Ive devised a personality equation to help decipher the true personality of the chess opponent

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I have a equation that can decipher once and for all the personality of chess opponents online.

It comes down to three variables. 

Personality = Spoken word/Nuance of situation 

The spoken word is what the opponent types online. E.g GG or wanna rematch? 

The nuance of the situation is the facts pertaining to the situation. Using the scenario of a chess game, the nuance can be that you lost a game or that you won a game versus the typing opponent. 

Now personality of opponent equates to 

GG/I lost a game 

GG/I won a game 

Wanna rematch? / I won a game 

And so forth 

The first case 

Personality= spoken word/nuance 

GG/I lost a game= sarcastic opponent 

Wanna rematch/I won a game= confident opponent 

You see what I mean? 

You can always tell what kind of person the opponent is if you contrast his speech with the overall situational facets. 

As a rule of the thumb, the greater the difference between situation and spoken word, i.e a greater value in constant K, is for evil personality types 

Sarcastic, evil, bad, mad, dumb, sadistic, all fit a greater K constant. 

Minimum conflict between spoken word and situational nuance lend to more nice personality types 

Truthful, forgiving, nice, confident, generous persons all demonstrate a low K value.