Chess will never be solved, here's why

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Ahmad_adnan78
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MARattigan

@playerafar

And the colour?

OctopusOnSteroids
Dubrovnik-1950 wrote:
OctopusOnSteroids wrote:

Dubrovnik why do you keep dumping wikipedia articles and chatgpt essays in here? Is that your way of discussing a topic

If was you fools who thought it was a good idea to post a Wiki definition..... That did not apply to chess. And then claimed it proof that chess was not a perfect information game.

I will just post Wiki also showing you guys are fools. And Wiki does not even agree with your claims.

If wiki is good enough for you. Then it is good enough for me.

Fools this fools that. You seem a little confused about who said what. Maybe you should just stick to sourcing your posts directly from chatgpt.

MARattigan
Dubrovnik-1950 wrote:
OctopusOnSteroids wrote:

Dubrovnik why do you keep dumping wikipedia articles and chatgpt essays in here? Is that your way of discussing a topic

If was you fools who thought it was a good idea to post a Wiki definition..... That did not apply to chess. And then claimed it proof that chess was not a perfect information game.

I will just post Wiki also showing you guys are fools. And Wiki does not even agree with your claims.

If wiki is good enough for you. Then it is good enough for me.

I thought I made it plain that Wiki is not good enough for me, in particular because it didn't agree with my claim (I didn't see any body else agreeing with it either, so I don't know who are the other fools you refer to).

I did explain why in detail, but instead of answering the points you just posted a long summary incorporating exactly the same flaw that I complained of.

Given that you didn't answer @Elroch's question it seems you think I should have posted an anonymous definition.

MARattigan
Optimissed wrote:
MARattigan wrote:
Dubrovnik-1950 wrote:
OctopusOnSteroids wrote:

Dubrovnik why do you keep dumping wikipedia articles and chatgpt essays in here? Is that your way of discussing a topic

If was you fools who thought it was a good idea to post a Wiki definition..... That did not apply to chess. And then claimed it proof that chess was not a perfect information game.

I will just post Wiki also showing you guys are fools. And Wiki does not even agree with your claims.

If wiki is good enough for you. Then it is good enough for me.

I thought I made it plain that Wiki is not good enough for me, in particular because it didn't agree with my claim (I didn't see any body else agreeing with it either, so I don't know who are the other fools you refer to).

I did explain why in detail, but instead of answering the points you just posted a long summary incorporating exactly the same flaw that I complained of.

I might have agreed with you but I don't read posts over a few lines long when they are full of quotations and fake theory. By fake theory, I mean stuff that's cherry-picked but may not even be relevant.

The ability of most here to construct an argument isn't strong. It's going to be far weaker, when the argument is over a few words long. This is based on experience here.

Wiki is great for a first impression, just like valuing something on ebay.

Just admit it @Optimissed, you're out of your depth with any reasoning over one line.

crazedrat1000

I'm hesitant to involve myself in this dumpster fire that's spread to the whole town and burnt down the water truck. I wasn't there when the fire started, however... a few things are obvious to me.

Some people seem to have a fundamental misunderstanding of the relationship between models and reality. Models can't define themselves as being correct, they're correct insofar as they accurately model reality. When there's an incongruence between the game of chess as it's played in reality, and your abstract model of the game, it's time to reassess the model. It doesn't matter whether wikipedia says your model works in an established way, all you've learned is that models must evolve and this one needs work.

This shouldn't be a groundbreaking proposition, since this is always how fields evolve, it happens all the time. Every time a new game theorist comes along and extends the body of literature this is what they're doing, or trying to do. Models are always imperfect and evolving. This includes mathematical models...

I don't understand this reference to "abstract truth". Abstract truth is a meaningless concept. We could only ever consider an abstraction true in the most metaphysical, tautological sense. It's a very rare set of conditions under which you could possibly argue for such a thing having meaning. In this conversation what you're really saying is "I imagine this thing to be true". To which the only correct response... sure, you can do that, but it doesn't matter. Your model doesn't model chess, your conclusion doesn't mean anything.

OctopusOnSteroids

I think in terms of solving the game, what is the significance of perfect information regarding the solution...

For a game that contains perfect information we can produce a solution that guarantees a certain theoretical result. For a game that hides some information this hidden information will continue to cause variance in result even with a solution at hand... We can merely come up with a strategy that provides us with the optimal odds at achieving the optimal result.

For this reason the model that currently defines games of perfect information is significant.. It defines the potential of optimal play resulting from a solution.

