Chess will never be solved, here's why

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Ladybug

Lol

Calebaleb12
AlyraHyperion wrote:
Optimissed wrote:

I'm not dismissing your arguments because they are pedantic. More like pointing out that your criticisms have been based on a pedantic and mentally inflexible interpretation of things you obviously don't understand. You're out of your depth there, so best to stick to the topic of perfect information.

You definitely haven’t spent half this conversation dodging the real debate. I’ve already explained why chess is a perfect information game—both players have full visibility of the board and all past moves, with no hidden information or randomness. If you actually disagree, feel free to provide a real argument instead of just repeating that I “don’t understand.”

bro, you are sooo mad!

Ladybug
Optimissed wrote:

He's claiming that I haven't made an argument because he doesn't understand it. Can't talk to such people! Bye.

 Ah, so, It’s not that you’ve dodged every point I made—it’s just that I failed to grasp your deep, "superior" intelligence. My mistake for expecting an actual argument instead of superiority and personal attacks. 

Elroch

Yes, it is amazing how many people fail to recognise that. It must be beyond almost all mere mortals to detect.

Ladybug
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:

So why, in your opinon, is chess a game of perfect information??

Aha, so now we're finally pretending to have an actual discussion?

YES

Alright then—as I have already stated, chess is a game of perfect information because both players can see the entire board at all times, as well as every move that has been played. There is no hidden information, no secret hands like in poker, and no random elements like dice rolls. Every position is fully visible, and all past moves are known to both players.

So you can use that information to see how to play the game and work out howin or at least, avoid defeat. Since you can understand every way in which a move of yours can unfold in any continuation?

Yes, you can use that information to make the best possible moves, but that doesn’t mean you can perfectly calculate every outcome—chess is far too complex for that. Perfect information simply means that nothing is hidden from either player; it doesn’t mean the game is solved or that players can instantly see the best move at all times. The difficulty comes from the sheer number of possible positions, not from a lack of information.

You can use the info to TRY to make the best moves.

Correct, you can't calculate every outcome ... "the game is too complex for that".

I know that perfect info. is SUPPOSED to mean that nothing is hidden. But the term is "A game of p.i." So noughts and crosses is also a game of p.i. That can be calculated from the beginning. Are you saying that there's no difference in type between chess and noughts and crosses? If so, such arguments cannot possibly be of any use to anyone.

Chess is effectively a code, like the enigma code before it was broken.

I didn't know you had answered because you made quite a lot of childish, personal comments and your answer was lost in them. Sorry, so I missed it. You answered or tried to.

Noughts and crosses are games of pi and so is chess.
They are obviously so different that inferences cannot be drawn from one to the other. This means that calling something a game of pi has no meaning. The game theorists or whatever are not even bright enough to understand that and you call ME stoopid?

Oh, right—so because two things share a definition, they must be exactly the same? By that logic, a bicycle and a sports car are identical because both are “modes of transportation.” That’s not how definitions work. Lol

The difference between chess and tic-tac-toe isn’t whether they’re perfect information games—it’s their complexity. Tic-tac-toe is trivial because it has so few possible positions, while chess is vastly more complex. That doesn’t change the definition of perfect information; it just means some perfect information games are harder than others.

Also, my argument wasn’t “lost” in anything—you just ignored it. But sure, if dismissing an entire field of game theory makes you feel better, go for it.

Ladybug
Optimissed wrote:
AlyraHyperion wrote:
Optimissed wrote:

He's claiming that I haven't made an argument because he doesn't understand it. Can't talk to such people! Bye.

 Ah, so, It’s not that you’ve dodged every point I made—it’s just that I failed to grasp your deep, "superior" intelligence. My mistake for expecting an actual argument instead of superiority and personal attacks. 

You're a troll. I'll post something.

