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Avatar of TheNameofNames
SFLovett wrote:

If you have three players equally skilled, all rated 1200, and one had only 800 rated opponents, another 1200 rated, the third all 1800 for, say, 100 games, do you think they would have different ratings? I'm wanting to trust that they wouldn't. I also keep wanting to say ELO.

Without knowing the formula im 1200 if i beat a 800 i get like 2 or 3 points i think and a 1300 gets you 11 or something so you need to win 2 times as many games to break even, if youre playing a 1300 your chances for losing i would say are alot worse against a 1300 vs a 1200. So playing against the 1300 over 100 games if you won half your games youd only get like 50 points (11x50-10x50) so against the 800 if you win 75 games, you lose 14 points for every loss thats 150 -14x25=300 points, youd need to win 90 games to get 40 points. So you need to win basically every game to not get a deficit against the 800. And id say the chances are pretty good. Though youll probably lose more than half your games being 100 points lower. Im not sure how the glicko system calculates it theyve worked out the odds using some kind of metric 

Avatar of TheNameofNames

The rating system doesnt take into account other variables, but they did consider how long a player has been away i read that when i was learning the formula they use 

Avatar of yetanotheraoc

Well if I ever start playing rated chess here at chess.com (nah, won't happen, what am I saying?), then I will take @IronSteam1 suggestion and set the margins symmetrically like -100..+100 or similar. Because morally I agree with OP -- it's wrong to want to *only* play against stronger players. Although as stated by another commenter, if _everybody_ chose -25..+infinity then it has the same effect as everybody choosing -25..+25, it's still possible for some action to be wrong where the *intent* is wrong, even when the *outcome* is not wrong.

As for whether playing exclusively up (higher rateds) leads to artificial Elo gain, it does, but not because of the math.

  1. The Elo system models the result of a chess game as a continuous function, but an actual chess game can only have three results.
  2. As Elo goes up, it's becomes much harder to win a game than to draw one.
  3. There are fewer high Elo opponents than low Elo opponents.
  4. The high Elo players are trying not to lose Elo in individual games!

It's actually the "draw threat" that transfers Elo from the high rated to the low rated. And we can see this easily by comparing GM Elo changes when they play invitational tournaments vs open tournaments. GMs who regularly play in invitationals tend to maintain rating, the same GM who plays in an open tournament tends to lose rating (Tarjan vs Kramnik, anyone?). Certainly the high but not quite high enough GMs who can't get (enough) invitations and have to play in opens know this bitter truth. Every open they play causes them to leak Elo and drift that much further from the precious next invitation. https://www.chessgames.com/perl/chessgame?gid=1886224

That said, players who exclusively play up do themselves no favors improvement-wise. Since they are Elo-rewarded for a draw, they learn and reinforce a defensive style, and become incapable (relatively speaking) of turning around and themselves defeating a lower-rated opponent. They may pat themselves on the back with their +50 Elo inflation (on paper!), but a year or ten from now they will still be in the same place.

Avatar of tofudriftingboi

Cope harder

Avatar of yetanotheraoc
SFLovett wrote:
yetanotheraoc wrote:

 

  1. The Elo system models the result of a chess game as a continuous function, but an actual chess game can only have three results.
  2. As Elo goes up, it's becomes much harder to win a game than to draw one.
  3. There are fewer high Elo opponents than low Elo opponents.
  4. The high Elo players are trying not to lose Elo in individual games!

 

This is all true but contains no argument to support the idea that Glicko can be gamed by playing only higher rated opponents.

That's because you didn't quote my argument, which came _after_ my premises.

Avatar of yetanotheraoc
SFLovett wrote:
yetanotheraoc wrote:

Well if I ever start playing rated chess here at chess.com (nah, won't happen, what am I saying?), then I will take @IronSteam1 suggestion and set the margins symmetrically like -100..+100 or similar. Because morally I agree with OP -- it's wrong to want to *only* play against stronger players.

It would be a moral question if it were true that it affects the ratings of other players, but it does not. If anyone wants to only play higher rated players, for the challenge maybe, they should do that. To each their own. But if they do it for the sake of their own rating, they're kidding themselves.

In the moral calculus we are not concerned with _changes_ in rating over time, but with the _difference_ in rating in a player's games. It's immoral to benefit from the experience of playing stronger players and then selfishly deny weaker players the same opportunity. "To each their own" fails Kant's categorical imperative.

