I admire your interest, and although it's hard to guage how skilled you will be at it, it'll be interesting to see how it goes.
I don't have the time myself, but have you read about how 'Through the looking glass' relates to chess? It's quite interesting.
I'd advise picking a well-known game, with an obvious progression, so you have a clear framework to go from. Good luck!
(I'm a writer and a coach on chess.com - feel free to message me if you'd like a free coaching game :)
It was either this subforum or the 'Fun With Chess' subforum and while this has to DO with Chess Stories, it isn't actually one yet. So I don't know if it belongs in a forum for jokes and stories yet.
It's pretty fun though.
For me, anyway.
Anyway the point of this is that I am trying to write a bit of a story about chess. A young nomad boy from a river barge, and an elf girl from the Barrow Downs—vast, unsettled fields, dotted with tombs older than history—discover that they are the red king and queen in an abstract 'chess game' for the known world that has been stalled for over a thousand years, ever since the last red king and queen disappeared with no explanation.
Meanwhile the white king and queen reign from the Ivory City, and for all intents and purposes it is a wonderful and just reign, and they are beloved by all their subjects, who have all managed, with staggering oversight, never to reflect on just what it is ivory is made out of.
I have always loved chess but I have had absolutely no-one to play it with and only discovered this site today, and while I could spend a year or two brushing up on chess before I write the story I was wondering if there was some way I could reach out to this community to find sort of a 'chess consultant'. Someone who likes chess and who likes rather extended sojourns through literature and whom I could email from time to time.
I would like to see if it's at all possible to a. construct a fairly complete mythology based roughly around the idea of chess and b. to create a crude simulacrum of the story in game form and vice versa, so the movement of the two kids and all the other characters turns out to be—at least until the endgame—a playable chess game.
Is there anyone out there who could see their way around to being hassled for about an hour every week by a ignorant and heathen author with pretensions of being a chess enthusiast?