Go for it. I felt mad over last night and simply wanted to use my sarcasm on someone

DiogenesDue
Optimissed wrote:
AlyraHyperion wrote:

Oh, right—so because two things share a definition, they must be exactly the same? By that logic, a bicycle and a sports car are identical because both are “modes of transportation.” That’s not how definitions work. Lol

The difference between chess and tic-tac-toe isn’t whether they’re perfect information games—it’s their complexity. Tic-tac-toe is trivial because it has so few possible positions, while chess is vastly more complex. That doesn’t change the definition of perfect information; it just means some perfect information games are harder than others.

Also, my argument wasn’t “lost” in anything—you just ignored it. But sure, if dismissing an entire field of game theory makes you feel better, go for it.

I didn't see it because of all your childish comments. OK so I answered you, belatedly.

You're saying that chess being harder doesn't make it different. I disagree with that. I think that it means that chess is not a game of perfect information. That is my opinion, shared by probably a minority of people. However, democracy isn't a very good way at finding truths. Better ask people who can think better than you or Elroch. Next time, don't be insulting. OK, goodnight.

He said, quote: "The difference between chess and tic-tac-toe [snip]"...how can you read that and then misinterpret 5 minutes later?

The enigma code analogy doesn't hold up. Perhaps if the allies could have read the plain text of the unencrypted code, but still could not understand the complexity or context of the messages' content, it would be stronger...but as it is, it's just a bad analogy. People play chess every day without issue, and what arguably little of it they do understand, they understand plainly.

In any case, the analogy is beside the point. The definition of games of perfect information says nothing about a players ability to comprehend, only of having full access to the same information. In games like poker, there is genuine hidden information. In chess, the only unknown comes from the opponent's future choices, leading some posters to mistakenly conflate strategic uncertainty with a lack of perfect information.

The argument that chess cannot be understood and that this changes the definition falls apart. Does a person that initially learns Tic Tac Toe and does not yet understand how to force a draw change the fundamental nature of the game they are playing? They do not.

MARattigan
Dubrovnik-1950 wrote:

From Wikipaedia.

Academic literature has not produced consensus on a standard definition of perfect information which defines whether games with chance, but no secret information, and games with simultaneous moves are games of perfect information.

Chess is a game of perfect information because both players always have complete knowledge of the game state at all times. There are no hidden elements, no unknown factors, and no reliance on chance. Every move is made with full awareness of the board position, making the game entirely skill-based.

One of the main reasons chess qualifies as a game of perfect information is that the board is always fully visible to both players. At any given moment, each player can see the exact placement of every piece, both their own and their opponent’s. There are no hidden cards, concealed moves, or secret strategies that the opponent cannot access. This contrasts with games like poker, where players have private hands that others cannot see, making it a game of imperfect information.

Additionally, chess does not involve any element of randomness. Many other games introduce uncertainty through dice rolls, shuffled decks, or random events, but chess is completely deterministic. Every move follows strict, predictable rules, and the outcome of a move is always known in advance. This means that players make decisions based entirely on logic, strategy, and calculation rather than on guessing or luck.

Chess is also turn-based, which further contributes to its status as a perfect information game. Players move one after another rather than simultaneously. This ensures that before making a move, each player has full knowledge of the current board position and can plan accordingly. In contrast, simultaneous-action games like rock-paper-scissors involve a level of uncertainty, as players must make decisions without knowing what their opponent will choose.

Another key characteristic of chess is that the entire history of the game is known to both players. Every move made since the beginning of the game is recorded and can be reviewed at any time. This allows players to analyze past moves, recognize patterns, and anticipate future strategies. There is no hidden past information that could impact decision-making, as everything that has happened in the game is available to both competitors.

Because of these factors, chess is purely a game of skill, strategy, and foresight. There is no deception or uncertainty involved, and success depends entirely on a player’s ability to think ahead, calculate variations, and understand positional play. Unlike games of imperfect information, where players must make decisions based on incomplete knowledge, chess ensures that both players are always working with the same full set of data. This transparency makes chess a perfect information game and one of the most intellectually demanding and strategic games ever created.

