it looks closer related to tile games like dominoes or mahjong.
Is the Game Hive the Next Chess?

I've been playing Hive for a short while. It's a great game, but it's no chess. It lacks the strategic, tactical beauty of chess. Yes, there is strategy in Hive, and there are some tactical elements as well—but nothing like what you can do in chess. In chess, you can witness some breathtaking combinations. I haven't seen anything like that in Hive... yet.

I have played Hive for 6 years now and even if it can never be exactly like chess, it's really deep, more than people think, it has that air of novelty, and it's extremely fun (I play more Hive than chess nowadays). We also have a pretty friendly community and official world championships every year https://www.worldhivetournaments.com/
Give it another go!
For centuries, chess has been the king of games. It has been called an art, a science and a sport. But in today’s game world, chess is an outlier. Scholars would classify it as a two-player, abstract, perfect-information game with no random elements. That is to say, chess is just about the opposite of all the most popular modern games.
A game involves perfect information if the players are always fully aware of the current state of play. In chess, there are no dice, concealed pieces or secret moves; in poker and many popular Eurogames, which revolve around imperfect information, there are cards whose identities are known only to the player who holds them.
Every game is at least a little abstract because no game can be a perfect simulation of reality. Truly abstract games—such as checkers, whose elements don’t relate to external things or events—tend to have little appeal to game connoisseurs. Chess has a vague theme of war between two kingdoms, but it is still almost entirely abstract. There is, for instance, nothing about medieval infantrymen (pawns) to suggest that they should move by going forward but only attack diagonally.
In Hive, each player controls 11 bugs of five types. The game pieces are hexagonal tiles. Hive’s most distinctive feature is something it lacks: a board. To start the game, the first player takes one bug from his supply and places it on the table. The second player must place a bug next to that one. After that, new bugs can only be placed next to one’s own bugs.
A key rule requires that every piece remain connected to the rest, so as the game progresses, a hivelike structure forms. Once placed down, each bug moves in a different way; the ant, for example, moves any number of spaces around the perimeter of the hive, while the beetle moves just one space but has the special ability to climb on top of other bugs.
Hive can be played on a table, online, or against a computer or smartphone. The game has tournaments and rating lists, and the leading player, Randy Ingersoll, has published a 241-page strategy textbook.
While Hive has a distinct geometry and unique tactics, it echoes some concepts from chess. Pinning an enemy piece, by placing one of your own pieces to keep it from moving, is a key tactic. And the condition that ends the game—encircling the enemy queen bee so that it has no moves—is analogous to checkmate.
Perhaps the elegant matching of the game’s theme (bugs) and mechanics (pieces scurrying around a hive), plus its parallels with chess, explain Hive’s early appeal. Whether Hive or any of the other exciting new two-player abstract games will stand the test of time will depend on what players think of them after hundreds or thousands of games.