Ba6? or 1 a4 is not rigor, it is stupid.
I am the one that reasons objectively, without disproving by insulting, ridiculising, condescending.
"1) a4 doesn't lose" ++ Correct
"so you can't prune it." ++ Wrong. It cannot be better than 1 e4. Thus we can neglect it.
If black can draw against the better move, then it is trivial to draw against 1 a4.
"That goes for 1) f3 and 1) Nh3 too." ++ Yes, those are trivial too. They draw just the same, but they do not oppose, i.e. strive against the draw. They cannot be better than 1 e4 or 1 Nf3.
"if tygxc wants projects"
++ There is no need for a project with good assistants and modern computers: the 17 ICCF WC finalists and their 2 servers each of 90 million positions per second do it for free.
"advantage of 0.2" ++ Again: computer evaluations like +0.20 make no sense.
The only objective, absolute evaluation is win / draw / loss.
"Maybe a 'nitty gritty' range of computer-evaluated advantage has been determined"
++ Present consensus: +1.00 gives a 50% chance to win and a 50% chance to draw or lose.
However, the provisional, heuristic evaluations like +1.00 play no role.
We now have 110 ICCF WC Finals games, all starting from the initial position and all ending in a certain draw after average 39 moves, and these represent evaluation of 10^17 positions.
The games show that whatever white tries, black has not the required 1 sequence of moves to draw, but 4-5 different sequences of moves to draw. So it is redundant.
Even if a double error were found in one or a few of the 110 games, then the result still stands: chess is a draw and we know sequences of moves to achieve the draw.
Pruning 1) a4 for any reason is ridiculous.
Because 1) a4 is just as unsolved as 1) e4 is.
tygxc wants to go by human chessplaying doctrine - he constantly dismisses mathematical rigor and objective reasoning.
1) a4 doesn't lose so you can't prune it.
That goes for 1) f3 and 1) Nh3 too.
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if tygxc wants projects whereby Stockfish and other engines 'prune' when one side is getting a big numerical advantage according to the engine's one-dimensional numerical evaluation numbers ... then he could talk about such projects.
Such a project where the pruning occurs with advantage of 0.2 would be ridiculous.
Even an advantage of 1.0 is ridiculous even if that was equivalent to one pawn up - since positions with one pawn up are often draws or even winning for the side that's a pawn down.
If the advantage was +5 or +10 and those are 'pruned' that might be some kind of approximation but that isn't going to happen often enough to make a big enough dent in the task to be done.
Maybe a 'nitty gritty' range of computer-evaluated advantage has been determined whereby there's enough advantage to make a try at pruning but it also happens often enough to take a huge chunk out of the overall solving task.
Or maybe there's no such thing. There's a big Gap in other words.
Betwen often enough and big enough.