Drawback Chess

Update: I played a second round.
My drawback was "Religious Dispute" (if opponent moves a bishop, then I have to as well)
I lost on move 8 after my opponent sacrificed his bishop on f7 💀

True Gentleman - Can't capture queens. Not that they needed to. 💀

These kinds of rules make you rethink the value of your pieces and force you to play in unexpected ways, which can be both frustrating and incredibly fun.

These kinds of rules make you rethink the value of your pieces and force you to play in unexpected ways, which can be both frustrating and incredibly fun.
You bet. I played a game a few days ago and my drawback was "Monkey See: You can only capture with piece types that your opponent has captured with."
It made the game almost unplayable (for me) until I'd already lost quite a bit of material.
Anyone else have experience with this? I discovered it just today and decided to take a look at it. The game was pretty amusing, for the most part.
My drawback was Pawn Battle: "If you ever have fewer pawns than your opponent does, you automatically lose."
This didn't bode well for me when I had to "blunder" my knight to avoid losing too many pawns. Fortunately, I managed to capture enough hanging pawns that this became negligible. In fact, it turned out my opponent had something much worse.
"Drag: Your queen moves like a king, and you lose if it is captured."
So, while I was down a rook, thinking I was losing pretty badly, it turned out I was definitively winning! (And ultimately, I did win.)
I'm looking forward to more games to see what other kinds of silly drawbacks there are. Trying to figure out why your opponent seemingly made a huge blunder out of nowhere, or wondering why they're playing a certain way, is even more fun than it sounds!