manipulating clock in bullet.

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makki42
I’ve come to notice that if you’re watching an opponents clock gain 2-5seconds after their move or your clock drops 2-3 seconds immediately after they move then continue to count down as normal, they’re most definitely lagging out the game giving false clock times. I’ve also noticed reporting a player when I notice this second skip, it 100 percent of the time won’t send the report due to lost connection. Can’t block or report for some reason due to lost connection….somehow the clock is still running. You have try two to three times before the report goes through successfully….just a heads up to other players.
Fetoxo
You are probably lagging, check out your WiFi speed with Speedtest. If the upload speed is lower than 20 Mbps, then you shouldn't play bullet.
makki42
200 bud…..it’s not the Wi-Fi…I’ve done this around 10 plus years ago. Not on chess.com. I think it was chesshere.com. It’s not lagging Wi-Fi. I had a switch wired to my modem….inthink I used that in COD too. Just saying it’s very noticeable for me cause I used to do it….i was just throwing that out there for other players.
Fetoxo
Just read this. https://www.chess.com/forum/view/general/terabytes-per-second-in-dados-attack
Martin_Stahl
makki42 wrote:
I’ve come to notice that if you’re watching an opponents clock gain 2-5seconds after their move or your clock drops 2-3 seconds immediately after they move then continue to count down as normal, they’re most definitely lagging out the game giving false clock times. I’ve also noticed reporting a player when I notice this second skip, it 100 percent of the time won’t send the report due to lost connection. Can’t block or report for some reason due to lost connection….somehow the clock is still running. You have try two to three times before the report goes through successfully….just a heads up to other players.

Other players can't impact your clock or connection. The server keeps the official clocks and sends the updated clocks to the clients after moves. In addition, the clients do not directly connect, so your opponents can't access your connection details to cause disconnects or lag

makki42
Listen man….ive actually done it….awhile ago but I do know what it looks like while playing….because I used to do it. I don’t care what they claim. If ya feel better thinking it’s impossible….have at it. I figured I’d just mention because it’s something I’ve noticed…it sorta brings back memories.
Fetoxo
Could you please explain in Private DM how do you do that? I won't do it (i do not cheat).
makki42
Just check out lag switch for COD….its sorta why I even tried if I can remember correctly…..that’s Call of Duty….it was a very long time ago and at some point had it just running through my laptop instead of the manual foot switch. I do remember that it took an awhile to make it work in my favor and I do remember it wouldn’t work all the time. I do remember just force abandoning games by accident if I did it too long or too much. It was such along time ago but I do knows when I had running good, my time would barely take a hit, especially since I gave ,e a small advantage of looking at the board and figuring my next move. In my point of view opponents time would jump negative a few seconds as soon as my move logge
makki42
*registered.
makki42
It’s really lame and not worth it….in my opinion. It doesn’t make you better at the game but it will I guess raise your whatever score?….but then again who real cares about that? Idk. I was just trying to let players here know that from what it looks like, especially with the clock. I believe it’s happened back at me…
Martin_Stahl
makki42 wrote:
Listen man….ive actually done it….awhile ago but I do know what it looks like while playing….because I used to do it. I don’t care what they claim. If ya feel better thinking it’s impossible….have at it. I figured I’d just mention because it’s something I’ve noticed…it sorta brings back memories.

If you could prove you can modify your opponent's clocks, you should report it to the site. That kind of bug would likely be worth a bug bounty. I'm very confident it isn't happening and any perceived clock hacks are just a mixture of lag, lag compensation, and small disconnects.

https://support.chess.com/en/articles/8615369-what-is-lag-forgiveness-why-did-the-clocks-suddenly-change

Martin_Stahl
makki42 wrote:
Just check out lag switch for COD….its sorta why I even tried if I can remember correctly…..that’s Call of Duty….it was a very long time ago and at some point had it just running through my laptop instead of the manual foot switch. I do remember that it took an awhile to make it work in my favor and I do remember it wouldn’t work all the time. I do remember just force abandoning games by accident if I did it too long or too much. It was such along time ago but I do knows when I had running good, my time would barely take a hit, especially since I gave ,e a small advantage of looking at the board and figuring my next move. In my point of view opponents time would jump negative a few seconds as soon as my move logge

Introducing lag on your own connection is just going to cause you to lose time, that's it. The site only allows a certain amount of lag and after that it counts against your clock. The other player's clock isn't impacted at all.

Kusanali

Lag switching is possible, but it doesn't work in non-real-time games. On Chess.com, players take turns, so there's no real advantage to causing lag 🤷‍♀️
The main purpose of a lag switch is to desync outgoing packets and confuse the server. but on Chess.com, they’ll just declare you as disconnected🤷‍♀️🤷‍♀️