Great input, yeah I understand there comes a point in almost all games that grandmasters can understand the position vs the computer not being able to calculate that far in advance.
My question for this is where do you acquire such depth of knowledge for positions. Is it just mostly experience or the majority of it comes from coming from books with great annotations of games played?
When using chess engines I'm trying to figure out at what threshold an acceptable move would be. Obviously when the top rated move or two is more than a point or more over the next rated move this is very clear.
When however it gets down to a difference of .20 or .30 what should we consider a playable move. I do know that when the computer shows an advantage of .30 this is considered a small advantage, .70 is considered a considerable advantage of 1.40 is considered winning. So my thinking was anything that is within half of .30 is "playable" So my initial thought is 0.15
Now, I understand that engines think differently than grandmasters with regards to positions vs brute force calculations and also depth of search. I have Komodo which factors in positions to a degree. I just want to get an idea of where I should consider the cutting off point.