Scoring modification for Bullet Chess

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Avatar of johnmusacha

I think if someone disconnects during a "bullet" chess game their opponents should be immediately awarded a win by checkmate.  That would prevent poor losers from disconnecting in a lost position in order to create a loss "on time" rather than a loss by checkmate.

As you know, a win by checkmate is worth of a rating increase than a win by time.

I hope the administration takes up my idea post haste.

Avatar of nameno1had

I didn't realize there was a disparity in rating changes for different types of wins. Does this also apply to resignations? If so does this apply to all types of chess here?

When I look at the settings for live chess, I only see that I would get so much of a change for a win, loss, or draw, but not a specific difference for each type of win, loss, etc.

Avatar of johnmusacha

Resignations also count as a loss by checkmate in bullet chess.  That's likewise to keep a player from resigning in order to save rating points when he sees an imminent checkmate. 

And this rating system is only for bullet chess, since its more of a chess variant where the vast majority of wins are on time.  A player who can checkmate his opponent in under one minute truly gets a more impressive win than just by winning on time, and therefore the win is counted as "worth more."

Avatar of Boheme

What about people who disconnect legitimately?

Avatar of Irontiger

Well, the fact that the rating system was adjusted in such a way should make you aware that bullet is not chess.

 

This being said, I don't see the point of punishing for disconnection : if they want to lose on time they can just let the timer run out.

Avatar of johnmusacha

Yes, I agree that bullet is not chess.  It's more of a chess variant and that's why the rating system has been changed accordingly.  But the point of counting disconnection as a checkmate is clear: to prevent losing players from "cheating" their way out of a imminent checkmate through disconnection (closing the browser window, turning computer off, actual disconnetion, i.e., ripping out the wires). 

Of course the counter argument is that this would "unfairly" penalize non-intentional disconnectors.  This is true, however, in practice, people with slow or spotty internet connections rarely play bullet chess, as they know a slow connection will pose an insurmountable problem in a one-minute chess game.  A secondary consideration is that on most internet chess servers, such as FICS, disconnection counts as an automatic forfeit no matter the time control.

I hope this information helps.

Avatar of beckert26

it doesnt matter how you win your rating will go up the same amount. 

Avatar of johnmusacha
beckert26 wrote:

it doesnt matter how you win your rating will go up the same amount. 

That is obviously not true and I dont think anyone agrees with that.

Avatar of Irontiger

@beckert : not in bullet apparently (I never checked)

@others : if they don't want to lose by checkmate, poor players can wait for their clock to run down instead. So punishing disconnections is not the way to go.

Avatar of johnmusacha

Ok, then... what about this:

Any player who disconnects during a bullet game, OR

has more than ten (10) seconds elapse without making a move, automatically forfeits the game, and the result is scored as a loss by checkmate.

That should also conquer the problem of sore losers trying to escape an imminent checkmate through an intentional loss on time. (Although it's heartening that I've seen few, if any, players actually do this in a bullet game.)

Avatar of Irontiger

The problem is that here you are randomly deciding that 10s is the maximum amount of reflexion anyone can need for any move in any bullet game.

It poses problems with the lag which could induce this delay to be effectively reduced to ~5s for some players, despite the lag detectors. It's not a great issue though, because people don't play bullet with bad connections.

 

The fair play policy is implemented to prevent people playing 30 min games to wait for the 20 min remaining to their jerky opponent to elapse when they won a queen, by punishing such behaviour. But waiting 20s in bullet chess is not such an ordeal.

Avatar of johnmusacha

Well, since the total amount of time is only 60 seconds, dont you think 10 seconds is more than long enough?

And to the guy above, "Nice Place to Visit," (who incidentally has almost zero bullet experience), yes those are the scoring rules, and yes, the "stronger" side positionally often loses on time in the bullet game.  If you stop to THINK about your moves in bullet, you most likely will end up in a stronger position on the board.  However, it is also likely that you will LOSE the game on time, as the time you spend thinking about making good moves runs out, while your opponent is just making fast, thoughtless waiting (or even random) moves. 

What ends up happening in the end is your opponent's position is laughable, while yours is sound..but you still lose.  The thought time you invested in creating a better position ended up costing you the game.  That's futhermore why a win by checkmate is worth approximately four times the rating points as a win on time.

Avatar of Guest7443651333
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