On the other hand what would be the purpose for defining all games that are not yet solved as games as imperfect information.. The definition would provide no value. We can just call that an unsolved game, right?

crazedrat1000

You would clarify distinctions such as those when you extended the model. The model isn't extended yet and you're trying to mash criticisms of it within its existing framework. That doesn't work, and neither does your argument.

DiogenesDue

On the question of ChatGPT and its progress vs. its limitations...

crazedrat1000

Well it wasn't directed at you. But my assumption was that his response was directed at me, however I could have misread what he was saying.

Anyway, I could probably spend longer trying to read this thread and write out a better post but... is it worth it? Probably not.

OctopusOnSteroids
crazedrat1000 wrote:

You would clarify distinctions such as those when you extended the model. The model isn't extended yet and you're trying to mash criticisms of it within its existing framework. That doesn't work, and neither does your argument.

As you said, the model has to serve a real life purpose. The real life purpose the existing model serves is it defines the potential for a solution. What purpose that is more significant does your alternative model serve with a different definition for perfect information? Thats the question one has to answer if you want to offer a better or more effective definition.

playerafar
MARattigan wrote:

@playerafar

And the colour?

I didn't say there was a single color.

playerafar
MARattigan wrote:
Optimissed wrote:
MARattigan wrote:
Dubrovnik-1950 wrote:
OctopusOnSteroids wrote:

Dubrovnik why do you keep dumping wikipedia articles and chatgpt essays in here? Is that your way of discussing a topic

If was you fools who thought it was a good idea to post a Wiki definition..... That did not apply to chess. And then claimed it proof that chess was not a perfect information game.

I will just post Wiki also showing you guys are fools. And Wiki does not even agree with your claims.

If wiki is good enough for you. Then it is good enough for me.

I thought I made it plain that Wiki is not good enough for me, in particular because it didn't agree with my claim (I didn't see any body else agreeing with it either, so I don't know who are the other fools you refer to).

I did explain why in detail, but instead of answering the points you just posted a long summary incorporating exactly the same flaw that I complained of.

I might have agreed with you but I don't read posts over a few lines long when they are full of quotations and fake theory. By fake theory, I mean stuff that's cherry-picked but may not even be relevant.

The ability of most here to construct an argument isn't strong. It's going to be far weaker, when the argument is over a few words long. This is based on experience here.

Wiki is great for a first impression, just like valuing something on ebay.

Just admit it @Optimissed, you're out of your depth with any reasoning over one line.

I tend to agree with @MARattigan on most things.
Opto doesn't like to admit. He prefers to pretend.
He acts like criticism of his posts is trolling.
Another pretense of Opto's.

OctopusOnSteroids
Optimissed wrote:
OctopusOnSteroids wrote:

I think in terms of solving the game, what is the significance of perfect information regarding the solution...

For a game that contains perfect information we can produce a solution that guarantees a certain theoretical result. For a game that hides some information this hidden information will continue to cause variance in result even with a solution at hand... We can merely come up with a strategy that provides us with the optimal odds at achieving the optimal result.

For this reason the model that currently defines games of perfect information is significant.. It defines the potential of optimal play resulting from a solution.

On the other hand what would be the purpose for defining all games that are not yet solved as games as imperfect information.. The definition would provide no value. We can just call that an unsolved game, right?

That tends to imply that the game can be solved.

Enigma could be solved but chess must be many millions of times harder to solve. Maybe it's unsolveable.

If it's finite, it's solvable within a finite amount of time. That's the only meaningful way to define solvable.

crazedrat1000

See, he understood me. Which I'm surprised by, but it's good enough.
@Optimissed perhaps you missed my post earlier, or maybe I wasn't clear enough, but I don't think I've undermined or questioned anything you've said, actually it's the opposite.

DiogenesDue
crazedrat1000 wrote:

I'm hesitant to involve myself in this dumpster fire that's spread to the whole town and burnt down the water truck. I wasn't there when the fire started, however... a few things are obvious to me.

Some people seem to have a fundamental misunderstanding of the relationship between models and reality. Models can't define themselves as being correct, they're correct insofar as they accurately model reality. When there's an incongruence between the game of chess as it's played in reality, and your abstract model of the game, it's time to reassess the model. It doesn't matter whether wikipedia says your model works in an established way, all you've learned is that models must evolve and this one needs work.

This shouldn't be a groundbreaking proposition, since this is always how fields evolve, it happens all the time. Every time a new game theorist comes along and extends the body of literature this is what they're doing, or trying to do. Models are always imperfect and evolving. This includes mathematical models...

