#1855
Tickler should know the difference between floating point operations, integer operations and boolean operations. Solving chess requires not 1 single floating point operation. Not 100 but 0.
Tickler's post is wrong on other counts as adhering to 10^44, while all randomly sampled positions found legal by Tromp contain multiple underpromotions to pieces not previously captured, which cannot occur in a reasonable game with reasonable moves and thus not in an ideal game with optimal moves.
"Regarding taking the square root of the number"
Weakly solving chess requires to consider less positions than strongly solving chess.
Losing Chess has been weakly solved considering 900,000,000 positions only.
There seems to also be a contradiction in place -
between 'generates' and 'considers'.
The term 'generates' would make Much more sense and fit much better with 'nodes per second' than 'considers'.
But 'generates' isn't making a single little Dent in 'solves' ...
not even a scratch on the paint. Not a ding.
Not even in 'weak solving'.
even though its much more valid-looking in this context - than 'considers'.