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Avatar of BronsteinPawn
blueemu escribió:
BronsteinPawn wrote:

I find that usually when your rating goes slightly down it is a precedent of a rating jump.

I can elaborate on that a bit.

I've been teaching chess occasionally since the 1980s, sometimes making more money at that than I do in my day job.

I find that it's very, very common that when you learn some new chess strategies or tactics, your actual results will go DOWN temporarily until you have assimilated the new knowledge into your current playing style... after which your results (and your rating) will recover to a new level, higher than before.

It seems to me that the "undigested lump" of new chess ideas makes it difficult for you to play at full strength, until you've had a chance to thoroughly digest and assimilate the new info.

Yep. Just that.

My chesstempo rating peak was 1883 at blitz, it dove freaking down up to 1830 because If I got problems right I would get time penalties, and the few I got wrong helped me reach 1830, however my acurracy increased and now that Im solving them fast again my rating is jumping, hopefully I will reach 1900 blitz so I can focus on standard.

Avatar of A-Sky-Full-Of-Paws

lol, learning something makes you temporarily WORSE, it only happens with chessnobs.

Avatar of Drawgood
This happens to me as well. There are weeks or days when my brain is in better thinking state for chess. Then I suddenly start losing. Mostly it's reflected in 5 minute blitz games. In my case I am pretty sure it's things like stress which cause lack of concentration. Often I might have had an argument with someone on that day and then I may be all agitated or angry. Even when those feelings subside or go away I notice a big reduction in my chess games. I make horrible blunders when I am nervous or distracted. For that I recommend taking 20 minutes breaks and meditating in some way. Then play in silence.
Avatar of Igglepud

Just hung another piece mid-game. Winning to losing in a move, and it was idiotic. I'd understand this type of play if I was at 1000. It's insanely frustrating. I've had private coaching, paid membership here, spent money on chess study plans that I actually complete (just because you spend money isn't enough, you have to USE what you buy). I'd like to get to the point that I do not commit blunders. Blunders are stupid, avoidable mistakes. There is no excuse for giving away free pieces.

Avatar of A-Sky-Full-Of-Paws

so you're saying you need more awareness of whether pieces are protected or not! glad to see you're getting the idea.

Avatar of Igglepud

Am I at the point that I need to actually study openings? Assuming I get rid of the blunders, I'm still not sure how to procedure into the 1600 realm.

Avatar of A-Sky-Full-Of-Paws

get better at all aspects of the game! openings, tactics, strategy, positional play, endgames, playing better moves by learning to visualize as deep as you can, doesn't hurt to try some blindfold games.

Avatar of GodsPawn2016
Igglepud wrote:

Am I at the point that I need to actually study openings? Assuming I get rid of the blunders, I'm still not sure how to procedure into the 1600 realm.

You will NEVER get rid of blunders.  All youre trying to do is make the blunders smaller and smaller.  

Double check your moves.  

Ask yourself after an opponents moves: "What i my opponnet trying to do?"

Avatar of GodsPawn2016

After looking over some of your games.  One of your biggest issues is youre not following opening principles.  

Avatar of Igglepud

Which ones do I violate?

Avatar of A-Sky-Full-Of-Paws

just saw your game against wizardkingz. bye

Avatar of GodsPawn2016
Igglepud wrote:

Which ones do I violate?

The basics of each phase of the game

 

Opening:

Follow the Opening principles:

1.      Control the center squares – d4-e4-d5-e5

2.      Develop your minor pieces toward the center – piece activity is the key

Ø  Complete your development before moving a piece twice or starting an attack.

Ø  Move pieces not pawns.

3.      Castle

4.      Connect your rooks

Ø    By move 12, you should have connected your Rooks, or be about to do so.

 

Middle game:

When you have completed the Opening Principles, you are now at the middle game.  Now you need to formulate a middle game plan.  The middle game is a very complicated part of a chess game.  A simple way to develop a middle game plan is to perform the following steps.

1.      Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2.      Look for weak pawns, and or weak squares.

Ø  Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø  Knights are excellent pieces on weak squares.

Ø  When deciding on weak squares, and weak Pawns to attack, the closer to the center the better

 

End game:

Start with the basics:

1.      Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2.      Learn Opposition, and Key Squares

 

3.      Learn basic King and Pawn endings

Avatar of Serphiot

Take more time, last few games you got easily 20 minutes left in a 30 minute game. You can get more rating just by taking more time for your games. If you want to play fast, then play blitz, just try to take the full 30 minutes for the game.

