Fade up of cheaters

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Avatar of in_prasad
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Avatar of JGambit

three things, this thread will be closed.

You are right some of the time.

sometimes your opponent is doing something called thinking. who are you to judge what GM play is like. even average players sometimes nail the best engine moves, think tactics trainer.

Avatar of in_prasad
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Avatar of TurboFish

The entire premise of catching engine use by comparing a player's moves to an engine is flawed (I know we're supposed to pretend this is not true, and not question it).  Of course some people are cheating by using engines, and we need to confront this as best we can.  But on the other hand, the "cheater detection method" in use here has the very unpleasant side effect that the better a person becomes at chess, the more they will be falsely accused of cheating.  Like when I recieved my "congratulations" letter from this site for reaching 2000 rating.  This nice celebration of my progress was tainted because, in the very same letter, it basically said "but we're watching you in case you're cheating".  Gee, thanks.

As already mentioned, the only certain way to avoid cheaters is to play OTB (and first frisk your opponent for hidden electronics).

Avatar of TurboFish
Sandrasandrita wrote:

I can't understand this. What can you do with a online false rating? Why you desire it?

With an artificially inflated online rating, you can show off in front of your online chess friends, and thereby prop up your fragile ego.

Avatar of RonaldJosephCote

                       I think you mean your FED up with cheaters. They don't fade in and outCool

Avatar of VHariKrishnan

u know dont care aout that ****ers due to using cheat engines they cnt raise there skill they will not learn chess forever:p  Laughing

Avatar of in_prasad
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Avatar of OrangeFlu

I only play bullet games lately, (one minute or 2/1). It's basically impossible to cheat there, because one would lose on time more often than not, trying to mimic the moves onto the engine board. Ride into bullet and you'll be ok.

Avatar of DiogenesDue
Orangefiever wrote:

I only play bullet games lately, (one minute or 2/1). It's basically impossible to cheat there, because one would lose on time more often than not, trying to mimic the moves onto the engine board. Ride into bullet and you'll be ok.

People always spread this misinformation around.

Maybe you missed the Bullet Brawl on YouTube where IM Daniel Rensch ran into a blitz cheater on chess.com and got clobbered.  I can't find it anymore, so I suspect they finally took it down.

The only difference between blitz cheating and standard time control cheating is that a cheater would need software that directly makes the engine moves in their browser, instead of transferring them by hand.

Since chess engines and UIs are already separate, such an interface is not a hard thing for any mediocre web developer to create.  There are many tens of thousands of people capable of creating such software without difficulty.

So...don't assume cheating at blitz or bullet is not possible, or is not happening.

Avatar of Optimissed

I'm more irritated by people who choose what openings they want to face. That's a form of cheating ... the people who simply don't reply, say, to 1 d4, because they don't know what to do ... or the ones who only like to play white. I had one guy who played 1 Nc3 and aborted because I didn't reply in 5 seconds and i was trying to work out transpositions. That's cheating and yet it is supported by this site. Even sending messages that comment on the game in any way is gamesmanship and therefore cheating. You just have to put up with it and bear in mind this is a mickey mouse site. You'll get better games at 3 days a move or over-the-board in your local league.

Avatar of batgirl
btickler wrote:
 

The only difference between blitz cheating and standard time control cheating is that a cheater would need software that directly makes the engine moves in their browser, instead of transferring them by hand.

Since chess engines and UIs are separate, such an interface is not a hard thing for any mediocre web developer to create.  There are tens or hundreds of thousands of people capable of creating such software.

So...don't assume cheating at blitz or bullet are not possible.

I ran into blatant cheaters who used this method 15 years ago on Yahoo Chess.  But, to me, such a cheating method looks pretty obvious, or at least it did back then.

Avatar of Metastable
batgirl wrote:
btickler wrote:
 

The only difference between blitz cheating and standard time control cheating is that a cheater would need software that directly makes the engine moves in their browser, instead of transferring them by hand.

Since chess engines and UIs are separate, such an interface is not a hard thing for any mediocre web developer to create.  There are tens or hundreds of thousands of people capable of creating such software.

So...don't assume cheating at blitz or bullet are not possible.

I ran into blatant cheaters who used this method 15 years ago on Yahoo Chess.  But, to me, such a cheating method looks pretty obvious, or at least it did back then.

This video on youtube shows a guy who coded this scheme up. Someone posted it on these forums a while ago.  It would seem pretty trivial for a programmer to add a random delay every now and then to switch up the cadence of the moves so it's less blatant.  Making a blunder now and then would require a little bit of extra coding skill, though.

http://youtu.be/PW1vMXHJdnM

Avatar of batgirl

Not being a programmer, I'll have to take your word of the delay part but it's easy to accept that things have improved (?) over the last decade and a half. 

Avatar of JGambit

I'd like to add that it makes judging progress very difficult. I notice that the difference in strength between two ratings that are not very far appart can be exponential.

 I realize that this is natural to rating systems but it is exagerated by cheating.

Avatar of johnyoudell

Finding excuses for lack of success is not a great idea.

Focus on enjoying your own play and that of your opponents.

If you really must examine arid questions about your opponents' methods do so when you have played a couple of thousand games not a couple of dozen.

And get rid of that engine, it is not going to help you.

Avatar of JamieDelarosa
johnyoudell wrote:

Finding excuses for lack of success is not a great idea.

Focus on enjoying your own play and that of your opponents.

If you really must examine arid questions about your opponents' methods do so when you have played a couple of thousand games not a couple of dozen.

And get rid of that engine, it is not going to help you.

This is all sort of eye-opening.  I am playing my very first online game now, at a slow, correspondence rate.  I have my board and pieces set up on the livingroom table.  I assume my opponent, who challenged me, is a honorable person.

It's just for fun.  I don't get why people would cheat.  Where's the fun in having a computer think for you?  I need to exercize my neurons!

Avatar of OrangeFlu

I had no clue an engine could be "injected" into the game board and play moves without human intervention.

I guess it makes my bet to play bullet as to cheating avoidance irrelevant...