But then you could easily imagine an unnecessarily complicated game that would be impossible to play well at all. Say a board with 10^100 squares and 10^99 different types of pieces, add other dimensions and lots of rules etc. So capacity for error is not a useful metric either.
So maybe a better measure of difficulty would be, in a practical sense, the difference between the extremes of how well and how poorly we can expect decisions/plays to be made in the game. Games that are commonly held as difficult, like chess or golf, would be considered difficult under this definition.
"Say a board with 10^100 squares and 10^99 different types of pieces, add other dimensions and lots of rules etc. " That comment got me thinking about the picture above.
Reading Wikipedia, it seems like rules were established for three dimensional chess as seen in Star Trek. I didn't know that. Has anyone played this chess variant? Did Captain Kirk ever beat Spock?
"The complete Standard Rules for the game were originally developed in 1976 by Andrew Bartmess (with encouragement from Joseph) and were subsequently expanded by him into a commercially-available booklet." - Wiki
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Capacity for error is not a useful metric?
I'm not sure if I follow. I like to play openings where both sides are given plenty of opportunities to make mistakes, where there are plenty of natural looking moves that are either mistakes or big blunders. Perhaps these openings would be considered sharp? To me, sharp openings make chess much harder, and more fun, unlike playing some system opening, like the Colle, where it is unlikely for White to hang a piece in the first few moves.
just curious about one silly thing. let us suppose that parallel universes exist and you find a way to play one of your alternate selves. Do you think that the majority of your matches will result in draws? i almost never get a draw game. Nearly all games i play wind up with a result of some kind both good or bad.
Sinceits a hyphotethical question, i gues one of my other self will win coz there are times when i select simpoe positions and sometimes i like combinative attacks.