Avatar of Martin_Stahl
Igglepud wrote:

Just hung another piece mid-game. Winning to losing in a move, and it was idiotic. I'd understand this type of play if I was at 1000. It's insanely frustrating. I've had private coaching, paid membership here, spent money on chess study plans that I actually complete (just because you spend money isn't enough, you have to USE what you buy). I'd like to get to the point that I do not commit blunders. Blunders are stupid, avoidable mistakes. There is no excuse for giving away free pieces.

 

Just looked at your last loss. You had 24 minutes left on the clock at the end. For a 30 minute game you are playing too fast. You are basically playing a blitz game and getting blitz results.

 

In my OTB tourneys, my rating didn't go up until I started taking my time and I still get into issues when I play too quickly. My suggestion, take more time overall, especially after you get out of the opening and during any tactical positions that you haven't already fully calculated on a previous move, and even then, you might take a little extra to make sure you didn't miss anything.

Avatar of saurav2202

This happens with me regularly. I had a bullet rating of 1100 and within an hour i was below 900 lost 12 on a trot. but after 2 more hours of struggle i was back at 1040.

Avatar of Martin_Stahl

Almost a simulpost .... of basically the same answer surprise.png

Avatar of AIM-AceMove

I don't know why you worry so much about your low rating. I mean seriously at this level you can lose 20 in a row and then win 20 in a row vs way higher rated than you. It's normal. Why? Simply because you guys lack so much skills that no matter what, you blunder left and right - its pretty saturated with random "chess" guys all the way up to 1700~ where players show something more than usuall gambit opening they know, but they still manage to blunder and lose their queen and the game to someone at 1400 for example. Let's face it - you guys haven't studied at all.

Edit. Okay i read now you indeed have studied a lot - even with coach. Ok, i see that you attempted ~5500 tactics but your tactic rating is below 1500. That means you blunder pieces - a lot. 
Something is wrong with you or you do things wrong like playing too fast etc.  Maybe chess is not your thing you know. Some people no matter how hard they try they just can't go further. 

Usually is their ego - the way they think about the game/opponents. 

low rated players are agressive, non-respectfull not only to their opponents but to themself too.

Avatar of Serphiot

 Great minds,,, tongue.png

Avatar of Igglepud

This stuff on the middle game is new information. Thank you!

GodsPawn2016 wrote:

Igglepud wrote:

Which ones do I violate?

The basics of each phase of the game

 

Opening:

Follow the Opening principles:

1.      Control the center squares – d4-e4-d5-e5

2.      Develop your minor pieces toward the center – piece activity is the key

Ø  Complete your development before moving a piece twice or starting an attack.

Ø  Move pieces not pawns.

3.      Castle

4.      Connect your rooks

Ø    By move 12, you should have connected your Rooks, or be about to do so.

 

Middle game:

When you have completed the Opening Principles, you are now at the middle game.  Now you need to formulate a middle game plan.  The middle game is a very complicated part of a chess game.  A simple way to develop a middle game plan is to perform the following steps.

1.      Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2.      Look for weak pawns, and or weak squares.

Ø  Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø  Knights are excellent pieces on weak squares.

Ø  When deciding on weak squares, and weak Pawns to attack, the closer to the center the better

 

End game:

Start with the basics:

1.      Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2.      Learn Opposition, and Key Squares

 

3.      Learn basic King and Pawn endings

Avatar of GodsPawn2016
Igglepud wrote:

This stuff on the middle game is new information. Thank you!

GodsPawn2016 wrote:

Igglepud wrote:

 

Which ones do I violate?

 

 

The basics of each phase of the game

 

Opening:

Follow the Opening principles:

1.      Control the center squares – d4-e4-d5-e5

2.      Develop your minor pieces toward the center – piece activity is the key

Ø  Complete your development before moving a piece twice or starting an attack.

Ø  Move pieces not pawns.

3.      Castle

4.      Connect your rooks

Ø    By move 12, you should have connected your Rooks, or be about to do so.

 

Middle game:

When you have completed the Opening Principles, you are now at the middle game.  Now you need to formulate a middle game plan.  The middle game is a very complicated part of a chess game.  A simple way to develop a middle game plan is to perform the following steps.

1.      Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2.      Look for weak pawns, and or weak squares.

Ø  Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø  Knights are excellent pieces on weak squares.

Ø  When deciding on weak squares, and weak Pawns to attack, the closer to the center the better

 

End game:

Start with the basics:

1.      Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2.      Learn Opposition, and Key Squares

 

3.      Learn basic King and Pawn endings

Hope it helps, and good luck