Premoves on this site are terrible.
Change it to 1/100 of a second. What’s the point of premoves if I can make a move in 1/10 of a second without premoving?
I agree, I feel the pain.
Premoves on this site are terrible.
Change it to 1/100 of a second. What’s the point of premoves if I can make a move in 1/10 of a second without premoving?
I agree, I feel the pain.
I'll just leave this here...
https://www.chess.com/forum/view/general/less-than-1-10th-second-per-move-average
*sigh*
I’m talking about premoves. You can make them when it’s your opponent’s move.
You cant make a move when its your opponents move. Try that in OTB play and see how it goes. Beside all that, its against the rules to make a move when its your opponents move.
So you're saying OTB has a fatal flaw, that no matter how fast you can see the moves, no matter how well you know what to play, you're penalized on time because we have to move chunks of plastic around on a board. You're saying OTB is barbaric, and the OP is correct.
Well I'm glad you came around to his POV.
@llamonade that's not chess.com where the game was played............
Noooooooooooooooooooooo shit.
@llamonade that's not chess.com where the game was played............
Noooooooooooooooooooooo shit.
lmao ahahhahaa!
Don't bother me with nuance, I'll just wave my hands and "everyone's flawed" that way I don't have to think about it.
And in any case, the point of traditions isn't that they make sense, it's that they make me feel secure.
That (and my last post) about sum it up?
Ok good.
Premoves should be .3 seconds, actually. That would be more in time with human reaction time.
Premoves should be .3 seconds, actually. That would be more in time with human reaction time.
Why charge me for "reaction time" when I know what moves I want to play before I even see my opponent's move? How is that a reaction?
Basically, a premove ought to count as 0.00000000000000000 seconds. It is irrelevant how much time is required by my opponent, by machine execution or for administrative tasks. It's none of my business because that's not my time.
Even less relevant is my reaction time. As long as it takes place in the same premove phase as my thinking, it has no impact on the availability of my next move after my opponents move is completed. Therefore, still 0.00000000000000000 seconds.
Premoves should be .3 seconds, actually. That would be more in time with human reaction time.
maybe not, because sometimes I make real moves (not premoves) faster than 0.3 when I'm playing bullet
Premoves should be .3 seconds, actually. That would be more in time with human reaction time.
Why charge me for "reaction time" when I know what moves I want to play before I even see my opponent's move? How is that a reaction?
"Premoves" are supposed to represent the same bullet/blitz phenom as holding your hand over the next piece waiting for your opponent to hit the clock. Having to wait for that clock hit even when you know your move is, in fact, a "reaction". I was being generous, since it's about .3 seconds reaction time and *then* the actual move and clock hit. I'd say .5 seconds would be most realistic.
OTB, there's no way in hell that a person could make *10* moves and hit the clock in the last 1 second. Now, I know that a great many players here on chess.com don't even have any real OTB blitz experience, but let me assure you that it's not possible to make moves in .1 seconds.
If your argument is that online blitz/bullet should not try to stay true to OTB, then it's a different variant, great...then you need to stop calling it Blitz, which is a variant that has a FIDE definition and official rankings. Maybe call it "Ruin Chess", since it hampers your OTB play in both fast and slow time controls
...
If you want a completely "premove" chess, maybe play Kriegspiel.
Premoves on this site are terrible.
Change it to 1/100 of a second. What’s the point of premoves if I can make a move in 1/10 of a second without premoving?
Thats illogical. It would never happen as the game would keep going on for a very long time if everyone just premoved for a thousandth of a second. Besides, it would be too hard to set up and create it. It would have a lot of bugs.
yeah, in reality there is no way in (online chess) if premoves were disabled there is no chance anyone would be able to make a move anywhere near 0.001 seconds (1000 moves/second)
"Premoves" are supposed to represent the same bullet/blitz phenom as holding your hand over the next piece waiting for your opponent to hit the clock.......
Hmm, that is the strangest explanation I ever heard of premoves. What you describe is no premove at all since you hold your hand after your opponent executed his move, you saw what happened and made your decision. If you did it any earlier you are liable to be disqualified for hindering your opponent.
My view is that the premove is a typical online phenomenon based on the prediction skills of players which are of great use in OTB games as well. Many cultures change in online environments and assume an online character of their own. The way to go wrong is not to see the differences and hold on to old images of realities no longer present. Had chessplayers followed your logic, we would still be playing without chess clocks at all. After all, isn't the chess clock a strange technical aberration amongst gentlemen with ample time on their hands seeking a competitive brain challenge? Not even discussing the horrific chess murdering variants of bullet and blitz. Or should I say chess clock murdering variants?
It's 0.01 sec
i dont know if its a good idea. I believe you can premove like that if "Lag" exists. It gives you more time to think, but possibly removes the luck of the player who's ahead in the clock by ten times...