Chess will never be solved, here's why

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AurenChess
Optimissed wrote:

You seem to be quite a good chess player but you're only 16 so you have no understanding of much. Keep up the good work though. We're on your side. After all, you have to live in this new world longer than me!

Ah, thank you, Optimissed, for bestowing upon me the knowledge that my 16-year-old brain is simply incapable of understanding much. Clearly, my ability to play chess well is just a happy accident, and any thoughts I have about AI, search engines, or, well, anything must be immediately disregarded.

But I appreciate your support—especially since you’ve already accepted that the world is doomed, but hey, I have to live in it, so best of luck to me! (Lol) Truly inspiring words of encouragement.

AurenChess
Optimissed wrote:
AlyraHyperion wrote:

Optimissed is either just arguing for the sake of it or doesn't get what "perfect information" actually means. In chess, both players can see everything on the board at all times (as well as the prior moves), so there’s nothing hidden—unlike games like poker where you don’t know your opponent’s cards. Just because chess is insanely complex and no one can fully calculate it doesn’t mean it isn’t a perfect information game. If he actually knows this but still argues the opposite, then he’s either messing around or trying to sound deep for no reason. Same with the AI search claim—AI changes how results show up, but it obviously doesn’t make searches impossible. If he’s as smart as he says, he knows that’s not true, which makes it seem like he just likes stirring things up.

Would you like a discussion about it or are you just trying to show off? If you're trying to show off, you may have chosen the right audience, since the people here who will agree with you won't be all that bright. So if you like, let's have a conversation and you try to convince me that chess is perfect information. I'm very tired so it should level things up slightly.

Oh wow, what an incredibly generous offer—you’re tired, so now the discussion is fair? How fortunate for me! I can only imagine how impossible it would be to keep up if you were well-rested.

And of course, anyone who agrees with me must not be all that bright—because clearly, intelligence is measured by how much someone disagrees with you. Solid logic.

AurenChess
Optimissed wrote:

The first mistake you've made is that you've taken everything very literally and you've demonstrated that you're an extremely pedantic person with a rather inflexible mental attitude. That gives me an advantage. I know about you but you don't know a thing about me. But I could do with a sleep, so we're even.

Stop using logical fallacies on me, man

AurenChess
Optimissed wrote:

So why, in your opinon, is chess a game of perfect information??

Aha, so now we're finally pretending to have an actual discussion?

Alright then—as I have already stated, chess is a game of perfect information because both players can see the entire board at all times, as well as every move that has been played. There is no hidden information, no secret hands like in poker, and no random elements like dice rolls. Every position is fully visible, and all past moves are known to both players.

AurenChess
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:

The first mistake you've made is that you've taken everything very literally and you've demonstrated that you're an extremely pedantic person with a rather inflexible mental attitude. That gives me an advantage. I know about you but you don't know a thing about me. But I could do with a sleep, so we're even.

Stop using logical fallacies on me, man

Logical fallacies? I'm pointing out that from your responses so far, I can tell that you have a high opinion of yourself, you're quite quick minded and have a sense of humour but you tend to be pedantic and literal-minded in the extreme.

That's not a fallacy. It's what I already know about you via how you have communicated.

So now we’ve moved on from actually discussing chess to an in-depth personality analysis of a person- fascinating! Clearly, the most important thing in a debate isn’t logic or evidence, but whether I fit neatly into the little character profile you’ve built in your head.

And of course, dismissing arguments as "pedantic" instead of addressing them isn’t dodging the point. I suppose next you’ll tell me another something that also proves I'm wrong?

AurenChess
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:

So why, in your opinon, is chess a game of perfect information??

Aha, so now we're finally pretending to have an actual discussion?

YES

Alright then—as I have already stated, chess is a game of perfect information because both players can see the entire board at all times, as well as every move that has been played. There is no hidden information, no secret hands like in poker, and no random elements like dice rolls. Every position is fully visible, and all past moves are known to both players.

So you can use that information to see how to play the game and work out how to win or at least, avoid defeat. Since you can understand every way in which a move of yours can unfold in any continuation?

Yes, you can use that information to make the best possible moves, but that doesn’t mean you can perfectly calculate every outcome—chess is far too complex for that. Perfect information simply means that nothing is hidden from either player; it doesn’t mean the game is solved or that players can instantly see the best move at all times. The difficulty comes from the sheer number of possible positions, not from a lack of information.

AurenChess
Optimissed wrote:

Would you mind sticking to the conversation about chess being perfect information?

Now we're asking about being objective lol. Convenient.

Calebaleb12
Optimissed wrote:

I'm not dismissing your arguments because they are pedantic. More like pointing out that your criticisms have been based on a pedantic and mentally inflexible interpretation of things you obviously don't understand. You're out of your depth there, so best to stick to the topic of perfect information.

lol

AurenChess
Optimissed wrote:

I'm not dismissing your arguments because they are pedantic. More like pointing out that your criticisms have been based on a pedantic and mentally inflexible interpretation of things you obviously don't understand. You're out of your depth there, so best to stick to the topic of perfect information.

