league rapid simuls again

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NikkiLikeChikki
@martin - so basically they tested the functionality of the system, but not how people will try to collect trophies. This explains literally everything.
Gymstar
llama47 wrote:
Gymstar074600 wrote:

can someone tell me why simuls are bad? how do they help you?

If you increase the rate of your games, you increase the rate you earn trophies. If you play 10 games at once, you earn trophies 10x faster than someone playing one game at a time at the same time control.

They (half heartedly) want games to earn and equal number of trophies because it has a few benefits such as making the contest more appealing, having better promotional power, and being more "fair" (but only sort of).

First reason I say things like "half heartedly" is because if someone's favorite time control is 2 minutes or 5 minutes or 15 minutes, they're at a clear disadvantage... but adjusting trophies for every different time control was probably seen as too tedious.

Second reason is because they failed to make the same adjustment for arena trophies... bullet arena gives you more than blitz which gives you more than rapid. Since there are still people on the leaderboards who don't seem to realize this, I assume it's not obvious, and so I assume this wasn't done on purpose to help promote bullet arena over the others. So it's not half hearted in the sense that they don't care, but in the sense that they weren't diligent (i.e. ask for input from employees whose skills are on technical side of things).

Not to mention that they were aware of the issue with simuls on day one, and not only did they go ahead with the contest, but they didn't even mention it in the rules until many weeks in.

thank you