I don't understand this reference to "abstract truth". Abstract truth is a meaningless concept. We could only ever consider an abstraction true in the most metaphysical, tautological sense. It's a very rare set of conditions under which you could possibly argue for such a thing having meaning. In this conversation what you're really saying is "I imagine this thing to be true". To which the only correct response... sure, you can do that, but it doesn't matter. Your model doesn't model chess, your conclusion doesn't mean anything.

Oh look, it's the guy who said he was removing himself and not coming back because he was above all this.

OctopusOnSteroids
Optimissed wrote:
OctopusOnSteroids wrote:
Optimissed wrote:
OctopusOnSteroids wrote:

I think in terms of solving the game, what is the significance of perfect information regarding the solution...

For a game that contains perfect information we can produce a solution that guarantees a certain theoretical result. For a game that hides some information this hidden information will continue to cause variance in result even with a solution at hand... We can merely come up with a strategy that provides us with the optimal odds at achieving the optimal result.

For this reason the model that currently defines games of perfect information is significant.. It defines the potential of optimal play resulting from a solution.

On the other hand what would be the purpose for defining all games that are not yet solved as games as imperfect information.. The definition would provide no value. We can just call that an unsolved game, right?

That tends to imply that the game can be solved.

Enigma could be solved but chess must be many millions of times harder to solve. Maybe it's unsolveable.

If it's finite, it's solvable within a finite amount of time. That's the only meaningful way to define solvable.

Prove it. If it's finite but solveable, in practice it can be insoluble. We might be talking about an expansion of many orders. I know that there are beliefs to the contrary but I woukld say that we have to place our time expectations somewhere within the expected age of the universe!

Practically insoluble cannot be determined but finite is clear for anyone. Finite means theoretically possible. Clarity should be the goal for the definition. The definition is on shaky grounds if its based on an undefined term such as practically insoluble or even worse, "maybe practically insoluble"...

crazedrat1000
OctopusOnSteroids wrote:
crazedrat1000 wrote:

You would clarify distinctions such as those when you extended the model. The model isn't extended yet and you're trying to mash criticisms of it within its existing framework. That doesn't work, and neither does your argument.

As you said, the model has to serve a real life purpose. The real life purpose the existing model serves is it defines the potential for a solution. What purpose that is more significant does your alternative model serve with a different definition for perfect information? Thats the question one has to answer if you want to offer a better or more effective definition.

No, the model needs to accurately model reality. In this case... the existing models are assuming a perfect player, and defining perfect information based on that. What I'm saying is, in reality, no such thing exists. Yes, your conclusion is true within your irrelevant model, but there's no point to this. You don't create a model for its own sake. Hence the game theory model needs to be extended - the definition of perfect information needs to be modified - to more accurately model reality.

And that's always the way models works, that's how fields always evolve. I guarantee there is room for a game theorist to come along, and look at these problems, and extend game theory to account for them.

Basically you'd just have to create a model inwhich, instead of assuming a perfect player, you can define certain limits on the players ability to handle complexity. And you could probably model that mathematically using fields of probability and stochastic modeling. You could then tune the model to match the real life game... or increase / decrease player strength along a spectrum however you like. Infact, your model would sort-of resemble an AI model.

DiogenesDue
Optimissed wrote:

Oh look it's the guy who likes to think he's incredibly clever.

Self-awareness continues to elude you.

OctopusOnSteroids
playerafar wrote:
OctopusOnSteroids wrote:
Optimissed wrote:
OctopusOnSteroids wrote:

I think in terms of solving the game, what is the significance of perfect information regarding the solution...

For a game that contains perfect information we can produce a solution that guarantees a certain theoretical result. For a game that hides some information this hidden information will continue to cause variance in result even with a solution at hand... We can merely come up with a strategy that provides us with the optimal odds at achieving the optimal result.

For this reason the model that currently defines games of perfect information is significant.. It defines the potential of optimal play resulting from a solution.

On the other hand what would be the purpose for defining all games that are not yet solved as games as imperfect information.. The definition would provide no value. We can just call that an unsolved game, right?

That tends to imply that the game can be solved.

Enigma could be solved but chess must be many millions of times harder to solve. Maybe it's unsolveable.

If it's finite, it's solvable within a finite amount of time. That's the only meaningful way to define solvable.

You don't have to prove that @ Octopus. As you know.
Yes its finite.
But with today's technology solving chess would take many trillions of years.
That's not practical. So the finite argument isn't a meaningful way to define solving.

It absolutely is meaningful. Thats the difference between a game of imperfect information and a perfect information. The information is theoretically accessible by a solution...