"Too much effort has gone into getting chess programs to be World Champions."
Huh?
'Finding good chess moves' is a challenge for computers; 'moving chess pieces' is a challenge in robotics. Japanese robots are making great strides.
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Too much effort has gone into getting chess programs to be World Champions. Far more effort needs to be focussed on beating them. First let's level the playing field. Either computers be required to pick up, capture and replace the pieces on the board and punch the clock or the one second rule should apply.
Under no circumstance should a computer be permitted to move faster than one second for each individual move. If computer programmers balk, fine, then let them see how much cpu time is required to do the above. We have to breath, hear and see sights and sounds, smell smells, and feel the touch of the pieces. Computers have to do none of this. Has any computer been charged with touch move? Humans have. Perhaps a mechanical arm would be a little clumsy and grab or touch the wrong piece. At the very least it will take enormous programming breakthroughs for computers to move faster than one second move, punch the clock and record their score on the score sheet.
Has anyone but me noticed that the Fritz 8 program (Maybe later editions have fixed this) will occasionally "freeze" when it sees a draw by repetition? Twice it ran itself out of time because it saw, but refused to play out the draw. Once it allowed a draw by repetition in only 16 moves and a third time it eschewed a draw by repetition and was immediately dead lost due to poor evaluation functions.
Third
, we must play totally differently against computers than against humans. I routinely get playable positions against computers with the White side of the Sicilian Defense, but have lousy endgame technique. Did I miss a win in this game? The key to beating computers is just to worry about pawn breaks and the pieces will take care of themselves.
Fritz 10 has no concept of controlled space and will try to post its pieces aggressively without factoring in whether it needs space to restrain a general pawn advance. Obviously, White has at least equality in the endgame, but my 1600 endgame technique strikes again.