Psychological score of a position

Sort:
Avatar of HellCraft

Let's say you were to evaluate the psychological score of a certain position i.e. to take into account the psychological factors of the players too.

So you would have to add your nervousness/confidence in the position to its 'normal' evaluation.

For eg:

Having a pawn up against a GM(with no compensation) would be(for me) = +0.2 pawns (Pawn up against such a player won't do much good)

Having a pawn up against a weaker player(with no compensation) = +2 pawns (I'm going to win the match)

A stronger player sacs a peice but I see no immediate mate/compensation = -5 pawns(I'm going to get crushed soon even if I don't see it)

A weaker player sacs a peice but I see no immediate mate/compensation = +2 pawns (If I don't see it he probably did a  mistake)

Playing against an equally rated player, but with half the time on the clock = -1.5 pawns (usually I'm so engrossed in the calculations I don't notice the clock ticking away, but when I do I get really worried)

I sac a peice/pawn for long term compensation against a stronger player but he recaptures confidently without thinking much = -1.5 pawns (Did I miss something?)

I sac a peice/pawn for long term compensation against a weaker player but he recaptures confidently without thinking much = +2 pawns(Game is won as long I don't make any big errors)

Playing bullet against Houdini = -Mate in 3(Obviously)

Here, by stronger/weaker player I mean a player whose rating diff. is atleast 250.

Avatar of imullica

Haha, I love it!

I especially like the -5 pawns comment. 

Avatar of eddiewsox

Chess is complicated enough already.

Avatar of TeraHammer

Blundering anything: -5 pawns, in addition to the blunder Sealed