manipulating clock in bullet.


Other players can't impact your clock or connection. The server keeps the official clocks and sends the updated clocks to the clients after moves. In addition, the clients do not directly connect, so your opponents can't access your connection details to cause disconnects or lag

If you could prove you can modify your opponent's clocks, you should report it to the site. That kind of bug would likely be worth a bug bounty. I'm very confident it isn't happening and any perceived clock hacks are just a mixture of lag, lag compensation, and small disconnects.

Introducing lag on your own connection is just going to cause you to lose time, that's it. The site only allows a certain amount of lag and after that it counts against your clock. The other player's clock isn't impacted at all.

Lag switching is possible, but it doesn't work in non-real-time games. On Chess.com, players take turns, so there's no real advantage to causing lag 🤷♀️
The main purpose of a lag switch is to desync outgoing packets and confuse the server. but on Chess.com, they’ll just declare you as disconnected🤷♀️🤷♀️