2. When a player's King is captured, that player may still make 1 last "dying" move. If the dying move captures the other player's King, it is a draw.
So the player who wants to draw, can stop a check with giving a check instead with dealing with the attack. The player who wants to win, has no such option
Nope I don't think this will lead to less draws.
I'm sure I'm not the first to suggest this particular solution, but what do people think about the following rule changes to help with the draw "problem" that seems to have stricken chess?
1. Abolish checkmate (and other rules regarding the restriction on placing the King in check). In order to win, the King must actually be captured.
2. When a player's King is captured, that player may still make 1 last "dying" move. If the dying move captures the other player's King, it is a draw.
The most signifcant loss to chess would probably be stalemate, as this would require that the stalemated King move itself into check and be captured the next move. However, these rules could also usher in some incredible saves.
For example, imagine you are way behind in material and your opponent puts you in check. Rather than getting out of check, these new rules would allow you to respond by putting the opponent's King in check, forcing them to choose whether to capture your King (followed by you capturing theirs, creating a draw) or respond to your threat first. Can you imagine how exciting those sorts of games could be, with one player's King in constant check for 20 moves while the other player tries to figure out how to secure the win rather than the draw?
What do you think? I understand this would completely change the way chess is played, but I'm curious to see if people think it could work.