My quote (in yellow) was in response to @Elroch's

Try to get into your head the idea that being a game of perfect information is a precisely defined concept, easily shown to be satisfied by chess, checkers, tic-tac-toe, go, etc. Indeed, go and learn what the definition is.

addressed to @Optimissed. It should rather read, "... go and learn what the definitions are", if Wikipaedia is to be believed (regardless of the fact that the advice would be futile in either case). Or preferably provide an explicit definition.

You give what is possibly an intended definition by listing some attributes that apply to "chess", but do they?

You say,

Chess is also turn-based, which further contributes to its status as a perfect information game. Players move one after another rather than simultaneously. This ensures that before making a move, each player has full knowledge of the current board position and can plan accordingly. In contrast, simultaneous-action games like rock-paper-scissors involve a level of uncertainty, as players must make decisions without knowing what their opponent will choose.

Players move their pieces one after the other. They don't necessarily take turns altering the game state. In all versions of "chess" rules I've seen players are allowed to offer and accept draws or resign independently of the alternation of piece moves and these actions can be simultaneous with each other or with piece moves.

If a player offers a draw on his turn and then notices he has a mate in 1, he knows everything that has happened up to that point, but he doesn't know any more than if he's playing flip flop flue bang what will happen if he plays the mate. His opponent may choose to accept the draw at some point up to and including finishing the move or he may not.

The result if the two things occur simultaneously depends on what you mean by "chess" (you don't say). If it's FIDE rules the game is drawn and the player wins. If it's computer based the effective rules will not match those of FIDE; the actions will become serialised and the game is drawn or the player wins, but not both (though the players will not know which in advance).

SuperBikeQueen

This post will never be solved because its like politics and religion.

look at how many responses and its still the same rhetoric and worthless conjecture.

Ladybug
SuperBikeQueen wrote:

This post will never be solved because its like politics and religion.

look at how many responses and its still the same rhetoric and worthless conjecture.

I concur

Elroch
Dubrovnik-1950 wrote:
Optimissed wrote:
AlyraHyperion wrote:
[a lot of appropriate irony omitted - see previous posts]

Seems to me a definition that would exclude all games that involve any action at all that is not forced on the players would not be terribly useful. Presumably @Optimissed disagrees.

playerafar

Perfect information was explained to @Optimissed well before he was muted by chess.com for three months at the end of last year.

DiogenesDue
MARattigan wrote:
DiogenesDue wrote:
MARattigan wrote:

Which doesn't say it's impossible.

The counter argument is like saying the only way to solve Fermat's last theorem is by calculating a^n+b^n for all combinations of nonzero integers a, b and n>2 and checking if the result is c^n for some integer c. There are obviously far too many integers for this to be pracicable even on the fastest current computers, so Fermat's last theorem will never be solved.

No, I am simply saying it's somewhat pointless to discuss a premise were not a single step has been taken towards proving it is viable.

But if everyone takes the same view, not a single step will ever be taken towards proving it is viable.

[General aside: still catching up with some posts, but no reason to take these later replies as re-opening something if the person I am replying to considers it closed.]

I disagree. Many innovators would prefer to bring something to the table first in order to get something going... "I was interesting in this, so I did that, and the results were this, has anyone tried anything similar, what did you find?", etc..

DiogenesDue
Optimissed wrote:
minhduong0130 wrote:
Dubrovnik-1950 wrote:
Optimissed wrote:
Dubrovnik-1950 wrote:
playerafar wrote:
Dubrovnik-1950 wrote:
playerafar wrote:

Regarding the purpose of AI as it pertains to computer projects -
idea: the AI doesn't process the projects itself - it assists heavily in writing complicated code and then computers execute that code.
Could or does AI execute its own code that it has generated?
I don't know. My first guess is no. My second is rarely.

The answer is yes, Stockfish evaluation functions is 100% generated by the AI. The only thing it was taught was the rules of chess.

