It's highly unlikely anything like that will be available anytime in the near future. The storage requirements of a 10 piece tablebase alone is going to be massive and take a very long time to generate and validate.
Ideal Computer Chess Program

Maybe if quantum computers can be programmed for chess in the future.
8 piece tablebases would take approximately 2 petabytes of computer memory. That's 2,000 terabytes of storage space. I wonder what 10 pieces would take?

🤣 but.... lol where's you playing the game? I don't know.. to me Chess is to be YOU to work out what's your best position, meaning not some book read tactic, but your experience skills. Such to me IS Chess.

😂 I know you did... wait, you meaning after the game's finish then analyzing? Or analyzing each move, if the latter then that's to me clearly cheating..
1. Minimum calculation ability of 1 billion positions per second.
2. Minimum calculation horizon of over 100 plies from any position.
3. Continuously updating database of at least 10,000,000 of the top GM/world championship games, all already fully analyzed by the program.
4. Enables the set-up, analysis, and play of illegal positions (by piece count/position only, not positions that violate basic chess rules such as multiple kings, both sides in check simultaneously..etc).
5. Ten piece endgame tablebases installed.
6. Can determine whether an inputted position is possible or not using retrograde analysis, AI logic programming, piece counts/positions, game construction algorithms, and position analysis.
7. Can construct the shortest possible game to reach an inputted position that is both legal and possible.
8.Can solve all long forced tablebase checkmate, the most complex chess puzzles, grotesque chess problems, "impossible for computer" studies, advanced and subtle long zugzwang sequences, the hardest endgame studies, the best puzzle compositions, using AI logic programming, learning influence algorithm if previously analyzed such positions, and 50+ move calculation horizon ability.
9. Continously improves itself from all the played, analyzed, and inputted games using neuro-network algorithms along with the ai logic programming.
10. Estimated Elo of 10,000-12,000
11. Undefeated against stockfish, alphazero, and all the other top chess engines.
12. Can play up to 10 simultaneous engine matches against itself.
Do you think such a computer chess program with all these specs could ever be possible?