I'm going to be completely balanced and say that, in principle it is possible (but by no means obvious) that one side could generate a strategy that was not only optimal but also avoided large regions of the set of possible material balances (such as more extreme over-promotions).
The problem is that that is merely a hypothesis, based on inadequate intuition and may be false,
To give an idea why it might be false, it's really about the big numbers. Say you have 10^30 positions to solve (some part of the space of positions in your strategy and you want to avoid black having, say, 4 knights. This might be possible to ensure almost all of the time, but it's no good achieving it 99.9999999999999999% of the time. If the other side has one chance to be a pain and underpromote multiple times to knights (or more extreme examples) they need to be dealt with. It might be that the defender needs a million times more positions to be able to wangle another underpromotion in one of them. But if so, allowing 5 could be unavoidable with 10^30 positions.
What would be more likely to be achieveable would be to avoid unusual excess promotions on both sides. For example it seems reasonable that if there is a drawing strategy for a side, there is a drawing strategy that only involves promotions to queens (reasoning is that underpromotions appear fairly unusual in best play (<1% of games?), so unless the path to a draw is very narrow you can probably find a part of it that doesn't have any for you side. So that would reduce the range of material balance significantly, if nowhere near as much as a certain person here wants.
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#14
Chess even stays a draw if stalemate = win.
The paper shows that the draw rate increases with more time.
Compare figure 2 (a) and (b).
The time spent by AlphaZero also means nothing in terms of theoretically accurate play.
The paper doesn't show that chess stays a draw even if stalemate = win. It shows that Alpha Zero can't see a forced win in either case.
But AlphaZero or any current engine has a very limited look ahead capability.
I can't run AlphaZero but here is LC0 based on the same kind of software playing a drawn position with only five men on the board. It blunders into a loss on it's second move. It's not even a very accurate blunder. The longest forced mate with the black pawn on h3 is 71 moves but it blunders into a mate in 56 (according to Nalimov) and collapses in 21 instead.
If Haworth's law (http://centaur.reading.ac.uk/36276/3/HaworthLaw.pdf) continues to hold up to 32 men there would be winning positions where the forced mates need at least tens of trillions of moves against accurate defence. The performance of anything that plays chess in much simpler positions such as the one above hardly inspires confidence in their assessments.
what
What what?
If you're querying the tens of trillions I have to admit to some unreliability on the back of my envelope. I've run it through Javascript and it should have read 3 trillion.