Minor Pieces Mate.

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Avatar of bean_Fischer

Pretend Rg1 is at Rh1. Mate in 2.

Sounds easy right? But how about in a game? I will show it. First, solve the puzzle.

Avatar of Xilmi

I don't think "White to move" is right. You are talking about a mate for black, aren't you?

1. Bh3+
2. Nf3# (no matter where the king goes to)

And why pretend the rook is on h1? It doesn't seem to matter where it is.

Avatar of chessgdt
Xilmi wrote:

I don't think "White to move" is right. You are talking about a mate for black, aren't you?

1. Bh3+
2. Nf3# (no matter where the king goes to)

And why pretend the rook is on h1? It doesn't seem to matter where it is.

Bh3+ Rg2

Avatar of bean_Fischer

Correct. If the rook is at g1, then it can block bishop check, and there will be no mate in 2.

Avatar of bean_Fischer

Most of you will get the idea. Can you apply it to a game? It will be hard, right? Except white made some blunders.

See it for yourself if white made blunders. If it did, can you find the best moves for black?

 



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