You definitely haven’t spent half this conversation dodging the real debate. I’ve already explained why chess is a perfect information game—both players have full visibility of the board and all past moves, with no hidden information or randomness. If you actually disagree, feel free to provide a real argument instead of just repeating that I “don’t understand.”

Calebaleb12
Optimissed wrote:
Calebaleb12 wrote:
Optimissed wrote:

I'm not dismissing your arguments because they are pedantic. More like pointing out that your criticisms have been based on a pedantic and mentally inflexible interpretation of things you obviously don't understand. You're out of your depth there, so best to stick to the topic of perfect information.

lol

lol

lol again! lol!

AurenChess
Optimissed wrote:

Don't have anything, do you. OK bye.

Bye

AurenChess

Lol

Calebaleb12
AlyraHyperion wrote:
Optimissed wrote:

I'm not dismissing your arguments because they are pedantic. More like pointing out that your criticisms have been based on a pedantic and mentally inflexible interpretation of things you obviously don't understand. You're out of your depth there, so best to stick to the topic of perfect information.

You definitely haven’t spent half this conversation dodging the real debate. I’ve already explained why chess is a perfect information game—both players have full visibility of the board and all past moves, with no hidden information or randomness. If you actually disagree, feel free to provide a real argument instead of just repeating that I “don’t understand.”

bro, you are sooo mad!

AurenChess
Optimissed wrote:

He's claiming that I haven't made an argument because he doesn't understand it. Can't talk to such people! Bye.

 Ah, so, It’s not that you’ve dodged every point I made—it’s just that I failed to grasp your deep, "superior" intelligence. My mistake for expecting an actual argument instead of superiority and personal attacks. 

Elroch

Yes, it is amazing how many people fail to recognise that. It must be beyond almost all mere mortals to detect.

AurenChess
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:

So why, in your opinon, is chess a game of perfect information??

Aha, so now we're finally pretending to have an actual discussion?

YES

Alright then—as I have already stated, chess is a game of perfect information because both players can see the entire board at all times, as well as every move that has been played. There is no hidden information, no secret hands like in poker, and no random elements like dice rolls. Every position is fully visible, and all past moves are known to both players.

So you can use that information to see how to play the game and work out howin or at least, avoid defeat. Since you can understand every way in which a move of yours can unfold in any continuation?

Yes, you can use that information to make the best possible moves, but that doesn’t mean you can perfectly calculate every outcome—chess is far too complex for that. Perfect information simply means that nothing is hidden from either player; it doesn’t mean the game is solved or that players can instantly see the best move at all times. The difficulty comes from the sheer number of possible positions, not from a lack of information.

You can use the info to TRY to make the best moves.

Correct, you can't calculate every outcome ... "the game is too complex for that".

I know that perfect info. is SUPPOSED to mean that nothing is hidden. But the term is "A game of p.i." So noughts and crosses is also a game of p.i. That can be calculated from the beginning. Are you saying that there's no difference in type between chess and noughts and crosses? If so, such arguments cannot possibly be of any use to anyone.

Chess is effectively a code, like the enigma code before it was broken.

I didn't know you had answered because you made quite a lot of childish, personal comments and your answer was lost in them. Sorry, so I missed it. You answered or tried to.

Noughts and crosses are games of pi and so is chess.
They are obviously so different that inferences cannot be drawn from one to the other. This means that calling something a game of pi has no meaning. The game theorists or whatever are not even bright enough to understand that and you call ME stoopid?

Oh, right—so because two things share a definition, they must be exactly the same? By that logic, a bicycle and a sports car are identical because both are “modes of transportation.” That’s not how definitions work. Lol

The difference between chess and tic-tac-toe isn’t whether they’re perfect information games—it’s their complexity. Tic-tac-toe is trivial because it has so few possible positions, while chess is vastly more complex. That doesn’t change the definition of perfect information; it just means some perfect information games are harder than others.

Also, my argument wasn’t “lost” in anything—you just ignored it. But sure, if dismissing an entire field of game theory makes you feel better, go for it.

AurenChess
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:

He's claiming that I haven't made an argument because he doesn't understand it. Can't talk to such people! Bye.

 Ah, so, It’s not that you’ve dodged every point I made—it’s just that I failed to grasp your deep, "superior" intelligence. My mistake for expecting an actual argument instead of superiority and personal attacks. 

You're a troll. I'll post something.

Go for it. I felt mad over last night and simply wanted to use my sarcasm on someone

DiogenesDue
Optimissed wrote:
AlyraHyperion wrote:

Oh, right—so because two things share a definition, they must be exactly the same? By that logic, a bicycle and a sports car are identical because both are “modes of transportation.” That’s not how definitions work. Lol

The difference between chess and tic-tac-toe isn’t whether they’re perfect information games—it’s their complexity. Tic-tac-toe is trivial because it has so few possible positions, while chess is vastly more complex. That doesn’t change the definition of perfect information; it just means some perfect information games are harder than others.

Also, my argument wasn’t “lost” in anything—you just ignored it. But sure, if dismissing an entire field of game theory makes you feel better, go for it.

