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End Game Help

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EmelieBarbie
blueemu wrote:
EmelieBarbie wrote:
blueemu wrote:

King-and-Pawns vs King-and-Pawns is the most important end-game to practice.

King-and-Rook-and-Pawns vs King-and-Rook-and-Pawns is the next most important.

Most of the stuff you need to know about endgames can be learned in those two types.

Why are Pawns so important? and thank you!

In the end-game?

Because Pawns can promote to Queens.

In the opening and middle-game?

Because Pawns form the "terrain" of the chess board. The arrangement of Pawns determines whether you will be fighting in an open field, or in a jungle where both movement and sight are limited.

I see ok thank you.

EmelieBarbie
Ziryab wrote:
EmelieBarbie wrote:
Ziryab wrote:
EmelieBarbie wrote:

Ok thanks anything easier that doesn't mean I have to read 60 pages please?

The book is short. Serious endgame study will involve far more than the few basics in Chess Fundamentals, although that book is an exceptional beginning on all aspects of your game.

Unreal so these are all books on chess that is so much reading and learning!

Those are all books on the endgame and represent about 1/3 of what I have on that phase of the game.

.
You, however, might have been thinking about checkmate patterns when you created this thread on the endgame. There are lots of books on that topic, too. These three are by far the best:

Thank you yes I was thinking about how to get my opponent into checkmate.

EmelieBarbie
blueemu wrote:

Yes, were you actually talking about endgames (with only a few pieces left on the board), or were you talking about checkmate patterns?

This is a typical checkmate pattern:

What is the difference between end game and chess mate patterns?

Ziryab
EmelieBarbie wrote:
blueemu wrote:

Yes, were you actually talking about endgames (with only a few pieces left on the board), or were you talking about checkmate patterns?

This is a typical checkmate pattern:

What is the difference between end game and chess mate patterns?

Checkmate

White forces checkmate in five.

Endgame

Black to move draws.

Ziryab

Checkmate patterns are typical arrangements of pieces that can happen at any phase of the game, even the opening. Endgames are when very few pieces remain on the board and often center around the effort to promote a pawn.

The bad pin is a common error that can lead to checkmate. Here’s an example from a game I’ve played at least five times on this site.

EmelieBarbie
Ziryab wrote:
EmelieBarbie wrote:
blueemu wrote:

Yes, were you actually talking about endgames (with only a few pieces left on the board), or were you talking about checkmate patterns?

This is a typical checkmate pattern:

What is the difference between end game and chess mate patterns?

Checkmate

White forces checkmate in five.

Endgame

Black to move draws.

Ok thanks got it.

EmelieBarbie
Ziryab wrote:

Checkmate patterns are typical arrangements of pieces that can happen at any phase of the game, even the opening. Endgames are when very few pieces remain on the board and often center around the effort to promote a pawn.

The bad pin is a common error that can lead to checkmate. Here’s an example from a game I’ve played at least five times on this site.

Whats the bad pin mean?

blueemu

This is a Pin.

Black can't move the Knight because that would expose a valuable piece behind it.
 
The above example is called an Absolute Pin... named that because Black absolutely cannot move his Knight. That would be putting his own King in check, and that's not allowed.
 
There are also Relative Pins (as opposed to Absolute Pins), like this:
 
Black is ALLOWED to move his Knight... it isn't against the rules... but moving it would lose his Queen because the Knight is pinned by the Bishop. A Relative Pin.
 
Finally, there are False Pins (referred to above as Bad Pins). That's where the pin doesn't actually work because it is tactically faulty. Like this:
 
Ziryab
 
EmelieBarbie wrote:
Ziryab wrote:

Checkmate patterns are typical arrangements of pieces that can happen at any phase of the game, even the opening. Endgames are when very few pieces remain on the board and often center around the effort to promote a pawn.

The bad pin is a common error that can lead to checkmate. Here’s an example from a game I’ve played at least five times on this site.

Whats the bad pin mean?

A bishop pinning a knight to a queen sometimes becomes the target of a discovered attack. See examples at https://lichess.org/study/NXnZXIMJ

Also

artemisia39

Just looked through some of your games - agree with #29 that your issue isn't so much endgames as it is blundering pieces. You definitely need to learn all the aspects of chess that everyone here has mentioned, but the simplest thing you can do right now is take more time before moving to make sure no piece is unprotected (i.e., free for the taking). When your opponent makes a move, ask yourself which of your pieces that move is threatening, which of their pieces is unprotected and can be attacked or taken, and find a move that doesn't leave any of your pieces hanging. (There will be times when it doesn't matter if you hang a piece because you're setting up a stronger threat - but don't worry about that for now, just teach yourself to triple-check each move before you make it.)

It'd probably help to play longer time controls so you're able to take your time examining the board and thinking out moves. For your Daily games, use the Analysis board to play out potential moves and see what could happen. Rapid 15-30 minute games would probably be better for you right now instead of 10 minute games. "Learn to walk before you can run" and all that.

And look up Scholar's Mate. It's the 4-move checkmate you got in the opening of one of your games - a simple trap that's easy to defend against when you learn how to recognize it.

Good luck!