That is why Alphazero, and Leela Chess Zero. Are named Zero. Everything was machined learned, and generated by the self teaching AI. (Stockfish uses Lc0 AI learned Evaluation)

"Mathematical rules can be abstracted from chess positions."

But these mathematical rules, either generated by a AI, or code written by a human. Can not solve chess.

That is why all chess engines either being AI generated, or code written by a human. Still have to do a search of the game tree of chess.

Because any evaluation code is just an approximation of the true evaluation. And a search gets you closer to the true evaluation of the position up to the effective search horizon.

If we had a code that could do what these people suggest. No search of the game tree would ever be needed.

But here is the problem. Chess is a 100% tactical game. And can not be solved with just some mathematical rules. That are just an approximation, or also know as a guess. Of the real true evaluation of the position.

And there are only 3 true evaluations of any chess position. White wins, Black wins, or draw with perfect play.

Does that 'yes' answer mean that Stockfish is 'AI'?
AI in the general sense has been around for a long time.
One could say any operating computer and its software is 'AI'.
So Stockfish software inside a computer is 'AI' in that sense.
But what about AI in the more recent sense?
Things like chatgpt and copilot?
Stockfish is in that group?
You can have a conversation with Stockfish like you would with those AI's?
You can verbally tell Stockfish to set up programs?
I guess I'll see the reply next time.

Yes, Stockfish is a AI chess engine. As already stated.

Stockfish play was learned by the computer itself, without human intervention. And it does talk, and the chess speaks for itself.

And BTW, ChatGPT, and copilot sucks at chess. And can not play real chess.

In my opinion, anyone who talks with playerafar has no judgement and isn't worth talking to. Is it because there's no-one better to talk to, so you talk to a 60 year old or whatever, with an emotional age of 8 and a mental age of 13? Oh well, obviously it's up to you and it's your problem.

I am good with that. As I do not want to talk with anyone who thinks it is a good idea to taunt a fake IQ claim.

Bro This IS TOO MUCH STOP BRAINROTTING PEOPLE BRO

I'm not entirely sure what Dubrovnik's talking about either. All I know is that he's deliberately helping a troll to feel self-important and is encouraging him. He would much prefer to talk to people who haven't a clue than to people who do have a clue. And there are not many of those here. Hence, I don't see any possible profit from talking here any further. Just wanted him to know that.

I am glad to see Optimissed finding new friends that he can agree and get along with, and whose arguments he can relate to.

DiogenesDue
Optimissed wrote:
LOSTATCHESS wrote:

what the !@#$%^are you people talking about - please speak clearly on point in a forum debate about whatever it is you are talking about-- hate and trolls. and troll haters seem to go hand and hand here now

Due to appallingly weak moderation by Chess.com, which has been going on for many years. I know personally very many people who have left C.c due to their incompetence.

Those who have left entirely or comment no more in the forums, due to online trolling, to my knowledge include people in the medical profession, at least one nationally known U.S. politician, a Greek chess I.M. called "Pfren" ( can't spell his real name) who didn't get on with me at first although we became good friends. Many more too, including a lot of good people who don't like having their respectfully voiced opinions closed down by people such as we have to put up with in this thread.

By very many, you mean a handful of posters that are not really gone because they always pop back up like bad pennies. Case in point, somebody talking about daffodil harvests today on another thread.

You're a bit gullible when your ego is being catered to. There is no "nationally known US politician" among your friends here. They claimed to be a US ambassador appointed by Eisenhower. The reality is quite a bit more mundane:

https://culturalvistas.org/our-programs/professional-study-tours/citizen-ambassadors-program

The Citizen Ambassador Program was first established in 1956 by the U.S. State Department during the Eisenhower Administration. Its purpose was to promote exchanges between private citizens of different cultures, allowing them to gain a better understanding of each other and their professions through the sharing of ideas and experiences.