Stronger player A gives player B a game. Player B does not give weaker player C a game because of rating. That's immoral. At the last OTB tournament I played in, an 1800 player actually said to me "I don't analyze with them after the game if my opponent is weaker than me." I said, "I hate players like you. Just imagine if all your opponents did the same thing to you." He agreed it would be a problem, and said he would think about it.

Avatar of 1g1yy
GraveMurky wrote:

The guy is in complete denial.   I I gave him many examples including Magnus vs Fabiano in the recent SCC match.  Magnus didn't gain any rating points  after the 5 and 3 min blitz portion even though he was up 10 games lol.  he only risked losing them lol.   He was over 3300 rating and fabi was just 3000.    I gave him my example of playing in tournaments in the Russian Lichess club I belong to where I am the so low rated that I don't lose points for a loss but I gain points for wins.  So its literally an automatic rating boost.   I always get at least one win sometimes more lol.

So long story short,   the fact you can choose your opponents rating in random games is absolutely fkn ludicrous and undermines the whole system which is designed to ensure competitive matches.  

Just Playing devil's advocate here, but if you feel this is so wrong, why do you belong to that club? Are you not doing precisely the thing you say is unethical? 

Avatar of 1g1yy
GraveMurky wrote: 

Because it is a tournament.   So again,  a major difference.   People are not going into that tournament with the expectation of always being matched evenly in rating.     It is a tournament for all players of all levels in the club.    Sometimes there are tournament only for certain levels.     And it is by choice.  I can choose to play or not play the tournament.    In the general populartion people are choosing to play rated games with the expectation of being  properly matched by rating.    When I was using white pawn app for my eboard it would sometimes pit me with 2000s.   I stopped using it for these reasons.   Are you going to tell me next if I feel so strongly why am I even playing chess online?   lol.     Well the problem is in that regard I have no choice if I want to play chess online bud.  I've been hoping things change in e-sports for 30 years.  but chess.com is confirming for me that is a fantasy.   Society has not evolved enough yet to treat the digital world with the same principles we do in the physical realm.   We are still infants online in comparison.    It won't happen in my lifetime it seems.

Even if this is not directly felt by most players,  the fact the option is even known to exist puts a stain on the game.

I guess it still seems to me like there's a big contradiction. I probably wouldn't belong to a club that had so much disparity in ratings unless I had been invited into it, and even then I might be reluctant. I mean if I shared your opinion of this anyway.

No I don't question why you play chess online. It's virtually impossible to play in person in most locations on the planet. Unless you live in a big city you can pretty much forget it.

I have a similar disagreement with the allowing of databases in Daily. But I'm not going to be changing the world anytime soon. They're probably is no solution.

Avatar of 1g1yy
SFLovett wrote:

this conversation is mostly ridiculous

There's lots of interesting viewpoints.

Didn't the rating systems get changed because of some guy in prison who became a grand master by Gaming the local rating pool in the prison and then doing something with correspondence?

Avatar of 1g1yy
GraveMurky wrote:

This is the club I play in on the Lichess.   I became a fan on youtube.  one of the channels that got me into chess.  Look at this rating disparity!  hahaha     Mother and Daughter here.   Vice President of the club and its star.  This little girl  CFN_Pinkamena is like 1950 on lichess. 10 yr old.    Her older sister  CFN_Fatality 15 yr old is 2500, 1900 FIDE.     I played against her older sister a couple weeks ago and boy I at least made her wipe her forehead after the match.    She gained no rating points for beating me I lost no points.  But boy if I beat her I would of taken a huge chunk out of her rating lmao.  They play 3+2 mostly and I got her down to seconds on the clock lol and I resigned.  I think she said something in Russian that I should have no resigned.  I never beat either of them.  I have beat a 2400 before though.  checkmate.  He left the tournament right after.  hehe.

 

 

 

 

 

Pretty cool.

Avatar of 1g1yy
SFLovett wrote:

Totally off topic, but if you aren't a Beta member, you might want to consider it. The new and improved Game Review is very nice, and playing against bots has suddenly taken on a whole new meaning (I hardly ever play bots, but I played about ten games with them today). 

I've only got an old gold membership so maybe I won't be qualified. How do you even do it?

Avatar of llama36
llama36 wrote:

Ok, I did a blog about setting your seeks and how it affects your rating.

https://www.chess.com/blog/llama36/maximize-your-rating-with-this-setting

Well, I deleted this blog because it was misleading, and I found a rounding error that accounted for some of the results.

