I think that chess is too deep and complicated to make it attractive for everyone, like soccer
It's like classical music vs pop music...harder to get more people listening to Bach :)
http://enjoychesslearning.wordpress.com/
I think that chess is too deep and complicated to make it attractive for everyone, like soccer
It's like classical music vs pop music...harder to get more people listening to Bach :)
http://enjoychesslearning.wordpress.com/
I think that bringing chess to all schools in the world would be enough.
Or on every draw there can be a wrestling match. Maybe putting this game in prisons and parliaments, and then time will say, I needn't say anything.
I think the players should lose 1/2 point every time they draw in <30 moves, so they gain 1/2 point but lose 1/2 too. Therefore they score the same as if they lost. (0 points.)
Another area that organizers could potentially work on is visuals - the design of the pieces and board, choosing and/ or designing the setting where the games are played, what the players wear, etc.
It would be wildly more played if it didn't have the reputation in school of an "intelegant game" and "only geeks play" that's the first step to making it more appealing, and play some of the motivation films that are out there. Kids will enjoy them and that could create an interest. And just compare the pieces to the audiences life styles, characters or behaivours ect
They should make a combo game with chess and athletics. For instance, there could be a 50ft circular track with a chess board at the start/end. You could move every time you ran past the board, so if you passed your opponent twice, you would get 2 moves in a row. It would be an interesting to watch the balance of athleticism with intelligence, and the game would be faced-paced. You could also watch them run when not playing chess, and we all watch runners in the Olympics.
To be implemented without changing the game, I think live commentary and Q&A is good. But there should be multiple channels--a 1200 player might be more interested in learning basic tactical reasons why certain things fail, while a 2200 may be much more interested in small positional nuances and would get bored with an explanation of a 3-move tactic that most 1200s wouldn't see.
It might also be cool if there was an option to play other people (online, perhaps) based on a certain position that ocurred in the game. Like if I'm a huge Nakamura fan, and you're a Carlsen fan, and we got to a "critical" position where we both like the position that our favorite player is at, we could send a blanket challenge from that position. If, say, a "critical position" was identified by commentators while the game was going on, and then audience members played each other going from that positions (obviously with faster time controls), then there could be statistics about how the audience fares based on the position. That might give an idea of who's position is "easier to play," while not necessarily being objectively better. There could also be multiple "critical positions" while the long, real game goes on and data could show how the audience fared while pretending to be each player during differnet positions in time. This would also have value outside of audience entertainment (and a chance to defend your favorite players) because it would finally create some kind of statistic for how "easy" the position is to be played by lower-rated players.
Kay: Girlie thread ?
i was gonna post a nice photo of some scantily clad ring girls but knew it would only bring complaints