Mate no matter what?

Sort:
radmagichat

I just played this game.. and I have never been in this situation.. is this mate no matter what he does? This is wild and interesting.. so I decided to share it with you guys :) 

Have you ever reached a position where it didn't matter what your opponent did.. mate was comming the next move? 



shell_knight
radmagichat wrote:

Have you ever reached a position where it didn't matter what your opponent did.. mate was comming the next move? 

Yeah, it's called mate in 1... but I guess you mean they have many legal moves but it doesn't affect the mating net, so your next move doesn't change.

radmagichat

Thats exactly what I mean. I explained it the wrong way I guess...but really though if you check out move 42.. no matter what he does.. there is no guarding the mate in 1.. its different then just having a regular mate in 1 though.. its my opponents move.. and there is no stopping it. If It was my turn and my opponent stepped into mate that would be different. Really though, this was a mate in two.. but because of the unique circumstances.. I decided to share the game 

shell_knight

Yeah, it's interesting.  I know I've seen it before, but it's hard to come up with non-trivial examples even for 2 or 3 move cases because suicidal checks and interference sacs are usually available.

radmagichat

Yeah thats the thing.. he can't even prolonge the moves with sacrificing pieces. What makes it so unique I think is the quite king move that ends the game. This is a problem that you would never ever see in a tactics trainer.. solution king h3 ouch!! Just seems interesting to me.. hope that you guys like it too :)

radmagichat

ahh.. no.. :(

wu1010
HueyWilliams wrote:

Black could try 40 Rc6 ha ha.

Correct. But black will still lose. White's pawns will be inexorable.

Iluvsmetuna

Or even 42... Rc6, some guys would take it!

radmagichat

It was a blitz.. I might of fallen for a draw.. I could of imagined him playing something creative like that if his rating was slightly higher but I would of most likley came up with something but I do still think that I would have winning chances. Isn't this called a 'help mate'? Anyway .. I have never seen anything like this. Very interesting :)

shell_knight

Had one last night in blitz.



shell_knight
[COMMENT DELETED]
radmagichat

Pretty interesting, one difference though, is he has a computer like move to stop the mate for a move. Pretty cool, even though your opponent has just promoted to a queen.. thats not stopping mate. Really makes me think about how deceptive one can be with quiet looking king moves. Its kind of hard to notice that everything is totally coordinated and pawn push is threatening mate

Zigwurst

Rb7 slows it down a move lol

wu1010

Still, very nicely executed! Way to use the promotion as bait. I love baits in chess. Just like in poker.

shell_knight

Pretty sure my opponent saw the mate and was just being stubborn.

Maybe the rook was on h3.  I don't remember seeing even a sacrificial way out of it.

radmagichat

Haha.. I think the same thing went on in my game shell_knight.. he spent a long time thinking about it and just made a move. When it was mate in one.. I am almost certain he realized that he missed it and just out of momentum he played on. I was much lower rated.. so maybe he was hoping. That particular game.. I was either playing solid or he was tired.. but king h3 .. I was obviously going for was mate. I mean in that posistion .. what other meaningful moves were avalible? Speaking of which, do any of you guys have any pointers for me after seeing my game? I don't really know what I am doing in the ruy lopez and would love some decent pointers. I need to learn how to play stronger.

shell_knight

I dunno, the ruy is difficult, and both sides have a lot of flexibility.  I can give some general stuff I see I guess.  And not sure what you mean by Kh3.  Other idea for black were not getting his pieces kinda passive (Nh7 was odd) and then of course g6 was a blunder.  Other ideas for you?  Hmm, with his knight buried maybe you could try something like 16.d5 with 17.c4 and shifting pressure to the queenside... but that seems really slow.

-----

h3 and d3 were passive, but not bad or anything, probably just equal.  White usually isn't afraid of Bg4 because after h3 the bishop is a bit passive if it retreats and gets stuck on the kingside.  Also there's the maneuver you did in the game Nd2-f1-g3 to break the pin in any case.  Although not great usually, you can even consider playing h3 and then g4 to break the pin.

In many lines d3 is played, but in many others d4 is tried, so d3 is saying you're going to play the position slower and get all your pieces out before trying any pawn breaks, which is fine.  Otherwise e.g. c3 and then d4 can be played in 1 move.

In the game, after black's knight is on d4 you can always consider Nxd4 with c3 more or less trading his e pawn... maybe I'll even call it his best pawn, for your b pawn (as he's more or less forced to capture after c3).  Other than that I liked how you played at a glance anyway.

Oh, after 33.Rd6 it's a dangerous pawn endgame to offer because he has the furthest outside passer.  Also I don't like offering your really valuable passed c pawn (I'll kind of just count it as 1 because doubled) for his a and g pawns as in the game.  Sure you're still winning but I'd prefer either 32.Re7 or 33.Rd5 with the idea you keep passed pawns in the position, and just bring your king up to win.

IncredibleBoy_Zorro

42. Rc6. Call for an eternal sac to make a draw.

shell_knight
IncredibleBoy_Zorro wrote:

42. Rc6. Call for an eternal sac to make a draw.

Sac offer isn't forcing, white can ignore and just go for mate.

radmagichat

I checked out all of your moves shell_knight. Funny that you should mention knight takes d4. I spent the bulk of my time considering it and I was really unsure about the structure change and felt I had already obtained the advantage. I watched one video by igor smirnov on how to play chess and I can't get his accent out my head. "To take is a mistake" 'normal development, knight f3, knight c6.' So I combined the idea of taking is wrong and merged it with a massive structural change.. when I had a plan and decided to not play for that. btw kh3 .. the coordinates of my king.. king h3.. unless you call kings something else.. when I moved king to h3 right before the mate.

Zorro, I kind of disagree with you here.. I could just play rook takes pawn and win the game. I have gotten out of so much trouble in end game. When I have chances in an end game I might luck out. I am slightly different in an end game. I tend to drop ideas that don't make sense and calculate the best possible way I know how. In that situation the end game is not my problem. I find the trouble I wind up in comes from the opening.. Thats the part where I spend most of my time. Either I am in trouble right away or I have a winning or drawing shot I find. The openings are almost always trapped.. In the end game though.. I can create a problem in this position with out a rook. It was a blitz after all. 

I am glad you guys appreciate the game.. is there any other advice that you could offer? As far as the d3 move that was specifically because I wanted to develop my pieces and not fall for an opening trap.. like I always do. I thought.. if I just develop.. the middle and the ending will be fine