I didn't see it because of all your childish comments. OK so I answered you, belatedly.

You're saying that chess being harder doesn't make it different. I disagree with that. I think that it means that chess is not a game of perfect information. That is my opinion, shared by probably a minority of people. However, democracy isn't a very good way at finding truths. Better ask people who can think better than you or Elroch. Next time, don't be insulting. OK, goodnight.

He said, quote: "The difference between chess and tic-tac-toe [snip]"...how can you read that and then misinterpret 5 minutes later?

The enigma code analogy doesn't hold up. Perhaps if the allies could have read the plain text of the unencrypted code, but still could not understand the complexity or context of the messages' content, it would be stronger...but as it is, it's just a bad analogy. People play chess every day without issue, and what arguably little of it they do understand, they understand plainly.

In any case, the analogy is beside the point. The definition of games of perfect information says nothing about a players ability to comprehend, only of having full access to the same information. In games like poker, there is genuine hidden information. In chess, the only unknown comes from the opponent's future choices, leading some posters to mistakenly conflate strategic uncertainty with a lack of perfect information.

The argument that chess cannot be understood and that this changes the definition falls apart. Does a person that initially learns Tic Tac Toe and does not yet understand how to force a draw change the fundamental nature of the game they are playing? They do not.

MARattigan
Dubrovnik-1950 wrote:

From Wikipaedia.

Academic literature has not produced consensus on a standard definition of perfect information which defines whether games with chance, but no secret information, and games with simultaneous moves are games of perfect information.

Chess is a game of perfect information because both players always have complete knowledge of the game state at all times. There are no hidden elements, no unknown factors, and no reliance on chance. Every move is made with full awareness of the board position, making the game entirely skill-based.

One of the main reasons chess qualifies as a game of perfect information is that the board is always fully visible to both players. At any given moment, each player can see the exact placement of every piece, both their own and their opponent’s. There are no hidden cards, concealed moves, or secret strategies that the opponent cannot access. This contrasts with games like poker, where players have private hands that others cannot see, making it a game of imperfect information.

Additionally, chess does not involve any element of randomness. Many other games introduce uncertainty through dice rolls, shuffled decks, or random events, but chess is completely deterministic. Every move follows strict, predictable rules, and the outcome of a move is always known in advance. This means that players make decisions based entirely on logic, strategy, and calculation rather than on guessing or luck.

Chess is also turn-based, which further contributes to its status as a perfect information game. Players move one after another rather than simultaneously. This ensures that before making a move, each player has full knowledge of the current board position and can plan accordingly. In contrast, simultaneous-action games like rock-paper-scissors involve a level of uncertainty, as players must make decisions without knowing what their opponent will choose.

Another key characteristic of chess is that the entire history of the game is known to both players. Every move made since the beginning of the game is recorded and can be reviewed at any time. This allows players to analyze past moves, recognize patterns, and anticipate future strategies. There is no hidden past information that could impact decision-making, as everything that has happened in the game is available to both competitors.

Because of these factors, chess is purely a game of skill, strategy, and foresight. There is no deception or uncertainty involved, and success depends entirely on a player’s ability to think ahead, calculate variations, and understand positional play. Unlike games of imperfect information, where players must make decisions based on incomplete knowledge, chess ensures that both players are always working with the same full set of data. This transparency makes chess a perfect information game and one of the most intellectually demanding and strategic games ever created.

My quote (in yellow) was in response to @Elroch's

Try to get into your head the idea that being a game of perfect information is a precisely defined concept, easily shown to be satisfied by chess, checkers, tic-tac-toe, go, etc. Indeed, go and learn what the definition is.

addressed to @Optimissed. It should rather read, "... go and learn what the definitions are", if Wikipaedia is to be believed (regardless of the fact that the advice would be futile in either case). Or preferably provide an explicit definition.

You give what is possibly an intended definition by listing some attributes that apply to "chess", but do they?

You say,

Chess is also turn-based, which further contributes to its status as a perfect information game. Players move one after another rather than simultaneously. This ensures that before making a move, each player has full knowledge of the current board position and can plan accordingly. In contrast, simultaneous-action games like rock-paper-scissors involve a level of uncertainty, as players must make decisions without knowing what their opponent will choose.

Players move their pieces one after the other. They don't necessarily take turns altering the game state. In all versions of "chess" rules I've seen players are allowed to offer and accept draws or resign independently of the alternation of piece moves and these actions can be simultaneous with each other or with piece moves.

If a player offers a draw on his turn and then notices he has a mate in 1, he knows everything that has happened up to that point, but he doesn't know any more than if he's playing flip flop flue bang what will happen if he plays the mate. His opponent may choose to accept the draw at some point up to and including finishing the move or he may not.

The result if the two things occur simultaneously depends on what you mean by "chess" (you don't say). If it's FIDE rules the game is drawn and the player wins. If it's computer based the effective rules will not match those of FIDE; the actions will become serialised and the game is drawn or the player wins, but not both (though the players will not know which in advance).

SuperBikeQueen

This post will never be solved because its like politics and religion.

look at how many responses and its still the same rhetoric and worthless conjecture.