The pieces should be able to do actions by them selves. For example you say rook take e5 and the rook would take e5.
If what you mean is for the chess application to have speech recognition and execute spoken moves (essentially the reverse of spoken announcement of moves made), this is definitely feasible, though it's just a technical matter and not really a rule. Still, bear in mind that speech recognition can still be quite fallible, and you wouldn't want to risk a blunder just because the application happened to "mishear" you.
Generally speaking, issuing voice commands to a computer system is plagued by ambiguity, and (contrarily to popular beliefs) it probably will never be employed as widely as precise, clearly defined input (key presses, character entry, touch, etc.).
"rockpeter wrote
Pawn reaches opponents side, you choose which side to take over......ex. you can take over your opponents side. But then you lose your new Queen :)
That rule sounds interesting. It would make passed pawns even more valuable, although in a wide majority of cases it would probably be better for the player that can promote the pawn to remain on his own side.