earliest possible king v king ending

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johnnykontant

Does anyone know what the earliest possible time the game can end in a king v king position?

NativeChessMinerals

No idea. Here's a try with 19.5

You have to make 15 captures, and you need at least 2 moves worth of non-captures. So without any checks there's 17, so 19 and a half is not so far off. But I feel like there should be a faster way. Maybe using the rooks in some way?

NativeChessMinerals

18.5, still not sure what fastest is though



AussieMatey

Good try, but not even close.Smile

Chess problem maestro Sam Loyd devised the fastest way.



AussieMatey

He also invented another game where the Kings again end parallel.

johnnykontant

thanks for answers. very amusing games. does anyone have any knowledge of how fast a " reasonable " game might end with two kings ? 

NativeChessMinerals

Wow, 17 moves!

Sqod

This is actually a very useful question and solution for me because I'm working on the math of the "denudation rate" of units on a chessboard, so AussieRookie's post seems to determine the fastest possible rate of that parameter. I intend to post my results within the next few days. Thanks for all contributors to this thread.

NativeChessMinerals
johnnykontant wrote:

thanks for answers. very amusing games. does anyone have any knowledge of how fast a " reasonable " game might end with two kings ? 

edit...

"The fastest possible" and "reasonable" conflict for sure. What's reasonable to you may not be reasonable to someone else.

In real games where there's still fighting in the endgame most don't last much longer than 60-70, but some openings you exchange a lot early. So I'd guess around 30-40 moves for what I'd see as a reasonable game.

Sqod

I just looked at two different games on 365chess that ended in draws, probably played by masters, plus the Sam Loyd composition as an extreme case, which resulted in three data points for denudation rate:

(#1)

http://www.365chess.com/view_game.php?g=3641503

Ruy Lopez (tends to lose units slowly)

32 initial units - 18 final units = 14 units lost

14 units lost in 41 moves = .314 units/move

(#2)

http://www.365chess.com/view_game.php?g=2441668

Austrian Defense (tends to lose units quickly)

32 initial units - 18 final units = 14 units lost

14 units lost in 25 moves = .560 units/move

(#3)

http://www.chess.com/forum/view/general/earliest-possible-king-v-king-ending

Sam Loyd (the most extreme case; theoretical limit)

32 initial units - 2 final units = 30 units lost

30 units lost in 17 moves = 1.76 units/move

 

(#1)

Ruy Lopez

41 moves until draw

32 initial units - 18 final units = 14 units lost

14 units lost in 41 moves = 14/41 = .341 units/move

(#2)

Austrian Defense

25 moves until draw

32 initial units - 18 final units = 14 units lost

14 units lost in 25 moves = 14/25 = .560 units/move

(#3)

Sam Loyd composition

17 moves until draw

32 initial units - 2 final units = 30 units lost

30 units lost in 17 moves = 30/17 = 1.76 units/move

 

x moves * denudation rate in units/move = 32 initial units - 2 remaining units = 30 units lost

Solve:

x = 32 / (denudation rate in units/move) = 30 units lost

 

(#1)

Ruy Lopez

32 units / .314 units/move = 102 moves per game until only 2 kings remain

(#2)

Austrian Defense

32 units / .350 units/move = 91 moves per game until only 2 kings remain

(#3)

Sam Loyd composition

32 units / 1.76 units/move = 18 moves per game until only 2 kings remain

 

One problem is that this rate is not linear, although I believe the constant involved in describing the curve *is* constant, which is the problem on which I'm working now.