So, essentially, the business equivalent of a foreign exchange student. An "ambassador" in name only, not appointed by Eisenhower but merely participating in a basic program with very low barrier to entry, established during the Eisenhower administration.

Pfren in all his years here never showed a single sign of your narrative and was definitely not the type of person that liked people associating themselves with him purely for gaining extra credibility. Of course, we can't ask him now, and he won't show up to disabuse you here, and that's probably the key to your chosen reference in this case.

Don't know which doctor you are referring to, but chances are good that is also bunk.

playerafar
AlyraHyperion wrote:

Optimissed is either just arguing for the sake of it or doesn't get what "perfect information" actually means. In chess, both players can see everything on the board at all times (as well as the prior moves), so there’s nothing hidden—unlike games like poker where you don’t know your opponent’s cards. Just because chess is insanely complex and no one can fully calculate it doesn’t mean it isn’t a perfect information game. If he actually knows this but still argues the opposite, then he’s either messing around or trying to sound deep for no reason. Same with the AI search claim—AI changes how results show up, but it obviously doesn’t make searches impossible. If he’s as smart as he says, he knows that’s not true, which makes it seem like he just likes stirring things up.

You catch on quickly Alyra.
Opto's manners are terrible and then he complains about the results he gets.
"he’s either messing around or trying to sound deep"
Try both. Some of the kids believe him.
And some of the people who like to spout disinformation play along with him.

MARattigan
Optimissed wrote:
.... My wife's a psychologist. I think she thinks that chess players are mad!

You've probably jaundiced her view.

MARattigan
Elroch wrote:

...

The very minor relevance to this discussion is that chess is a game of perfect information in the strongest sense, and all theorems about such games apply. ,,,

You don't say what you mean by "the strongest sense". All previous actions known to all players at any stage? That would apply to flip flop flue bang (aka rock-paper-scissors I think).

I agree the relevance is very minor. I don't see that perfect information in any sense is a prerequisite for solvability in any sense. For example with a suitably amended set of chess rules both chess and Kriegspiel would be solved in each of the senses defined in the Wikipaedia article, though Kriegspiel would not match any of the definitions of a game of perfect information.

(Although the games would be solved according to the definitions, it is possible that they would not be considered solved (by person or persons unknown) or it would be unknown whether they would be considered by the same to be solved according to the later paragraph:

Given the rules of any two-person game with a finite number of positions, one can always trivially construct a minimax algorithm that would exhaustively traverse the game tree. However, since for many non-trivial games such an algorithm would require an infeasible amount of time to generate a move in a given position, a game is not considered to be solved weakly or strongly unless the algorithm can be run by existing hardware in a reasonable time. ...

That would depend on what is meant by "a reasonable time" (how long is a piece of string?) and in the case of (amended) chess at least the lack of knowledge of how long a minimax algorithm would actually take translates to an uncertainty as to whether the relevant persons consider the game to be weakly or strongly solved. They would apparently accept it as an ultra-weak solution.)

OctopusOnSteroids
The-New-Maximum wrote:

what's the point in running in baseball, your quest begins and ends on the same base

Don't know, we haven't got around to solve that yet. Still doing chess...

playerafar
AlyraHyperion wrote:
Optimissed wrote:

You seem to be quite a good chess player but you're only 16 so you have no understanding of much. Keep up the good work though. We're on your side. After all, you have to live in this new world longer than me!

Ah, thank you, Optimissed, for bestowing upon me the knowledge that my 16-year-old brain is simply incapable of understanding much. Clearly, my ability to play chess well is just a happy accident, and any thoughts I have about AI, search engines, or, well, anything must be immediately disregarded.

But I appreciate your support—especially since you’ve already accepted that the world is doomed, but hey, I have to live in it, so best of luck to me! (Lol) Truly inspiring words of encouragement.

At 16 Alyra is already demonstrating clearly more understanding than Opto is.
And very quickly too. WIth Opto complaining that he was talked back to.
But its mostly phony behaviour by Opto. That's the part that's usually missed.