You can get a small boost to your rating if you only play a certain kind of opponent... but it's such a small boost (like, 10 points at most) and it's hard to explain (better to change your settings after every few games) AND the answer isn't either higher or lower, it's more complicated (lol).

So... not worth a long blog to explain all these details when the answer is it doesn't really matter in the end... but the bottom line is it's best to play opponents who are about 100-200 points higher than you, and the boost is worth ~5 points over baseline (lol).

---

In the end, these are the results I came up with... I don't know why they aren't symmetrical. I tried the things I could think of and now I'm done with it. I suspect the numbers for lower rated opponents are an artifact of some rounding stuff, but I don't want to spend more hours on this. (Averaging over 10s of millions of games, using the actual Elo formula, which I checked vs chess.com games and ratings and verified to be a reliable estimate).

Avatar of 1g1yy
GraveMurky wrote:

Just to stay on topic,  from these two detractors.     But another major difference we must realize between a tournament and queuing for random rated matches,    IS that the purpose of a rating is to match people for the most competitive match.    But the purpose of a tournament is to rank people.  They are separate things.

The OP has said she treats this game like a sport.   Its evident the two people above me clearly do not.

@125, thanks I'll check it out.

There's now been multiple times that you've said this and obviously you must be looking for a response. I actually typed one this morning but the site wiped it out and I really didn't care enough to retype anything.

As to me not being competitive, I'm probably one of the more obsessive people that you've ever come across. In my younger days I was willing to put lots of effort into competitive activities that had no return on investment. I just don't do that anymore. If I put in a huge amount of effort, it will be in my business or on one of my investment properties. It will not be in chess. I like to do things well, but I'm also a realist. I will make $0 playing chess. Exactly how much concern should I place on that activity then?

I went to my first tournament in around 40 years and I won the Under 1400 section while rated about 1100 online. I won enough money to pay approximately 1/3 of the cost of fuel to go there. Never mind the total cost of ownership of the vehicle. Now let's say I would like to improve my financial situation with my Recreation time activities. I'm better off asking my neighbor if he will give me $20 to mow his grass. At least with that I will net some money and it's a guaranteed thing. From what I have heard top players say, being in the top 10 in the world doesn't even make you a 1% earner in the United States. Seems like a lot of effort for not much return. And for the record, I won't be mowing the neighbor's grass anytime soon.

The fact that some of us do not agree with you that this rating selection is some existential threat to chess has nothing to do with competitiveness. And if you are so competitive, why aren't you a higher rated player? In my mind, competitiveness means you try to improve continuously and quickly.

Avatar of 1g1yy

@llama36

It stands to reason that by now they've come up with ways to make sure nobody can exploit the rating system, at least not to any meaningful amount. It's understandable that the math would have been kept simple back in the pre-computer era. But now that they have computers to do whatever math they want, it doesn't need to be so simple anymore.

Avatar of llama36
1g1yy wrote:

@llama36

It stands to reason that by now they've come up with ways to make sure nobody can exploit the rating system, at least not to any meaningful amount. It's understandable that the math would have been kept simple back in the pre-computer era. But now that they have computers to do whatever math they want, it doesn't need to be so simple anymore.

The best mathematical trick to get a higher rating that I found is... play more games grin.png

Which is kinda obvious. If you flip a coin 1000 times you'll probably get a few amazing runs of heads or tails... but if you flip a coin one hundred millions times, well, you'll get something even more amazing.

There are so many other factors that are so much more meaningful... like @ironsteam1 mentions psychology, and the thing I like to focus on is physical aspects (playing when I've slept and ate enough during that day).

Avatar of llama36
SFLovett wrote:
llama36 wrote:
llama36 wrote:

Ok, I did a blog about setting your seeks and how it affects your rating.

https://www.chess.com/blog/llama36/maximize-your-rating-with-this-setting

Well, I deleted this blog because it was misleading, and I found a rounding error that accounted for some of the results.

You can get a small boost to your rating if you only play a certain kind of opponent... but it's such a small boost (like, 10 points at most) and it's hard to explain (better to change your settings after every few games) AND the answer isn't either higher or lower, it's more complicated (lol).

So... not worth a long blog to explain all these details when the answer is it doesn't really matter in the end... but the bottom line is it's best to play opponents who are about 100-200 points higher than you, and the boost is worth ~5 points over baseline (lol).

