My formula does not limit the first move to a single quadrant. When m(-2,-1)=1 is calculated, it just says that one move is required and doesn't imply anything about the direction of the move.
My formula does require the knight to be at the center of things by specifying (0,0) as its starting location.
Yes . Do I agree. There is most certainly a method. But not a universal one . Perhaps likely quite a few.
Here’s the issue. The Knight is starting at a1 - the bottom point of an n x n board. The board grows increasingly larger but remains bordered - in that the Knights 1st move is restricted to a single quadrant. There are 4 slices to the pie over the x/y axis. So here’s the kicker. By not permitting the Knight to move outside it’s quadrant on it’s 1st move - the entire formula is invalidated. Turns out moving outside of x or y and then returning inside the quadrant is the shortest route.