Can I assume that you mean computers playing on a "handicap" level? These rarely work out well, because how do you tell a computer which move would look playable to a lower rated human? If you think about it, you'll see that any simple approach will lead to really strange moves showing up. Typically the computer will get a small advantage, then play a completely unprovoked and strange blunder, and go on to defend like a grandmaster for a while before it lets you land the final blow.
It would be interesting, from a computers and artificial intelligence type perspective, to see an engine that could accurately emulate the playing style and level of an amateur. As far as I know no such engine exists to date. Sure, there are some engines that claim to do this, but the ones I have tried are not very convincing. I suspect it would require a totally new approach.
That's somewhat true about Chessmaster, but not with ShredderClassic. I'm pretty sure you wouldn't tell the difference between a 2000 rated shredderclassic and an 2000 rated real player, it plays so naturally.
The chessbase fritz/rybka GUI is fine too, but not as good as SC.
Nope,I don't mean they play on a 'handicap' level .. I mean what is it in their programming that makes them differeht in strength ?
.. Is that that they are not able to calculate Every Possible Variation n' come up with d very Best ?
.. I notice the Much Stonger Ones don't Blunder at All n' no player can afford to blunder if u want to beat them ..Their Every Move is 'Pure Perfection' juz like what u explained abt DeepBlue above.