That's good to hear. I don't need to be right all the time (a good thing since I'm not) but there are some ideas that I don't like and one of them is that Glicko doesn't actually work. Chess is at least somewhat more fun because the games are rated and you want the ratings to be as accurate as possible, of course. Regarding my own rating, I'm still the king of blunders, but I like the game and I'm getting better, not that anyone should care. 

IDK, Glicko seems pretty freaking amazing sometimes.

In the resent Carlsen / Caruana speed chess championship match on chess.com, they played (IIRC) 16 blitz games... at the end of those 16 games their ratings were the exact same numbers as before the match, meaning the rating system perfectly predicted the results... can't get better than perfect!

Avatar of llama36

import random

# Keeps track of players and their stats. You can add elements like best win, average rating, etc.
class Player:

    number_of_players = 0

    def __init__(self, skill, rating):
        self.rating = rating
        self.skill = skill
        self.game_history = []

        Player.number_of_players += 1

# This function changes two player's rating and game history. It decides who wins by using the Elo formula.
def play_game(player1, player2):

    player1_wins = False

    #real outcome is based on the player's skill
    real_outcome = 1/(1+10 ** ((player2.skill - player1.skill)/400))
    real_outcome = (real_outcome * 100)

    #expected outsome is based on the player's rating
    expected_outcome = 1/(1+10 ** ((player2.rating - player1.rating)/400))
    expected_outcome = (expected_outcome * 100) #multiply by 100, see note 1 below

    if(real_outcome >= random.randint(1, 100)):
        player1_wins = True
        print("Player one wins!")

    #The result of a game updates the rating, but never the skill
    if(player1_wins == True):
        player1.rating += (((100 - expected_outcome) / 5)) #divide by 5, see note 1 below.
        player2.rating -= (((100 - expected_outcome) / 5))

        #Keeps track of wins and losses as 1 and -1
        player1.game_history.append(1)
        player2.game_history.append(-1)

    elif(player1_wins == False):
        player1.rating -= ((expected_outcome / 5))
        player2.rating += ((expected_outcome / 5))
        player1.game_history.append(-1)
        player2.game_history.append(1)
        
        print("Player one lost!")

# End of function
# note 1:  multiple by 100 (line 26) and divide by 5 (line 34) is the same as multiply by 20. Thus the K factor here is 20.

player_list = []

player_list.append(Player(1200, 1200)) #Adds a new player. Player 0 is rated 1200 and has a skill of 1200
player_list.append(Player(1400, 1400)) #Adds a new player. Player 1 is rated 1400 and has a skill of 1400

play_game(player_list[0], player_list[1])

print("The player's new rating is " + str(int(player_list[0].rating)) + ".")

Avatar of llama36

Example of python I used, FWIW.

Avatar of yetanotheraoc
SFLovett wrote:
yetanotheraoc wrote:

 It's immoral to benefit from the experience of playing stronger players and then selfishly deny weaker players the same opportunity.

It isn't a moral question because it isn't true that you can get a higher rating by playing higher rated opponents. You'll get more points when you win but you'll win less often. The rating system takes account of ratings when it adds or subtracts from a player. That is its only function. The number of points you might have gained or lost by playing someone with an equal rating is adjusted according to a very precise formula.

You keep disagreeing with the part of my post that you didn't quote. I already said, it is not about the change in rating. Let me repeat: I don't care about it. I don't care if playing up gives a player a boost of +10 Elo, +5 Elo, or +0 Elo. Whether it did or didn't is not what I am basing my _immoral_ charge on.

But you seem to be quite hung up on whether or not a rating system is accurate, and can't let it go.

Avatar of Argonautidae

Chess ratings are fundamentally immoral. When chess players arrange a rated match, they are taking part in a  zero-sum game, which encourages aggression and trickery instead of cooperation. The unfairness of our economic system is then symbolically reproduced here, reminding us of the pervasive logic of capitalism and slowly making us believe in its inevitability.

However, chess could be different. It can be reformed, brought back to a purer state. We have to free our minds from the greed of elo that burns our souls. As long as we keep feeding that fire, there will be suffering, despair and sorrow. Be wary of the evil hidden behind ratings, divest yourself from the passion they inspire in your heart, and you will become free.

You too can join our movement, OP. Leechers are not our enemy, ratings are to blame. Reject Glicko. Embrace unrated games.